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	<title>Knowledge Commons | Game Studies | Activity</title>
	<link>https://hcommons.org/groups/game-studies-1955272390/</link>
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	<description>Activity feed for the group, Game Studies.</description>
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				<title>Eric Stein deposited Dreams of Extraction: The Techno-Ecological Imaginary of Bethesda Game Studios' Starfield in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1891337/</link>
				<pubDate>Tue, 09 Jul 2024 03:00:12 -0400</pubDate>

									<content:encoded><![CDATA[<p>This paper takes up Bethesda Game Studios' Starfield (2023) as an aesthetic artefact, carefully attending to the thematics of the game's narrative in their operation as structuring "thought patterns" for the player's experience of the game, thought patterns that give form to the "sensible fabric" of the game and so constitute an imaginary or&hellip;<span class="activity-read-more" id="activity-read-more-1891337"><a href="https://hcommons.org/activity/p/1891337/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Eric Stein deposited Dreams of Extraction: The Techno-Ecological Imaginary of Bethesda Game Studios' Starfield in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1891336/</link>
				<pubDate>Tue, 09 Jul 2024 03:00:10 -0400</pubDate>

									<content:encoded><![CDATA[<p>This paper takes up Bethesda Game Studios' Starfield (2023) as an aesthetic artefact, carefully attending to the thematics of the game's narrative in their operation as structuring "thought patterns" for the player's experience of the game, thought patterns that give form to the "sensible fabric" of the game and so constitute an imaginary or&hellip;<span class="activity-read-more" id="activity-read-more-1891336"><a href="https://hcommons.org/activity/p/1891336/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jon Garrad deposited The evolving Gothic of White Wolf's Vampire games in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1865034/</link>
				<pubDate>Fri, 17 Nov 2023 03:00:15 -0500</pubDate>

									<content:encoded><![CDATA[<p>This chapter looks at the evolving Gothic of the Vampire role playing games created by Mark Rein-Hagen et al. It offers a brief explanation of role-playing games for the uninitiated, defining their textuality in Bakhtinian terms – as chronotopes. It will lay out the relationship that role playing enjoys with the Gothic, drawing on Spooner’s pos&hellip;<span class="activity-read-more" id="activity-read-more-1865034"><a href="https://hcommons.org/activity/p/1865034/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonas Richter deposited Höllfahren: Ein Überblick (expanded, print version) in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1850941/</link>
				<pubDate>Mon, 03 Jul 2023 02:25:50 -0400</pubDate>

									<content:encoded><![CDATA[<p>The little known German card game "Höllfahren" or "Hölle" has a forgotten history that stretches back into the 16th century, when it was called "Untreue", "untreuer Nachbar", "in die Hölle (fahren)" and similar names. Several images and textual references indicate the game's popularity in the 17th century. Unusual for a card game, Höllfahren emp&hellip;<span class="activity-read-more" id="activity-read-more-1850941"><a href="https://hcommons.org/activity/p/1850941/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>S. Harlin/Hayley Steele deposited The Maker Turn in Classroom Games: An Articulation of Gamemaking in Education in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1839236/</link>
				<pubDate>Fri, 31 Mar 2023 02:24:29 -0400</pubDate>

									<content:encoded><![CDATA[<p>This paper offers an articulation of a teaching methodology that I call Gamemaking in Education (GME). This educational approach emphasizes student gamemaking rather than gameplay. In this paper, I discuss what GME is, review some cases in which other educators have used what might be called GME in college classrooms, and situate GME as an&hellip;<span class="activity-read-more" id="activity-read-more-1839236"><a href="https://hcommons.org/activity/p/1839236/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonas Richter deposited German Names for Merels in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1792734/</link>
				<pubDate>Mon, 05 Sep 2022 02:23:38 -0400</pubDate>

									<content:encoded><![CDATA[<p>Merels (also called Nine Men‘s Morris) comprises a family of traditional board games with ancient roots. Between medieval and modern times, merels saw an interesting onomasiological shift : Several European languages took up a new name for the game. This new name is sometimes claimed to have originated in German, but the details surrounding this n&hellip;<span class="activity-read-more" id="activity-read-more-1792734"><a href="https://hcommons.org/activity/p/1792734/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dylan Altman replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-61281</link>
				<pubDate>Fri, 02 Sep 2022 18:12:42 -0400</pubDate>

