About

Kimon Keramidas is Clinical Associate Professor of Experimental Humanities & Social Engagement and Affiliated Faculty in International Relations at NYU. Kimon’s research and pedagogy take place at the intersection of media and technology studies, cultural history, interface design, and digital humanities and encourage the development of a better understanding of how media experiences influence the ways in which we work, play, learn and communicate. Kimon’s most recent projects are The Sogdians: Influencers on the Silk Roads a digital global art history project developed through the Freer|Sackler Asian Art Galleries of the Smithsonian and The Interface Experience: Forty Years of Personal Computing at the Bard Graduate Center, a transmediated experience that presented some of the most ubiquitous objects in the history of personal computing. 

Education

Ph.D. Theatre (2008), Graduate Center, City University of New York (CUNY)

Certificate in Interactive Technology and Pedagogy, 2008, Graduate Center, City University of New York (CUNY)

B.A. Theatre Studies (1998), Swarthmore College, Emphases in Directing and Design

Publications

BOOKS

The Interface Experience: A User’s Guide. New York: Bard Graduate Center (2015).

  • Award: Winner of the 2016 Innovation in Print Design Award from the American Alliance of Museums


EXHIBITIONS

The Sogdians: Influencers on the Silk Roads. Co-Curator, Freer|Sackler Asian Art Galleries of the Smithsonian Institute. (Launched 2019)
This digital exhibition and global art history project uses interconnected texts, rich photography, interactive 3D models, and in-depth maps to tell the story of the Sogdians, influential traders from Central Asia near Samarkand during the Middle Ages. The site brings together this wide range of digital materials to give a sense of the complex and intricate role that the Sogdians played in developing trade routes along the Silk Roads, exercising influence through mobility, language, religious flexibility, and visual culture rather than political and military might

The Interface Experience: Forty Years of Personal Computing, Curator, Instructor, and Project Manager. Bard Graduate Center Focus Gallery. New York. (April-July 2015) This transmedia exhibition explored the role played by design and materiality in our experiences of personal computing through physical space, digital applications in the space and online, and a book (see above).

  • Physical exhibition included tactile and digital interactive experiences with personal computing devices from the past forty years to defamiliarize the role personal computers play in everyday life. http://www.bgc.bard.edu/gallery/exhibitions/10/the-interface-experience.

  • Two digital components:

    • Five custom applications developed to run on the Commodore 64, Macintosh Plus, PalmPilot Professional, iPad, and Microsoft Kinect. Each app is a didactic experience that provides insights into how these devices, through their materiality and software capabilities, conveys particular kinds of interface experiences. All app materials on GitHub.(https://github.com/jedahan/interface-experience)

    • Responsive web application that contains metadata and interpretive information on each of the approximately 35 exhibition objects. Object entries contain text, image, and video materials and are connected to each other through chronology and other relationships. Web app also provides visitors to exhibition and online site the opportunity to record their experiences with personal computing devices through either text or audio. Web app developed through student research and prototyping and final version developed by the firm CHIPS. (http://interface-experience.org)




JOURNAL FOUNDED

The Journal of Interactive Technology and Pedagogy (JITP). Co-Founder, Member of Editorial Collective (2010-2019). Founded in 2010, JITPis an online, open-access, open review, multimedia, multi-format journal that promotes open scholarly discourse around critical and creative uses of digital technology in teaching, learning, and research. Published using WordPress on CUNY’s Academic Commons.

JOURNAL ISSUES EDITED

Issue 12. Special Issue on Digital Art History. Journal of Interactive Technology and Pedagogy.Co-issue Editor with Ellen Prokop, (Winter 2018)

Issue 1. Journal of Interactive Technology and Pedagogy. Co-issue Editor with Sarah Ruth Jacobs (Spring 2012)

JOURNAL ARTICLES

“Context, Cosplay and (Re)Configurations: Centering the Geek at the Heart of Sci-Fi Pedagogy.” (co-author with Fiona Haborak) Transformative Works and Culture, no. 35. Special Issue on Fan Pedagogies. Paul Booth and Regina Yung Lee, eds. (March 2021) (peer-reviewed)

“Writing for Publics, Designing for Platforms: Complexity and Fluency in Service of Accessibility.” Scholarly and Research Communication 7, no. 2. (Fall 2016) (peer-reviewed)

“Digital Literary Pedagogy: An Experiment in Process-oriented Publishing.” (multi-part, interactive, co-authored publication with Roger Whitson and Amanda Licastro) Journal of Interactive Technology and Pedagogy 4. (Fall 2013) (peer-reviewed)

“Integrating Digital Media at the Programmatic and Institutional Level: Building a Humane Cyberinfrastructure at the Bard Graduate Center.” Journal of Interactive Technology and Pedagogy 2. (Fall 2012) (peer-reviewed)

“Afterword: The DML and the Digital Humanities.” Journal of Interactive Technology and Pedagogy 2. (Fall 2012) (peer-reviewed)

“What Games Have to Teach Us about Teaching and Learning: Game Design as a Model for Course and Curricular Development.” Currents in Electronic Literacy 11 (Spring 2010) (peer-reviewed)

“Jacek Luminski and the Silesian Dance Theatre: Shaping Contemporary Dance in Poland.” Slavic and East European Performance 22, no. 1 (Winter 2002)

CHAPTERS IN EDITED ANTHOLOGIES

“Thoughts on the Relational Exhibit in Digital and Analog Media” (co-author with Aaron Glass) in Objects of Exchange: Social and Material Transformation on the Late Nineteenth-Century Northwest Coast. Aaron Glass, ed. New York: Bard Graduate Center (2011)

“Coming Soon to a Cinema/Television/Website/Video Game/Theatre Near You…: Theatre, Intellectual Property Rights, and the Control of American Culture” in Theater Und Medien (Theatre and the Media) Grundlagen – Analysen – Perspektiven. Eine Bestandsaufnahme. Henri Schoenmakers, Stefan Bläske, Kay Kirchmann, Jens Ruchatz, eds. Bielefeld: Transcript Verlag (2008).

