Other Publications Books
B1 Benardou, A., Champion, E, Dallas, C., and Hughes, L., (Eds.
). (2017). Cultural Heritage Infrastructures in Digital Humanities
. Routledge, UK. Series: Digital Research in the Arts and Humanities
qtructures-in-Digital-Humanities/Benardou-Champion-Dallas-Hughes/p/book/9781472447128. ISBN-13: 978-1472447128.
B2 Champion, E. (2015). Critical Gaming: Interactive History and Virtual Heritage
, Digital Research in the Arts and Humanities Series. London: Routledge (formerly Ashgate Publishing, UK, ISBN 978-1-4724-2291-0). ISBN 9781472422903. Published: 2015-09-11. Series: Digital Research in the Arts and Humanities
. URL: https://www.routledge.com/products/9781472422903
B3 Champion, E. (2012). (Ed.
). Game Mods: Design, Theory and Criticism
, Pittsburgh: Entertainment Technology Centre Press. 978-1-300-54061-8. URL: http://www.etc.cmu.edu/etcpress/content/game-mods
B4 Champion, E. (2011). Playing with The Past
. London: Springer. ISBN 978-1-84996-500-2. URL: http://www.springer.com/us/book/9781849965002 Book Chapters
BC1 Champion, E. (2017). Una división esquemática de estrategias de aprendizaje relevantes para el patrimonio cultural basadas en juegos digitales (A Schematic Division of Game-Learning Strategies Relevant to Digital Archaeology and Digital Cultural Heritage). In D. Jiménez-Badillo (Ed.), Arqueología Computacional. Nuevos enfoques para el análisis y la difusión del patrimonio cultural
(pp. 213-224). México: Instituto Nacional de Antropología e Historia, RedTDPC, CONACYT. ISBN 9 786075 390277
BC2 Miller, K., Champion, E., Summers, L., Lugmayr, A., & Clarke, M. (2018). The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities. In R. Kear & K. Joranson (Eds.), Digital Humanities, Libraries, and Partnerships: A Critical Examination of Labor, Networks, and Community
(pp. 224). Cambridge Massachusetts, USA: Chandos Press, Elsevier. https://www.elsevier.com/books/digital-humanities-libraries-and-partnerships/kear/978-0-08-102023-4
BC3 Benardou, Agiatis, Erik Champion, Costis Dallas, and Lorna M. Hughes (2017). “Introduction: a critique of digital practices and research infrastructures”, in Cultural Heritage Infrastructures in Digital Humanities
, pp. 1-14, in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). Routledge: Abingdon, Oxon. and New York. ISBN: 978-1472447128.
BC4 Champion, E. (2017). “Chapter 2: The Role of 3D Models in Virtual Heritage Infrastructures”, in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). Cultural Heritage Infrastructures in Digital Humanities,
pp. 15-35. Routledge, UK. Series: Digital Research in the Arts and Humanities
. URL: https://www.routledge.com/Cultural-Heritage-Infrastructures-in-Digital-Humanities/Benardou-Champion-Dallas-Hughes/p/book/9781472447128
BC5 Champion, E. (2017). “Chapter 7: Single White Looter: Have Whip, Will Travel” in Angus A.A. Mol; Csilla E. Ariese-Vandemeulebroucke; Krijn H.J. Boom; Aris Politopoulos, (Eds.)., The Interactive Past: Archaeology, Heritage, and Video Games, Sidestone Press, pp.107-122. URL: http://www.oxbowbooks.com/oxbow/the-interactive-past-50944.html
BC6 Champion, E. (2015). “Cross-Cultural Learning, Heritage, and Digital Games” in John Hartley and Weiguo Qu (eds.), Reorientation: Trans-cultural, Trans-lingual and Trans-media Studies in Narrative, Language, Identity and Knowledge
, Fudan University Press. Chapter. ISBN: 9787309119756.
BC7 Champion, E. (2015). “The cultural and pedagogical issues of new media and the humanities.” In Yu Ping, Li Fengliang et al. (eds.), ANNUAL REPORT OF CULTURE AND TECHNOLOGY INNOVATIVE DEVELOPMENT (2015),
Social Sciences Academic Press, Shenzhen China. ISBN: 978-7-5097-8222-4. http://www.ssapchina.com/ssapzx/c_00000009000200010007/d_1329.htm
BC8 Champion, E. (2015). Virtual Heritage, an introduction. In Robyn Gillam and Jeffrey Jacobson, (eds.), The Egyptian Oracle Project; Ancient Ceremony in Augmented Reality
, Bloomsbury Publishing, pp.185-196. ISBN 9781474249263. Chapter. URL: http://www.amazon.com/The-Egyptian-Oracle-Project-Bloomsbury/dp/1474234151
BC9 Champion, E. (2015). Theoretical Issues for Game-based Virtual Heritage. In M. Ebner, K. Erenli, R. Malaka, J. Pirker, & A. E. Walsh (Eds.), Immersive Education
(Vol. 486, pp. 125-136): Springer International Publishing. 11 articles were selected from 30 conference papers.