									<content:encoded><![CDATA[<p>Hi, Everyone:</p>
<p>&nbsp;</p>
<p>I'm Dylan Altman. I'm a current English Instructor at California State University Northridge, Oxnard College, and LAVC. I am also the Associate Chair of the Council for Play and Game Studies. I used to own and operate Select Start Press, which was a small indpendent publishing company dedicated to publishing books about video&hellip;<span class="activity-read-more" id="activity-read-more-1792580"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-61281" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dylan Altman started the topic Council for Play and Game Studies(CPGS) Elections in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/council-for-play-and-game-studiescpgs-elections/</link>
				<pubDate>Fri, 02 Sep 2022 18:07:59 -0400</pubDate>

									<content:encoded><![CDATA[<p>Hi, Everyone:</p>
<p>Please share!</p>
<p>The Council for Play and Game Studies(CPGS) currently has two officer positions (one Executive Council Position and one graduate student position) open for the 2022-23 year, and we'd love for you to join us! If you are interested in either, please email <a href="mailto:cpgs.cccc@gmail.com" rel="nofollow ugc">cpgs.cccc@gmail.com</a> with your name, the position(s) you are&hellip;<span class="activity-read-more" id="activity-read-more-1792579"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/council-for-play-and-game-studiescpgs-elections/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Julia Kiernan started the topic CFP: Intersectional Approaches to Game Studies in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/cfp-intersectional-approaches-to-game-studies-2/</link>
				<pubDate>Wed, 15 Jun 2022 11:07:43 -0400</pubDate>

									<content:encoded><![CDATA[<p>Please see attached CFP; apologies for cross-posting.</p>
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				<title>Jonas Richter deposited Games of 21 Combinations (presentation text) in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1781885/</link>
				<pubDate>Wed, 18 May 2022 02:24:06 -0400</pubDate>

									<content:encoded><![CDATA[<p>Text for the conference talk on a group of games of chance with two dice and a game board/printed sheet with put &amp; take instructions</p>
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				<title>Jonas Richter deposited Games of 21 Combinations (presentation slides) in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1781883/</link>
				<pubDate>Wed, 18 May 2022 02:24:01 -0400</pubDate>

									<content:encoded><![CDATA[<p>Slides for the presentation on a group of dice games with put &amp; take mechanics</p>
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				<title>Jonas Richter deposited Games of 21 Combinations in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1781736/</link>
				<pubDate>Mon, 16 May 2022 02:23:38 -0400</pubDate>

									<content:encoded><![CDATA[<p>Games of 21 Combinations are a group of games of chance, based on the combinations rolled with two six-sided dice. Never as popular as the Game of the Owl or the Game of Seven, with which it shares certain features, Games of 21 Combinations show an great variety of designs from the 16th to 19th century.<br />
This is the English version of the paper&hellip;<span class="activity-read-more" id="activity-read-more-1781736"><a href="https://hcommons.org/activity/p/1781736/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Manfred Engel deposited Typologizing the Dream / Le rêve du point de vue typologique. Ed. by Bernard Dieterle and Manfred Engel. Würzburg: Königshausen &#38; Neumann 2022 (Cultural Dream Studies; 5) — Contents and Preface in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1779924/</link>
				<pubDate>Wed, 27 Apr 2022 03:49:18 -0400</pubDate>

									<content:encoded><![CDATA[<p>There is nothing like a firmly established typology of dreams – simply because the taxonomies on which existing typologies are based vary widely: They can be oneirocritical, thematic, or based on dreaming characters or their responses, on narratological functions, etc. The essays in this volume will discuss a broad range of dream types, with a s&hellip;<span class="activity-read-more" id="activity-read-more-1779924"><a href="https://hcommons.org/activity/p/1779924/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonas Richter deposited Höllfahren: Ein Überblick (expanded) in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1773925/</link>
				<pubDate>Sat, 05 Mar 2022 02:23:38 -0500</pubDate>

