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Jon Garrad deposited A Necessary Evil: Necromancy and Christian Death on Humanities Commons 5 years ago
This paper charts the changing definition of ‘necromancy’ throughout Christian history, and explores the reasons why ‘dead-speaking’ becomes ‘black magic’ within medieval Christian discourses and later occult scholarship. The paper contends that the doctrines of Purgatory and intercession compromise Christianity’s relationship with the dead,…[Read more]
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Jon Garrad deposited The Horror of Bradensbrook: Gothic coordinates in World of Warcraft on Humanities Commons 5 years, 1 month ago
This presentation responds to Tanya Krzywinska’s 2015 paper ‘The Gamification of Gothic Coordinates in Videogames’, which discusses the awkwardness of the video game environment as a ‘space’ in which the Gothic narrative can unfold, and calls for more specific analysis of individual game texts to deepen our grasp of genre functions in gaming. K…[Read more]
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Jon Garrad deposited Endless Nineties: the perennial aesthetic of ‘grimdark’ games on Humanities Commons 5 years, 1 month ago
The early 1990s saw a kind of crystallisation in gaming aesthetics, centred on games that either squinted towards Gothic or outright claimed a place in the culture and tradition: Warhammer 40,000 and Vampire: the Masquerade on the tabletop, Alone in the Dark and Wolfenstein on the PC. These games are genre-defining, persistent, and – to varying…[Read more]
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Jon Garrad's profile was updated on Humanities Commons 5 years, 1 month ago