BC10 Champion, E. (2014). History and Cultural Heritage in Virtual Environments. In Mark Grimshaw, (Ed.). The Oxford Handbook of Virtuality,
Oxford University Press, pp. 269-283. Curtin University Faculty of Humanities Prize for best book chapter 2015.
BC11 Warren, R., & Champion, E. (2014). Linked Open Data Driven Game Generation. In P. Mika, T. Tudorache, A. Bernstein, C. Welty, C. Knoblock, D. Vrandečić, P. Groth, N. Noy, K. Janowicz, & C. Goble (Eds.), The Semantic Web – ISWC 2014
(Vol. 8797, pp. 358-373): Springer International Publishing.
BC12 Champion, E. (2012). Introduction: Mod Mod Glorious Mods. In Erik Champion, (Ed.
). Game Mods: Design, Theory and Criticism
, Entertainment Technology Centre Press, Pittsburgh, pp. 9-26. URL: http://www.etc.cmu.edu/etcpress/content/game-mods
BC13 Champion, E. (2012). Teaching Mods with Class. In Erik Champion, (Ed.
). Game Mods: Design, Theory and Criticism
, Entertainment Technology Centre Press, Pittsburgh, pp. 113-148. URL: http://www.etc.cmu.edu/etcpress/content/game-mods
BC14 Champion, E. (2012). The Nonessentialist Essentialist Guide to Games. In Bernd Herzogenrath, (Ed.). Travels in Intermedia[lity] ReBlurring the Boundaries
, Interfaces: Studies in Visual Culture Series, University Press of New England, pp.192-210. Book chapter. URL: http://www.upne.com/1611682595.html
BC15 Champion, E. (2011). Undefining Machinima. In Henry Lowood and Michael Nitsche, (Eds.). The Machinima Reader
. MIT Press. Book chapter. ISBN 10:0-262-01533-1.
BC16 Champion, E. (2010). Wayfinding across space, time, and society. In M. Forte (Ed.). Cyber-archaeology, Archaeopress, Bar International Series, 2177, UK, pp. 85-96. ISBN 9781407307213.
BC17 Champion, E. (2008). Chapter XXIII: Enhancing Learning through 3-D Virtual Environments. In D. Politis (Ed.), E-Learning Methodologies and Computer Applications in Archaeology
, Greece: Information Science Reference.
BC18 Champion, E. (2008). Game-based historical learning. In Rick Ferdig, (Ed.). Handbook of Research on Effective Electronic Gaming in Education,
Information Science Reference, Florida USA, pp.219-234. ISBN 978-1-59904-808-6 (hardcover) — ISBN 978-1-59904-811-6 (e-book).
BC19 Champion, E. (2007). Chapter 15: Explorative Shadow Realms of Uncertain Histories (book chapter from revised New Heritage conference paper). New Heritage: New Media and Cultural Heritage,
edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, Routledge.
BC20 Champion, E. (2007). Chapter 24: Games and Geography. In Multimedia Cartography
, 2nd edition, edited by W. Cartwright, M. P. Peterson, G. Gartner. Springer-Verlag, New York, pp. 347-357. ISBN-10: 3-540-36650-4 ISBN-13: 978-3-540-36650-8. Website:http://www.springer.com/east/home/generic/search/results?SGWID=5-40109-22-173670412-0
BC21 Champion, E., & Dave, B. (2007). Chapter 16: Dialing up the Past. In S. Kenderdine and F. Cameron, (Eds.). Theorizing Digital Cultural Heritage: A Critical Discourse,
MIT Press: Media in Transition series, pp. 333-348. ISBN-10:0-262-03353-4. Website: http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10921
BC22 Champion, E. (2006). Chapter V-Enhancing Learning through 3D Virtual Environments. In Enhancing Learning Through Technology,
edited by E. Sorensen and D. Murchu, Ideas Group Publishing, Information Science Publishing, Aalborg University, Denmark, pp. 103-124. Hard Cover (ISBN: 1-59140-971-3) Soft Cover (ISBN: 1-59140-972-1) E-Book (ISBN: 1-59140-973-X). Website: http://www.idea-group.com/books/details.asp?id=5581
BC23 Champion, E. (2005). Virtual Places. In Encyclopedia of Virtual Communities and Technologies,
pp. 556-561, edited by Subhasish Dasgupta, George Washington University, Idea Group, Hershey, P.A. ISBN: 1-59140-563-7.
BC24 Champion, E. (2005). Cultural Presence. In Encyclopedia of Virtual Communities and Technologies,
pp. 95-101, edited by Subhasish Dasgupta, George Washington University, Idea Group, Hershey, P.A. ISBN: 1-59140-563-7. Journal Editorials
E1 Marsh, T., Champion, E., & Hlavacs, H. (Eds.
). (2016). Special Issue in the Journal of Entertainment Computing
on the theme of Entertainment in Serious Games
E2 Champion, E., & Jacobson, J. (Eds.