									<content:encoded><![CDATA[<p>The little known German card game "Höllfahren" or "Hölle" has a forgotten history that stretches back into the 16th century, when it was called "Untreue", "untreuer Nachbar", "in die Hölle (fahren)" and similar names. Several images and textual references indicate the game's popularity in the 17th century. Unusual for a card game, Höllfahren emp&hellip;<span class="activity-read-more" id="activity-read-more-1773925"><a href="https://hcommons.org/activity/p/1773925/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">7344d4af9fb91224085797b8a3057914</guid>
				<title>Jonas Richter deposited Höllfahren: Ein Überblick in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1773683/</link>
				<pubDate>Thu, 03 Mar 2022 02:23:53 -0500</pubDate>

									<content:encoded><![CDATA[<p>overview on the history of the card game "Höllfahren" or "in die Höll"</p>
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				<guid isPermaLink="false">67ea40bc6485d9e6c1ee7a0b6d230114</guid>
				<title>Marco Fornaciari deposited Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1764491/</link>
				<pubDate>Mon, 03 Jan 2022 02:24:04 -0500</pubDate>

									<content:encoded><![CDATA[<p>PT-BR:<br />
Esta pesquisa se propõe a analisar as formas através das quais a franquia de videogames Sid Meier’s Civilization (1991-) lida com a História. Trabalhando com referenciais do campo dos game studies em perspectiva interdisciplinar, tentei construir uma compreensão da História encontrada nos jogos, concentrada, principalmente, em perman&hellip;<span class="activity-read-more" id="activity-read-more-1764491"><a href="https://hcommons.org/activity/p/1764491/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Karen Cook deposited Canon Anxiety? in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1746191/</link>
				<pubDate>Mon, 19 Jul 2021 02:23:53 -0400</pubDate>

									<content:encoded><![CDATA[<p>Canons—of music, video games, or people—can provide a shared pool of resources for scholars, practitioners, and fans; but the formation of canons can also lead to an obscuring or devaluing of materials and people outside of a canon. The four authors in this colloquy interrogate issues of canons relating to video game music and sound from a var&hellip;<span class="activity-read-more" id="activity-read-more-1746191"><a href="https://hcommons.org/activity/p/1746191/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">2bc1125aa0912285cd3a4b871ce5f594</guid>
				<title>Cody Mejeur deposited Drawing Queer Intersections Through Video Game Archives in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1738221/</link>
				<pubDate>Fri, 14 May 2021 02:24:13 -0400</pubDate>

									<content:encoded><![CDATA[<p>This presentation brings together and builds on previous studies of queer representation using the LGBTQ Video Game Archive and the Represent Me games database (Cole et al. 2017) in order to investigate unexplored trends and invisible queer intersections in video games. Specifically, we draw on Queer Intersections in Video Games (Mejeur 2018), a&hellip;<span class="activity-read-more" id="activity-read-more-1738221"><a href="https://hcommons.org/activity/p/1738221/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9691683a8a391911299ef425a5a5fc8e</guid>
				<title>Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1737981/</link>
				<pubDate>Wed, 12 May 2021 02:23:50 -0400</pubDate>

									<content:encoded><![CDATA[<p>Abstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,&hellip;<span class="activity-read-more" id="activity-read-more-1737981"><a href="https://hcommons.org/activity/p/1737981/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">65abd1c394a0b83698bee570c2065867</guid>
				<title>Matthew Barr deposited Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1737820/</link>
				<pubDate>Tue, 11 May 2021 02:26:23 -0400</pubDate>

									<content:encoded><![CDATA[<p>The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic. To better understand how games are being used during the lockdown, we conducted an online survey (N = 781) that&hellip;<span class="activity-read-more" id="activity-read-more-1737820"><a href="https://hcommons.org/activity/p/1737820/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Matthew Barr deposited The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation? in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1737819/</link>
				<pubDate>Tue, 11 May 2021 02:26:19 -0400</pubDate>

									<content:encoded><![CDATA[<p>The Star Wars films have probably spawned more video game adaptations than any other franchise. From the 1982 release of The Empire Strikes Back on the Atari 2600 to 2019’s Jedi: Fallen Order, around one hundred officially licensed Star Wars games have been published to date. Inevitably, the quality of these adaptations has varied, ranging from t&hellip;<span class="activity-read-more" id="activity-read-more-1737819"><a href="https://hcommons.org/activity/p/1737819/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Justin Wigard deposited ENG 342, Spring 2020, Reflection Zine in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1733374/</link>
				<pubDate>Wed, 31 Mar 2021 02:29:19 -0400</pubDate>

