As an academic librarian, I am working with colleagues to build a virtual community of local DH scholars/educators to share projects, resources and best practices and address scholarly research and communications issues, such as open source publishing, author’s rights, institutional repositories, digital tools and knowledge creation.
Analyst at Stockholm University Library. Working with Stockholm University Press | Chair of the LIBER Open Access Working Group | Project Manager at National Library of Sweden (assigned to assist with building a national platform for OA journals)
…Open Educational Resources (OER) & Student Success Librarian…
I spend most of my time thinking about and working on digital technology and its power to inform, educate and entertain. Like any tool, digital technology is progressive and creative, advancing and improving our lives in many ways; but it can also be disruptive and even dangerous depending on how it is used. These effects can be intentional or unintended. My aim is to understand how to best use technology to engage and empower as many people as possible whilst preventing or mitigating the auto-information disorders that degrade digital environments. My scholarship spans history, cultural and media studies, information science, social science and computing. My research interests centre on the evolution of documentary and communication media, the adoption of technology and associated socio-cultural shifts. My research has explored different advances in digital media: the web and digital publishing, digital television and narrowcasting, and the growing use of data sensors to quantify and analyse environments and behaviours. Working as a business analyst I’ve applied a wide range of methods and techniques from both my research training and professional certifications to design and develop various systems and services. I have a growing interest in behaviour driven design, data ethics and accessibility.
Christopher Daley is a lecturer, researcher and writer. He holds a PhD in English from the University of Westminster and previously studied at Royal Holloway, University of London and the University of Southampton. Christopher also works for Brunel University London as Research Publications Officer in the Library’s Scholarly Communication Office. Christopher’s research interests primarily focus on the ways in which the Cold War has been represented in popular culture, with a particular interest in science fictional responses to nuclear technology. Alongside this, and in conjunction with his work in scholarly communication, Christopher has a long-standing interest in open access publishing, open scholarship and digital humanities. Christopher has extensive experience of teaching in higher education as well as a detailed understanding of current and emerging issues in scholarly communication. He has also volunteered time for the educational podcast organisation, Pod Academy, gaining experience in producing, presenting and scripting radio productions.
Martin Paul Eve is Professor of Literature, Technology and Publishing at Birkbeck, University of London. Previously he was a Lecturer in English at the University of Lincoln, UK and an Associate Tutor/Lecturer at the University of Sussex, where he completed his Ph.D. Martin specialises in contemporary American fiction (primarily the works of Thomas Pynchon, Don DeLillo and David Foster Wallace), histories and philosophies of technology, and technological mutations in scholarly publishing. He is the author of four books, Pynchon and Philosophy: Wittgenstein, Foucault and Adorno (Palgrave Macmillan, 2014: 9781137405494), Open Access and the Humanities: Contexts, Controversies and the Future (Cambridge University Press, 2014: 9781107484016), Password (Bloomsbury Academic, 2016: 9781501314872), and Literature Against Criticism: University English & Contemporary Fiction in Conflict (Open Book Publishers, 2016: 9781783742738). From 2015-2020, Martin is a member of the UK English Association’s Higher Education committee. In addition, Martin is well-known for his work on open access and HE policy, appearing before the UK House of Commons Select Committee BIS Inquiry into Open Access, writing for the British Academy Policy Series on the topic, being a steering-group member of the OAPEN-UK project, the Jisc National Monograph Strategy Group, the SCONUL Strategy Group on Academic Content and Communications, the Open Knowledge Foundation’s Open Access Steering Group, the Jisc Scholarly Communications Advisory Group, the Collaborative Knowledge Foundation advisory board, the California Digital Library/University of California Press’s Humanities Book Infrastructure advisory board, and the HEFCE Open Access Monographs Expert Reference Panel (2014) and founding the Open Library of Humanities.
Until December 2015, I was Deputy Head of Psychology, Social Work and Counselling at the University of Greenwich but taught leadership and management in health and social care. Prior to that I taught at the Open University Business School, co-directed a leadership development consultancy, and before that was a senior manager in the National Probation Service. I have now taken early retirement in order to pursue a range of research interests and studies, including an MLitt in Viking Studies and an EdD. Academically, I am an eclectic with interests that span both social sciences and the humanities.
(she/her) I’m a a critical, feminist teaching librarian who actively pursues open pedagogy as a student advocate. Game-based learning, specifically gamification and serious games, grounded in constructivism and self-determination theory guide my practice. I received her Master of Library and Information Science from University of Maryland (UMD), College Park and her Bachelor of Arts in Secondary English Education from Purdue University. My professional interests are intertwined with my oldest sibling identity, board and video games passion, and rural Midwesterner experiences. Specifically, I strive to promote curiosity by play, celebrate failures through design thinking, center students in participatory design, and foster inclusivity with cultural humility. Learn on, game long, and prosper!