). (2011). History and Heritage in Games and Virtual Worlds. Special issue of Games and Culture,
(Sage). Website: http://gac.sagepub.com/content/6/6.toc
E3 Champion, E., & Chien, S-F. (Eds.
). (2010). IJAC Editorial: Between man and machine: integration/intuition/intelligence. International Journal of Architectural Computing, 8
E4 Hight, J., Ox, J. & Champion, E., (Eds.
). (2009). “Creative Data: Visualisation, Augmentation, Telepresence and Immersion,” Special Issue of Leonardo Electronic Almanac
, MIT Press.
E5 Giaccardi, E., Champion, E., & Kalay, Y., (Eds.
) (2008). Editorial. International Journal of Heritage Studies, 14
(3), 195 – 196.
E6 E. Champion (guest editor
), Real and Virtual Places (Special Issue), Techné, technology and philosophy journal,
v10 no.2: Spring, 22-44. ISSN 1091-8264. Website: https://scholar.lib.vt.edu/ejournals/SPT/v10n3/ Journal Articles
J1 Champion, E. (2017). Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It. SAA Archaeological Record: Forum on Digital Games & Archaeology,
Vol. 17 No.2 (special section: Video Games and Archaeology: part two issue), pp. 24-27. March issue. URL: http://www.saa.org/Portals/0/Record_March_2017.pdf
J2 Champion, E. (2016). A 3D PEDAGOGICAL HERITAGE TOOL USING GAME TECHNOLOGY. International Journal of Mediterranean Archaeology & Archaeometry,
(special issue, selection of VAMCT2015 conference papers). International Journal MAA (ISI Arts & Humanities Citation Index, Thomson Reuters, USA; Scopus) Vol.16, No.5, pp. 63-72.URL: http://maajournal.com/Issues2016e.php
J3 Champion, E. (2016). Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. Transactions of the Digital Games Research Association (ToDIGRA),
Volume 2 Issue 3
(special issue, “Diversity of play: Games – Cultures – Identities” selected DiGRA2015 conference papers). URL: http://todigra.org/index.php/todigra/index
J4 Champion, E. M. (2016). Digital humanities is text heavy, visualization light, and simulation poor. Digital Scholarship in the Humanities (DH2015 Special issue).
J5 Champion, E. (2016). Entertaining the Similarities and Distinctions between Serious Games and Virtual Heritage Projects. Special Issue in the Journal of Entertainment Computing
on the theme of Entertainment in Serious Games
. Vol. 14, May: 67–74. Elsevier. Online
. DOI: 10.1016/j.entcom.2015.11.003
J6 Champion, E. (2015). Experiential Realism and Digital Place-Making. Metaverse Creativity: Building, Performing, Learning and Authorship in Online 3D Worlds.
Intellect. URL: http://www.intellectbooks.co.uk/journals/view-Article,id=21021/
J7 Champion, E. (2015). Defining Cultural Agents for Virtual Heritage Environments. Presence: Teleoperators and Virtual Environments-Special Issue on “Immersive and Living Virtual Heritage: Agents and Enhanced Environments
Summer 2015, Vol. 24, No. 3: 179–186, MIT Press. URL: http://www.mitpressjournals.org/toc/pres/24/3
J8 Schöch, Christof; Dallas, Costis; Munson, Matt; Tasovac, Toma; Champion, Erik Malcolm; Schreibman, Susan; Benardou, Agiatis; Huang, Marianne Ping; Links, Petra. (2014). DARIAH-EU’s Virtual Competency Center on Research and Education, Journal of Digital Humanities
, Vol. 3, No. 1 Spring 2014. URL: http://journalofdigitalhumanities.org/3-1/dariah-eus-virtual-competency-center-on-research-and-education/
ISSN 2165-6673. Poster and short article.
J9 Tost, L., & Champion, E. (2011). Evaluating Presence in Virtual Heritage Projects. International Journal of Heritage Studies
(Available online: 14 Dec 2011).
J10 Champion, E., & Dekker, A. (2011). Biofeedback and Virtual Environments. International Journal of Architectural Computing
(IJAC), Multi Science Publishing, ISSN 1478-0771 (Print), Volume 9, Number 4 / December 2011, DOI 10.1260/1478-0718.104.22.1687
, Pages 377-396. Online date: Friday, February 03, 2012.
J11 Champion, E., Bishop, I., & Dave, B. (2011). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality
, 1-19. DOI: 10.1007/s10055-011-0191-0
J12 Champion, E. (2009). “Roles and Worlds in the Hybrid Game of Oblivion,” International Journal of Role-Playing, 1(1),
J13 Champion, E. (2008). “Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects,” International Journal of Heritage Studies, 14
(3), 210 – 228.