									<content:encoded><![CDATA[<p>This is a reflection zine from a course I taught in Spring 2020, ENG 342: "Studies in Popular Culture," which had a course topic of "Playful Literature and Literary Games." My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine -- DIY print publications that&hellip;<span class="activity-read-more" id="activity-read-more-1733374"><a href="https://hcommons.org/activity/p/1733374/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3e2ea2106d70f0e3ea4d858a8d8ad935</guid>
				<title>Justin Wigard deposited ENG 342, Spring 2020, Syllabus Zine in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1733372/</link>
				<pubDate>Wed, 31 Mar 2021 02:29:14 -0400</pubDate>

									<content:encoded><![CDATA[<p>This is the zine-version of my syllabus from a course I taught in Spring 2020, ENG 342: "Studies in Popular Culture," which had a course topic of "Playful Literature and Literary Games." My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine -- DIY print&hellip;<span class="activity-read-more" id="activity-read-more-1733372"><a href="https://hcommons.org/activity/p/1733372/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Marco Fornaciari deposited Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1730028/</link>
				<pubDate>Thu, 04 Mar 2021 02:24:45 -0500</pubDate>

									<content:encoded><![CDATA[<p>O presente artigo propõe-se a analisar o primeiro jogo da franquia de videogames Sid Meier’s Civilization, concentrando-se em demonstrar a fundamentação de sua representação do tempo histórico em concepções sobre a “aceleração da história” que Reinhart Koselleck considera terem surgido apenas com a modernidade, mas que no jogo são universaliza&hellip;<span class="activity-read-more" id="activity-read-more-1730028"><a href="https://hcommons.org/activity/p/1730028/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Matthew Barr deposited Video games can develop graduate skills in higher education students: A randomised trial in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1715795/</link>
				<pubDate>Sat, 07 Nov 2020 02:23:38 -0500</pubDate>

									<content:encoded><![CDATA[<p>This study measured the effects of playing commercial video games on the development of the desirable skills and competences sometimes referred to as ‘graduate attributes’. Undergraduate students in the Arts and Humanities were randomly assigned to either an intervention or a control group. Previously validated, self-report instruments to mea&hellip;<span class="activity-read-more" id="activity-read-more-1715795"><a href="https://hcommons.org/activity/p/1715795/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Matthew Barr deposited Student attitudes to games-based skills development: Learning from video games in higher education in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1714663/</link>
				<pubDate>Tue, 27 Oct 2020 02:24:20 -0400</pubDate>

									<content:encoded><![CDATA[<p>Qualitative interview data is presented in support of previously-published quantitative evidence that suggests commercial video games may be used to develop useful skills and competencies in undergraduate students. The purpose of the work described here was to document the attitudes of those students involved in the quantitative study and to&hellip;<span class="activity-read-more" id="activity-read-more-1714663"><a href="https://hcommons.org/activity/p/1714663/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nancy Roth deposited A Photographer on Mars in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1702575/</link>
				<pubDate>Fri, 24 Jul 2020 02:29:36 -0400</pubDate>

									<content:encoded><![CDATA[<p>Focussing the Nasa's Opportunity Rover, the essay claims the field of creativity as definitively human, supported by Vilém Flusser's understanding the the "apparatus".</p>
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				<title>Jonas Richter deposited Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1693653/</link>
				<pubDate>Sat, 27 Jun 2020 16:25:37 -0400</pubDate>

									<content:encoded><![CDATA[<p>Zusammenfassung<br />
In diesem Beitrag beschreibe ich einen Typus von Glücksspielen, der über mehrere Jahrhunderte in Mittel- und Westeuropa verbreitet war. Meines Wissens gibt es weder für das Spielgerät noch für das damit gespielte Glücksspiel eine einheitliche Bezeichnung. Nach einer einleitenden Beschreibung (1) und einem Vergleich mit ähnli&hellip;<span class="activity-read-more" id="activity-read-more-1693653"><a href="https://hcommons.org/activity/p/1693653/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur deposited Neuroqueer: Contextualizing Narrative through Embodied Experience in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1674957/</link>
				<pubDate>Sat, 11 Jan 2020 16:26:55 -0500</pubDate>