“On the Performative Nature of Rings Tourism” (co-author with Henry Bial and Ryan Reynolds) in Studying the Event Film: The Lord of the Rings. Sean Cubitt, Thierry Jutel, Barry King and Harriet Margolis, eds. Manchester: Manchester University Press (2008).

CONFERENCE PROCEEDINGS

“Exhibiting the Interface: Curating Computers and Designing Didactic User Experiences.” Museums and the Web 2015. Nancy Proctor & Rich Cherry, eds. Silver Spring, MD: Museums and the Web (January 16, 2015). (peer-reviewed)

“Interactive Development as Pedagogical Process: Digital Media Design in the Classroom as a Method for Recontextualizing the Study of Material Culture.” Museums and the Web 2014. Nancy Proctor & Rich Cherry, eds. Silver Spring, MD: Museums and the Web (January 16, 2014). (peer-reviewed)

“Virtual Places, Real Money: The Role of Virtual Worlds in the Success of Video Games as Cultural Products.” Conference Proceedings from ISEA 2009: the 15th International Symposium on Electronic Art. Cherie Driver, ed., University of Ulster, Ulster, Ireland, 2009. Digital Proceedings, ISBN: 978-1-905902-05-7

Blog Posts

    Projects

    ONGOING

    Project Himalayan Art, Rubin Museum, New York, New York. (2021-present) Coordinating curatorial, experience, and communications staff at the Rubin museum in the development of a comprehensive digital educational resource covering more than one hundred objects of Himalayan art from the Rubin’s collection. Work includes conceptual ideation, integration of curatorial information into interface design, recruitment of designers and developers, and management of a graduate student apprentice.

    State Hermitage Museum, St. Petersburg, Russia. (2018-present) In collaboration with curators and technologists at the Hermitage, curators and administrators at the Freer|Sackler Galleries, and students and faculty at ITMO University and NYU, I am organizing the development of a virtual reality experience that reconstructs the materials from a single archaeological dig in Panjikent, Tajikistan. This VR experience will bring together multiple murals and objects in the Hermitage collection, many of which remain in storage and cannot be displayed together due to limitations in space at the Hermitage.

    Trevor Day School, New York, New York. At Trevor I work with the Head of School, Director of Digital Humanities, and teachers in English and History departments to help students, faculty, and staff to develop digital projects using DH tools and methodologies like text analysis, WordPress, Timeline JS, Omeka, and Neatline. This involves frequent class visits and lectures, as well as the discovery of and facilitation of relationships with other schools, organizations, and institutions. See grant work below.

    PAST

    OutHistory, (2016-2020) While with OutHistory I led a multi-year comprehensive redesign of OutHistory that reached the completion of a prototype that showed future improvements in functionality and user experience. The expansion of the site was to include greater community involvement, and the development of a new archive to capture personal ephemera outside of institutional collections.

    History Moves, (2016-2018) Co-Investigator. Alongside Project Director Jennifer Brier, University of Illinois-Chicago, and Interactive and Digital Designer Matt Wizinsky, University of Cincinnati, this design-centered public history project looks to empower communities through collaboration, design, and digital expression. I was involved in project direction and digital design development and incorporated History Moves research and datasets into XE digital humanities courses as a case study of real data being used in an active project.

    Bard Graduate Center

    Focus Gallery Project, Head of Interactive Design
    The BGC Focus Gallery initiative connects object studies and exhibition practice directly with the intellectual pursuits of BGC faculty and allows faculty to use the format of the temporary exhibition to convey the central argument of their scholarship. Exhibitions worked on:
    Interpreting the American Colonial Revival Co-instructor, project manager and lead web developer. Course project developed with BGC students. Site combines five research projects and through digital media adds multimedia capacity and navigational techniques that visually enhance and conjoin individual projects.

    Bard Graduate Center Craft, Art and Design Oral History Project Project Manager. Online archive includes oral history interviews of contemporary craftspeople, artists and designers that respond to growing interest in craft and design history. Oral histories result from work by students, who then participate in the process of editing and designing the layout of each interview for the Web.

    Martin E. Segal Theatre Center

    European Stages. Project Manager and Web Developer. Online, open-access, peer-reviewed journal combining existing Western European Stages and Slavic and Eastern European Performance print journals.

    The Journal of American Drama and Theatre. Project Manager and Web Developer. Online, open-access, peer-reviewed journal that began publication after last paper printing of JADT.

    The CUNY Graduate Center Theatre Project. Project Manager and Web Developer. Omeka database hosted by Martin E. Segal Theatre Center containing over 10,000 images from theatre history that are made available to theatre scholars for research and analysis.

    The Daniel Gerould Archives. Project Manager and Web Developer. Tribute site developed in Omeka to celebrate the career of Daniel Gerould, deceased professor of theatre at CUNY.

    Martin E. Segal Theatre Center. Web Developer. Center web site on the CUNY Academic Commons.

    Memberships


    • Society for the History of Technology (SHOT)

    • SHOT Special Interest Group, Computers, Information, and Society (SIGCIS)

    • American Alliance of Museums (AAM)

    • Society for Social Studies of Science (4S)

    • Popular Culture Association/American Culture Association (PCA/ACA)

    • Association for Computers and Humanities (ACH)

    • Alliance of Digital Humanities Organizations (ADHO)

    • College Art Association (CAA)

    • Museums and the Web (MW)

    • American Society for Theatre Research (ASTR)

    Kimon Keramidas

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