J14 Champion, E. (2007). “When Windmills Turn into Giants: The Conundrum of Virtual Places,” in E. Champion (guest editor
), Real and Virtual Places (Special Issue), Techné, technology and philosophy journal,
v10 no.2: Spring, 22-44. ISSN 1091-8264. Website: https://scholar.lib.vt.edu/ejournals/SPT/v10n3/
J15 Champion, E. (2007). “Blinking History: Lessons Learnt from Virtual Heritage Creation with Adobe Atmosphere as they may help future Blink 3D projects,” for David Vinciguerra (Ed.). VR in the Schools,
issue 6.2, online journal.
J16 Champion, E. (2007). “Fragging History: Why Gamers Don’t Learn It the Old-Fashioned Way,” the Journal of the International Digital Media and Arts Association (IDMA). History and Changing Paradigms: the Role of Digital Media and Arts in How We View our World (Special issue),
edited by Sharon Ross, v4 number 1, 2006, 19-25.
J17 Champion, E. (2006). “Evaluating Cultural Learning in an Online Virtual Environment,” International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL):
Vol. 16, No.3/4 pp. 173 – 182. Edited by Elspeth McKay. Website: http://inderscience.metapress.com/link.asp?id=62pfh5j7crmkxrhw
OR DOI 10.1504/IJCEELL.2006.009197
J18 Champion, E. (2005). “Astral Travel in Virtual Realms: Evaluating Conceptual Understanding in Digital Reconstructions of Past Cultures,” Leonardo Electronic Almanac,
MIT Press, Volume 13, No 6-7, pp. 1-7, June – July 2005, ISSN #1071-4391.
J19 Champion, E. (2004). “Indiana Jones and the Joystick of Doom: Understanding the Past via Computer Games,” Traffic Number Five “A Vision Splendid”:
47-65. Selected by the University of Melbourne to re-appear in their 2012 Special Anthology of Traffic (“to showcase some of the standout pieces published across its first twelve editions”-Michelle Smith, Traffic editor).
J20 Champion, E. (2004). “The Digital Society and its Enemies: A Critique of ‘On The Internet’,” Computing and Philosophy Conference,
October 2003 Canberra. Published in the June 2004 Special Edition of Computers and Society
, June 2004, 32(8). Online at http://www.computersandsociety.org
J21 Champion, E. (1993). “Scandinavian Architecture Redefined,” in Architecture New Zealand: Journal of the NZIA,
J22 Champion, E. (1992). “Ralph Erskine,” in Architecture New Zealand: Journal of the NZIA
. Keynotes (conferences and workshops)
K1 Champion, E. (2018). “The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces”, Critical Archaeological Gaming workshop, Center for Digital Humanities, UCLA, LA, USA, 25-26 January 2018. Funded and invited
. URL: http://cdh.ucla.edu/event/critical-archaeological-gaming-workshop-cioa/
K2 Champion, E. (2017). A Scholarly Ecosystem for 3D Digital Heritage Simulations
(Invited keynote, funded
). Virtual Research Environment and Digital 3D Reconstructions Final conference, Herder-Institut für historische Ostmitteleuropaforschung, Humboldt University Berlin, Germany, 19-20 June 2017. Will become an open access book chapter.
K3 Champion, E. (2016). Archaeological Discovery, Game Genres, Game Mechanics. Invited and partially funded
to speak at the ‘Interactive Pasts’ conference, 4-5 April 2016, Value: Archaeology and Videogames research group, 4-5 April 2016, Leiden University, Netherlands. URL: http://www.valueproject.nl/media/introducing-the-interactive-pasts-conference/
K4 Champion, E. (2015). Virtual Heritage Projects versus Digital Heritage Infrastructure. Invited/funded
to speak, “Interacting with Cultural Heritage in the Digital Age”,
host: INAH (Instituto Nacional de Antropología e Historia). 4 December 2015, Mexico City. Will become book chapter.
K5 Champion, E. (2015). “Ludic Challenges for New Heritage and Cultural Tourism”, Invited keynote
, VIRTUAL ARCHAEOLOGY: Museums & Cultural Tourism (VAMCT)
23-26 September, Delphi, Greece. URL: http://vamct.syros.aegean.gr/2015/aims-scope.shtml
became a journal article.
K6 Champion, E. (2015). Teleconference talk on Virtual Heritage, NEH Advanced Topics in the Digital Humanities Summer Institute: Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites
. University of Massachusetts Amherst, 22-28 June 2015. URL: http://advancedchallenges.com/
K7 Champion, E. (2015). An Overview of Cultural Presence and “Being Not-There”: Theory Practice and Evaluation. Invited and partially funded
keynote at [LEAP] Workshop: Cultural Presence in Archaeology: theory, modelling and evaluation-
EU Project event, 18 May 2015, Pompeu Fabra University, Barcelona. Funded.
K8 Champion, E. (2014). The cultural and pedagogical issues of new media and the humanities. Cultural and Technological Innovation Symposium (CTIS 2014),
Shenzhen University, People’s Republic of China,
30 November 2014. Invited and funded
keynote. Published (see book chapters section).
K9 Champion, E. (2012). “Promises, threats and dreams in the Digital Humanities”. The 3rd U21 Digital Humanities Workshop, Interfaces – Digital studies of culture and cultural studies of the digital.