									<content:encoded><![CDATA[<p>As Sue Kim noted at the Narrative 2018 conference, the field of narrative theory is long overdue for a reckoning with its lack of diversity and its frequent silence on issues of race, gender, and sexuality in favor of supposedly neutral, universal qualities of narrative (Hogan 2010). To be sure, the recent works by scholars such as Warhol, Lanser,&hellip;<span class="activity-read-more" id="activity-read-more-1674957"><a href="https://hcommons.org/activity/p/1674957/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur deposited Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1671439/</link>
				<pubDate>Thu, 05 Dec 2019 16:25:43 -0500</pubDate>

									<content:encoded><![CDATA[<p>Narrative has been a central topic in game studies since the beginnings of the field, particularly in the foundational debates between narratology and ludology over whether or not games are narrative. Yet in the aftermath of those debates narrative has remained significantly limited to being a linear or at best multilinear form, and studies of&hellip;<span class="activity-read-more" id="activity-read-more-1671439"><a href="https://hcommons.org/activity/p/1671439/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonas Richter deposited The Game of Seven: Glückshaus and Related Dice Games in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1670289/</link>
				<pubDate>Sun, 17 Nov 2019 16:27:39 -0500</pubDate>

									<content:encoded><![CDATA[<p>Glückshaus is a relatively modern version of the larger family of Games of Seven (games played with two six-sided dice and a stake board with felds usually numbered 2-12, often with an emphasized 7.). This paper looks at various historical versions of the game and shows how the modern Glückshaus version and its pecularities (e.g. a missing feld f&hellip;<span class="activity-read-more" id="activity-read-more-1670289"><a href="https://hcommons.org/activity/p/1670289/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jonas Richter replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/page/2/#post-26336</link>
				<pubDate>Fri, 25 Oct 2019 08:24:50 -0400</pubDate>

									<content:encoded><![CDATA[<p>Hi everybody,</p>
<p>since "game studies" often just refers to the study of digital games, and I'm particularly interested in analog games, I'm actually not sure if I'm in the right place. (Maybe making the group description explicit in this regard is an option?)</p>
<p>My academic background is the study of religion, and German language and literature&hellip;<span class="activity-read-more" id="activity-read-more-1668543"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/page/2/#post-26336" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jon Garrad deposited Fluff Ain't Rules: absence, presence and haunting in RPG design in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1643735/</link>
				<pubDate>Tue, 02 Jul 2019 16:29:45 -0400</pubDate>

									<content:encoded><![CDATA[<p>Fluff means fiction, framing and flavour; it’s the material around a game’s actual rules, that illustrates and indicates but has no substantive impact on how the game is played.</p>
<p>Rules are crunch. They are - particularly if you’re a serious player or a traditional ludologist - the important bit. </p>
<p>“If your game doesn’t blend the two, it says o&hellip;<span class="activity-read-more" id="activity-read-more-1643735"><a href="https://hcommons.org/activity/p/1643735/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur started the topic Scholarship on effects of toxic gaming cultures in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/scholarship-on-effects-of-toxic-gaming-cultures/</link>
				<pubDate>Tue, 19 Mar 2019 20:11:07 -0400</pubDate>

									<content:encoded><![CDATA[<p>Hi All,</p>
<p>Based on the cesspool of Islamophobia and silencing of feminist, queer, and critical race studies scholarship that the GamesNetwork listserv has been lately, I've been thinking about expanding the Zotero collections here to include ones that address these areas, and particularly the links between toxic gamer/gaming cultures and violences&hellip;<span class="activity-read-more" id="activity-read-more-1635715"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/scholarship-on-effects-of-toxic-gaming-cultures/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur replied to the topic CFP: Electronic Literature Organization Conference &#38; Media Arts Festival 2019 in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/cfp-electronic-literature-organization-conference-media-arts-festival-2019-4/#post-21347</link>
				<pubDate>Tue, 19 Mar 2019 19:54:53 -0400</pubDate>