Lund University, Lund, Sweden, September 19 – 21. Invited and funded
keynote. Website: http://conference.sol.lu.se/en/u21-digital-humanities/
K10 Champion, E. (2010). Invited and European Science Foundation (ESF) funded speaker: Game-Based Learning in Collaborative Virtual Worlds (Invited talk). Paper presented at the Networked Humanities: Art History in the Web Conference
, European Science Foundation and COST funded, Italy, 9-16 October 2010. Website: http://www.cost.esf.org/events/networkedhumanities
K11 Champion, E. (2007). “The Lara Croft Conundrum: Conceptual Limitations in Virtual Heritage Research,” invited and funded speaker
. Virtual Systems and Multimedia (VSMM 2007): Exchange and Experience in Space and Place,
Brisbane Australia, 23-26 September 2007.
K12 Champion, E. (2007). “All That Glitters Is Not Real: The Legal Horrors of Interesting Place Design.” Co-chair with Yehuda Kalay and panellist on public space and architecture in virtual worlds, invited and funded speaker
. State of Play IV: Law, Games and Virtual Worlds-Building the Global Metaverse conference
, Singapore, 19-21 August 2007.
K13 Champion, E. (2007). “Space Feeling and Alterity: Designing Interactive Media for Engaging Cultural Heritage Applications,” invited (and funded) speaker
, The International Conference on Digital Applications in Cultural Heritage 2007 (DACH 2007),
Tainan, Taiwan, 12-14 January 2007. Published (see book chapters section).
K14 Champion, E. (2006). “Playing with A Career in Ruins: Game Design and Virtual Heritage” invited (and funded) speaker
, presentation in English for VIè Seminari Arqueologia i Ensenyament Conference held at the Museum of Catalonian History (Museu d’Història de Catalunya) Barcelona Spain, 26-28 October 2006. Published as part of the proceedings Learning in Cyberspace: new media for Heritage didactics and interpretation, or, Aprende el ciberespai: nous mitjans per a la interpretacio I la didàcta del patrimony
in Treballs D’Arqueologia, volume 12, edited by Paloma Gonzáles Marcén and Laia Pujol Tost, published by Centre d’Estudis del Patrimoni Arquelògic de la Prehistoria, and the Universitat Autònoma de Barcelona, Barcelona Spain, pp. 45-61. ISSN 1132-9261. Available online at http://ddd.uab.es/pub/tda/11349263n12p45.pdf Fully Refereed Conference Papers
C1 Dawson, B., Joseph, P., and Champion, E. (2017). Storytelling from archival records using interactive digital multimedia technologies – the story of the Markham car collection, 2017 ASA ITIC Diverse Worlds Conference
, Melbourne, 25-28 September 2017.
C2 Champion, E. (2016). The Missing Scholarship behind Virtual Heritage Infrastructure. 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
, 5-7 October 2016, Genoa, Italy, pp. 57-65. URL: http://gch2016.ge.imati.cnr.it/
C3 Champion, E., Qiang, L., Lacet, D. and Dekker, A. (2016). 3D in-world Telepresence With Camera-Tracked Gestural Interaction. 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
, 5-7 October 2016, Genoa, Italy, pp. 119-122. Short paper. URL: http://gch2016.ge.imati.cnr.it/
C4 Champion, E. 2015. “Roleplaying and Rituals for Heritage-Oriented Games”. DiGRA Digital Games Research conference,
Lüneburg Germany, 14-17 May 2015. URL: http://www.digra.org/digital-library/publications/roleplaying-and-rituals-for-cultural-heritage-orientated-games/
C5 Warren, R., & Champion, E. (2014). “Linked Open Data Driven Realistic Simulations and Games”. The 13th International Semantic Web conference
. Paper presented at ISWC workshop, Trento Italy, 19-23 October 2014. Published as Springer book chapter (see book chapters above).
C6 Wang, L., & Champion, E. (2012). “Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games”. Paper presented at the 18th International Conference on Virtual Systems and Multimedia (VSMM)
, Milan, Italy.
C7 Wang, Li., & Champion, E. (2011). “A Pilot Study of Four Cultural Touch-Screen Games”. Paper presented at the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction (CHINZ 2011
), 4-5 July 2011. From http://www.cs.waikato.ac.nz/chinz2011/
C8 Champion, E., & Dekker, A. (2011). “Indirect biofed architecture: Strategies to best utilise biofeedback tools and interaction metaphors within digital architectural environments”. Paper presented at CAADRIA 2011: The 16th International Conference of the Association for Computer-Aided Architectural Design Research in Asia
, Newcastle Australia, 27-29 April 2011. Website: http://www.caadria2011.org/
C9 Champion, E. (2009). “Keeping It Reel: Is Machinima a Form of Art?” DiGRA 2009 conference, Brunel University, England, 1-4 September. Digital proceedings. URL: http://www.digra.org/dl/db/09291.09190.pdf
C10 Champion, E., and Jacobson, J. (2008). “Sharing the Magic Circle with Spatially Inclusive Games,” Technical paper, Educator’s Forum, SIGGRAPH ASIA
, Singapore, 10-13 December. Scored 5/5 from both reviewers.