									<content:encoded><![CDATA[<p>This looks like such a fantastic conference, James! I've been meaning to make it to ELO for a long time. I know there's a contingent of game studies folks that attend regularly, are there specific parts of the conference that are geared toward game studies (events, tracks, etc.)?</p>
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				<title>Cody Mejeur replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/page/2/#post-20888</link>
				<pubDate>Tue, 05 Mar 2019 16:11:45 -0500</pubDate>

									<content:encoded><![CDATA[<p>Yay, so happy you're here, Liz! Liz has done fantastic work lately with walking sims and learning--if memory serves, it was Firewatch among others?</p>
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				<title>Liz Owens Boltz replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/page/2/#post-20887</link>
				<pubDate>Tue, 05 Mar 2019 15:58:53 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi everyone! I'm new to this group (just joined Humanities Commons thanks to Cody's invitation).</p>
<p>I'm a Ph.D. candidate in Educational Psychology &amp; Educational Technology at Michigan State, and my work focuses on the ways games foster disciplinary reasoning and habits of mind (e.g., historical empathy, science and engineering practices). I'm also&hellip;<span class="activity-read-more" id="activity-read-more-1634088"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/page/2/#post-20887" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/page/2/#post-20165</link>
				<pubDate>Thu, 07 Feb 2019 18:52:42 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi Damian,</p>
<p>I think most folks have forgotten about this group, and I'm at least partly to blame for that--after making it last fall, I got distracted by a number of other projects and didn't keep up with this as much. I'm still very interested in developing it, particularly as a place to gather discussions, cfps, and resources for game studies&hellip;<span class="activity-read-more" id="activity-read-more-1631366"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/page/2/#post-20165" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Damian Stewart replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/page/2/#post-20162</link>
				<pubDate>Thu, 07 Feb 2019 18:33:09 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi Cody, I'd also forgotten about this group. FWIW the best place I've found to talk about Game Studies stuff is the Game Studies Study Buddies channel in the Ranged Touch discord server - Game Studies Study Buddies is a monthly podcast that's worth looking into, as well!</p>
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				<title>Cody Mejeur started the topic Speedrunning Scholarship? in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/speedrunning-scholarship/</link>
				<pubDate>Wed, 06 Feb 2019 23:56:48 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi All,</p>
<p>I'm working on an event for the Game Studies Guild at Michigan State, which does critical Let's Play events where we play games and discuss them together. Our speaker for the event is focusing on speedrunning, but I'm having difficulty finding scholarship to read and share on the topic beyond Rainforest Scully-Blaker's piece in Game&hellip;<span class="activity-read-more" id="activity-read-more-1631247"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/speedrunning-scholarship/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-18305</link>
				<pubDate>Mon, 10 Dec 2018 19:35:07 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi Cristian, no worries at all! Still getting the group going as I'm able, and need to make a better habit of checking it myself! That makes total sense, and while there has definitely been work on this area since 2005, I think the sense I've gotten from Espen and others work on this is that building typologies and a systematized way to study and&hellip;<span class="activity-read-more" id="activity-read-more-1625352"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-18305" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cristian Mancilla replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-18099</link>
				<pubDate>Sat, 01 Dec 2018 23:38:44 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi, Cody. Sorry for not replying before. I had forgotten about this.</p>
<p>I haven't read about the topic in a while (since 2005 maybe). Back then, there wasn't something as I'm intending to propose. Right now, I must read all what has been written on the inner structure of video games, but a quick scan of titles led me to the research published by&hellip;<span class="activity-read-more" id="activity-read-more-1624796"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-18099" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-17893</link>
				<pubDate>Mon, 19 Nov 2018 20:39:54 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi Cristian! I'm really interested in your project, and particularly how you see it fitting into/relating to other game studies projects that look at form and structures in games. The ludology camp of game studies in particular has long focused on game structures, forms, and ontologies (almost to the exclusion of anything else), and the two&hellip;<span class="activity-read-more" id="activity-read-more-1624127"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-17893" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cristian Mancilla replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-17892</link>
				<pubDate>Mon, 19 Nov 2018 19:58:11 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi, everyone.</p>
<p>I used to write a <a href="https://ludotexto.blogspot.com/2010/11/metodologia-ludologica-estructural.html" rel="noopener" rel="nofollow ugc">blog</a> (in Spanish) on the study of video games while completing both my undergradute and graduate programs. I thought of undertaking a PhD during the 2nd half of 2017 and the 1st half of this year, but couldn't find a professor who accepted to supervise my project. So, decided to develop this project independently,&hellip;<span class="activity-read-more" id="activity-read-more-1624124"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-17892" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kristopher Purzycki replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-17634</link>
				<pubDate>Thu, 08 Nov 2018 16:36:09 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hello all,</p>
<p>My name is Kris Purzycki, a PhD candidate at the University of Wisconsin - Milwaukee. My overarching research focus is media studies but that branches out into publication production and editing, broadcasting, computer games and philosophy, and multimodal writing.</p>
<p>Though my background is English, my dissertation pulls from&hellip;<span class="activity-read-more" id="activity-read-more-1623261"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-17634" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur deposited “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock” in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1623255/</link>
				<pubDate>Thu, 08 Nov 2018 16:29:16 -0500</pubDate>