C11 Henden, C., Champion, E., Jacobson, J., & Muhlberger, R. (2008). “A Surround Display Warp-Mesh Utility to Enhance Player Engagement”. The 7th International Conference on Entertainment Computing (ICEC 2008)
, 25-27 September 2008, Pittsburgh USA.
C12 Champion, E. (2005). “Meaningful Interaction in Virtual Learning Environments.” IE2005 Australian Workshop on Interactive Entertainment,
Sydney, 23-25 November 2005, pp. 41-45. Also in ACM Digital Library. Short paper.
C13 Champion, E. (2005). “Interactive Emergent History as A Cultural Turing Test.” VAST 2005 Symposium on Graphics and Cultural Heritage,
Pisa, Italy, 8-11 November 2005. Short paper. Published in proceedings, VAST 2005 6th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage-Short & Project Papers Proceedings
, edited by Mark Mudge, Nick Ryan and Robert Scopingo. ISBN: 1-59140-563-7. Vol. 2, pp. 120 – 125, Eurographics Association.
C14 Champion, E. (2005). “Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media.” Short paper presented at DiGRA (Digital Games Research Association), Changing Worlds: Worlds in Play, 2005 International Conference
, edited by Suzanne de Castell & Jennifer Jenson, Simon Fraser University, Vancouver Canada, 16-20 June 2005. Short paper published on DVD, volume 1, not paginated.
C15 Champion, E., & Sekiguchi, S. (2005). “Suggestions for new features to support collaborative learning in virtual worlds,” C5: The Third International Conference on Creating, Connecting and Collaborating through Computing
, January 28 – 29, 2005, Shiran Kaikan, Kyoto University, Japan. Published in Third International Conference on Creating, Connecting and Collaborating through Computing, 2005. C5 2005,
pp. 127-134, by IEEE Computer Society Press, ISBN: 0-7695-2325-0, DOI: 10.1109/C5.2005.25. Website: http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=1419797
C16 Champion, E., & Sekiguchi, S. (2004). “Cultural Learning in Virtual Environments,” VSMM2004 Hybrid Realities: Digital Partners,
Ogaki City, Gifu, Japan, 17-19 November 2004, pp. 364-373. ISBN 4-274-90634-5.
C17 Champion, E. (2004). “The Limits of Realism in Architectural Visualisation.” In H. Edquist and H. Frichot (eds.), LIMITS, Proceedings From the 21st annual conference of the Society of Architectural Historians Australia and New Zealand
, (SAHANZ), Melbourne, Australia, 26-29 September 2004, 01, pp. 88-98. ISBN 0-646-44062-4. Dean’s Prize for Published Postgraduate Work for 2004
. Faculty of Architecture Building and Planning, University of Melbourne 2005.
C18 Champion, E. (2004). “Heritage Role Playing-History as an Interactive Digital Game.” Y. Pisan (ed.), IE2004 Australian Workshop on Interactive Entertainment,
Sydney, February 2004: 29-35. ISBN 0-9751533-0-8, pp. 47-65. Also in ACM Digital Library. Short paper.
C19 Champion, E., Dave, B., & Bishop, I. (2003). “Interaction, Agency and Artefacts” presented at CAADFUTURES 2003
, Taiwan. Published in M-L. Chiu, J-Y. Tsou, T. Kvan, M. Morozumi & T-S. Jeng (Eds.). Digital Design: Research and Practice. Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures
. Dordrecht, The Netherlands: Kluwer Academic Publishers, pp. 249-258.
C20 Champion, E. (2003). “Online Exploration of Mayan Culture.” VSMM2003 Ninth International Conference on Virtual Systems and Multimedia, Hybrid Reality: Art, Technology and the Human Factor,
Montreal Canada, 15-17 October 2003, proceedings
edited by Hal Thwaites, pp. 364-373. ISBN 1-895130-12-3. Best virtual heritage paper award.
C21 Champion, E. (2003). “Applying Game Design Theory to Virtual Heritage Environments.” Annual Conference, Graphite,
Melbourne Australia, 11-14 February 2003, pp. 273 – 274. Short paper. ACM digital library: http://doi.acm.org/10.1145/604471.604532
C22 Champion, E. & Dave, B. (2002). “Where is this place?” In G. Proctor (ed.), ACADIA2002, Association for Computer Aided Design in Architecture 2002 Annual Conference,
Pomona USA, 24-27 October 2002, pp. 87-97.