									<content:encoded><![CDATA[<p>Book chapter exploring the queering of identity in Bioshock, including analysis of masks and carnivalesque culture in the game. The chapter argues that Bioshock presents an opportunity to queer identity and cultural systems, but forecloses on that possibility and instead reinscribes violence. Finally, the chapter uses its close analysis of the&hellip;<span class="activity-read-more" id="activity-read-more-1623255"><a href="https://hcommons.org/activity/p/1623255/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur deposited Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1623254/</link>
				<pubDate>Thu, 08 Nov 2018 16:29:15 -0500</pubDate>

									<content:encoded><![CDATA[<p>As introduced in the iconic line that precedes the first film’s opening crawl, Star Wars’s galaxy far, far away is the foundation for the franchise’s worldbuilding efforts. It is the backdrop and context for the story told by any Star Wars film, novel, game, or other text,1 and as such it functions as a narrative world or storyworld. David Herma&hellip;<span class="activity-read-more" id="activity-read-more-1623254"><a href="https://hcommons.org/activity/p/1623254/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur deposited Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild in the group Game Studies</title>
				<link>https://hcommons.org/activity/p/1623251/</link>
				<pubDate>Thu, 08 Nov 2018 16:29:10 -0500</pubDate>

									<content:encoded><![CDATA[<p>Video game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this<br />
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f&hellip;<span class="activity-read-more" id="activity-read-more-1623251"><a href="https://hcommons.org/activity/p/1623251/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ea Christina Willumsen replied to the topic Introductions in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-17632</link>
				<pubDate>Thu, 08 Nov 2018 16:16:06 -0500</pubDate>

									<content:encoded><![CDATA[<p>Hi all,</p>
<p>Found this group thanks to Cody's post on the DiGRA Students Group. Great initiative! I personally like to keep my academic engagements off social media as much as possible.</p>
<p>My name is Ea and I'm a PhD student at the University of Bergen in Norway. I'm a part of the Media Aesthetics Research Group and the Institute for Information&hellip;<span class="activity-read-more" id="activity-read-more-1623216"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/introductions-4/#post-17632" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Cody Mejeur started the topic CFP: Geographies of Digital Games in the discussion Game Studies</title>
				<link>https://hcommons.org/groups/game-studies-1955272390/forum/topic/cfp-geographies-of-digital-games/</link>
				<pubDate>Wed, 07 Nov 2018 21:31:15 -0500</pubDate>

									<content:encoded><![CDATA[<p>“Geographies of Digital Games”<br />
Organisers: Nick Rush-Cooper (Newcastle University, UK) and Emma Fraser (Manchester University, UK) Association of American Geographers Annual Meeting<br />
April 3-7 2019, Washington DC<br />
<a href="https://annualmeeting.aag.org/AAGAnnualMeeting?fbclid=IwAR2Fa9hHrbbb1WsFNJQocVIRHo9U8W_IUXFLV2oHVbpYgXN_zs38o23tXyw" rel="noopener nofollow" rel="nofollow ugc">https://annualmeeting.aag.org/AAGAnnualMeeting</a> Computer, video, mobile and digital games are fundamentally geographical: They are sit&hellip;<span class="activity-read-more" id="activity-read-more-1623163"><a href="https://hcommons.org/groups/game-studies-1955272390/forum/topic/cfp-geographies-of-digital-games/" rel="nofollow ugc">[Read more]</a></span></p>
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