Conference Papers by Abstract
C1 Champion, E. and Bekele, M. (2017). Cultural heritage in VR and AR
, OzViz2017, 6-8 December, Perth Australia. https://sites.google.com/site/ozvizworkshop/ozviz-2017
C2 Champion, E. (2017). Inside Out: Avatars, Agents, Cultural Agents, Researching Digital Cultural Heritage, conference,
Manchester UK, 30 November-1 December 2017. URL: http://www.alc.manchester.ac.uk/icp/connect/events/digital-heritage-conference/
C3 Champion, E. (2017). “PublicVR and its Relevance to 3DVR and Virtual Heritage”. CAA session: 3DVR Caveats and Accomplishments, Computer Applications and Quantitative Methods in Archaeology (CAA), Atlanta
, Georgia, USA, 14-16 March, 2017. URL: http://caaconference.org/
C4 Champion, E. (2016). Bridging Creative Communities and Digital Heritage. New Knowledge Environments in the Digital Humanities Conference
, 12-13 December 2016, HIVE, Curtin University, Australia. URL: https://r-lange.github.io/DH-symposium/
C5 Champion, E. (2016). Increasing the Life and Usage of Virtual Heritage Models. Invited/partially funded
speaker for The 4th International Symposium on Cultural Heritage Conservation and Digitization (CHCD 2016),
7-9 August 2016, Beijing, China. URL: http://www.chcd2016.org/eng/
C6 Champion, E. (2016). Philosophical Issues of Place and the Past in Virtual Reality. The East-West Philosophy Place conference,
24 May-1 June 2016, Hawaii. URL: http://hawaii.edu/phil/journals/east-west-philosophers-conference/
C7 Champion, E. (2016). Ludic Literature: Evaluating Skyrim for Humanities Modding. Digital Humanities Congress (DHC),
Sheffield, 4-6 September 2014. Published online in Mills C., Pidd M., and Williams, J. Proceedings of the Digital Humanities Congress 2014
. Champion, E. (2016). Ludic Literature: Evaluating Skyrim for Humanities Modding. URL: http://www.hrionline.ac.uk/openbook/book/dhc2014
C8 Li, Q., and Champion, E. (2015). The Application and Development of VR Interactive Technology in Serious Games. 2nd Chinese DiGRA Conference: Digital Games in China and Chinese Speaking Area: Past, Present and Future, 11-12 July 2015
, Tsinghua University, Beijing.
C9 Champion, E. (2015). Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric, Inclusivity in Australian Games and Game Studies-DiGRAA Australia
conference, Sydney Australia, 29-30 June 2015. URL: http://digraa.org/2015-digra-australia-conference/
C10 Champion, E. (2015). Infrastructure Requirements for A UNESCO World Heritage Archival Infrastructure (Short Paper), Digital Humanities 2015
, 30 June-3 July 2015, Sydney. URL: http://dh2015.org/
C11 Champion, E. (2015). Seeing is Revealing: A Critical Discussion on Visualisation and the Digital Humanities, (paper), Digital Humanities 2015
, 30 June-3 July 2015, Sydney. URL: http://dh2015.org/
C12 Champion, E. (2015). Motion Control for Remote Archaeological Presentations, Digital Heritage: 3D representations
, Aarhus University/Moesgaard Museum, Denmark, 20-22 May 2015. URL: http://conferences.au.dk/digitalheritage/
C13 Champion, E. 2015. An Overview of Cultural Presence and “Being Not-There”: Theory Practice and Evaluation. Invited keynote at [LEAP] Workshop: Cultural Presence in Archaeology: theory, modelling and evaluation-
EU Project event, 18 May 2015, Pompeu Fabra University, Barcelona. Funded.
C14 Champion, E. 2015. Intangible Heritage, Material Culture and Digital Futures. Digital Densities: A symposium examining relations between material cultures and digital data
. 25-26 March 2015, University of Melbourne, Australia. Invited onto Panel with Deb Verhoeven, Paul Arthur, and Rachel Fensham. URL: http://dhunimelb.blogspot.com.au/p/the-digital-humanities-incubator-dhi-is.html
C15 Champion, E. (2014). Critical Theory, Game-Based Learning and Virtual Heritage. Critical Heritage Studies,
Canberra, 2-4 December 2014.
C16 Champion, E. (2014). Invited and funded. “Cultural Agents in Virtual Environments”, Workshop on Multimodal Human-Agent Interfaces for Virtual Environments. Funded by Macquarie University. 20 November 2014, Sydney
C17 Champion, E. (2014). A 3D Cultural Heritage and Visualisation Depository for Australia
. eResearch 2014 conference, Melbourne, 27-31 October 2014.
C18 Champion, E. (2014). Entertainment, Serious Games and Virtual Heritage. International Conference of Entertainment Computing (ICEC2014), workshop: Entertainment in Serious Games and Entertaining Serious Purposes
, Sydney, 30 September 2014.
C19 Champion, E, Schöch, C., Munson, M. and Tasovac, T. (2014). Digital Humanities and the Tyranny of Distance?
Digital Humanities Australasia conference, 19-21 March 2014, Perth. URL: http://dha2014.org/
C20 Champion, E, (2013). Can the past be shared in Virtual Reality?
ICOMOS Imagined Pasts Imagined Futures, 31 October-3 November 2013, Canberra. URL: http://www.aicomos.com/2013-canberra-centenary/
C21 Schöch, C., Dallas, C., Munson, M., Tasovac, T., Champion, E., Schreibman, S., Benardou, A., Huang, M., and Links, P. (2013). DARIAH-EU’s Virtual Competency Center on Research and Education. Digital Humanities 2013
, Nebraska, USA, 16-19 July. URL: http://dh2013.unl.edu
C22 Champion, E. (2013). Game Issues for Scholarly Discourse or for Public Understanding. Computer Applications and Quantitative Methods in Archaeology – UK Conference (CAA UK 2013),
22-23 February 2013, Brick Lane, London UK. URL: http://www.lparchaeology.com/caauk/
C23 Champion, E. (2012). “Research as Infrastructure.” Digital Humanities Congress,
September 6-8, Sheffield UK. Website: http://www.shef.ac.uk/hri/dhc2012
published as Champion, E. (2014). Researchers as Infrastructure. Clare Mills, Michael Pidd and Esther Ward (eds.). Proceedings of the Digital Humanities Congress 2012, Studies in the Digital Humanities. http://www.hrionline.ac.uk/openbook/book/dhc2012
C24 Champion, E., & Dekker, A. (2010). “Designing for Biofeedback: Blood Sweat and Fears.” UX Australia 2010 Conference,
Melbourne Australia, 25-27 August 2010. URL: http://www.uxaustralia.com.au/
C25 Champion, E. (2009). “Wayfinding across space, time, and society.” Cyber-archaeology, Theoretical Archaeology Group (TAG),
Stanford University, California USA, 1-3 May 2009.
C26 Champion, E. (2009). “Pretty Polygons or Experiential Realism: Meaningful Game-World Design by Architects,” Critical Digital
, Harvard Graduate School of Design, Cambridge Massachusetts USA, 17-19 April 2009.
C27 Champion, E. (2009). “Experientially Pollinating Virtuality and the Living Transcripts of Escape Space,” MIT 6-Transitions: Stone and Papyrus,
MIT, Massachusetts, USA, 24-26 April 2009.
C28 Champion, E. (2008). “Scandinavian Architecture and the Group.” Book chapter/seminar paper reviewed at Symposium on the Group Architects, Auckland University, 30 August 2008.
C29 Champion, E., Dekker, A., & Thomas, P. (2008). “A Lazy Panorama Table for Urban Visualization and Orientation.” CAADRIA2008: Beyond Computer-Aided Design,
9-12 April 2008, Chiang Mai, Thailand. Acceptance ratio: 75 from 170. Invited by CAADRIA onto Best Paper Presentation committee.
C30 Tost, L., & Champion, E. (2007). “A Critical Examination of Presence Applied to Cultural Heritage.” PRESENCE 2007: The 10th Annual International Workshop on Presence,
25 – 27 October 2007, Barcelona, Spain.
C31 Dekker, A., & Champion, E. (2007). “Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback,” DiGRA,
Japan, 24-28 September 2007. Acceptance ratio: 103 from 170.
C32 Champion, E. (2007). “Social Presence and Cultural Presence in Oblivion,” PerthDAC 2007: The future of digital media culture
, Perth, 15-18 September 2007. One of 46 presenters selected by international reviewers from 230 applications.
C33 Champion, E. (2006). “Essentialist Polemics in Architectural History.” Paper presented at SAHANZ 2006 Contested Terrains, XXIII Annual Conference of the Society of Architectural Historians, Australia and New Zealand,
Fremantle, Western Australia, 30 September – 2 October 2006. Published in Contested Terrains, Proceedings, XXIII Annual Conference of the Society of Architectural Historians, Australia and New Zealand SAHANZ, edited by T. McMinn, J. Stephens, S. Basson, volume 1, pp. 61-66. ISBN 0-646-46594-5. Publisher Curtin University of Technology, Fremantle, Western Australia. Conference website: http://sahanz.curtin.edu.au
C34 Champion, E. (2006). “Explorative Shadow Realms of Uncertain Histories: Intangible Content and Translucent Interaction in New Heritage Projects.” Presented at New Heritage Conference: Cultural Heritage and New Media. Theme: Beyond verisimilitude; interpretation of cultural heritage through new media,
University of Hong Kong, Hong Kong, 15-16 March 2006. Published in proceedings of same title, volume 1, pp. 242-263. Edited by Yehuda Kalay, Thomas Kvan, Janice Affleck, publisher: University of Hong Kong, Hong Kong. Also invited speaker
for Place panel. Conference website: http://newheritageforum.org
C35 Champion, E. (2005). “What Is Culture in A Virtual Heritage Environment?” Paper presented at Archaeology and Computer Conference (Archäologie und Computer 2005),
Vienna Town Hall, Vienna, 7-10 November 2005. Fully refereed for 2006 CD publication of Proceedings “Cultural Heritage and New Technologies” − Workshop “Archaeology and Computer (Archäologie und Computer 2005: Workshop 10),
edited by Wolfgang Börner, Phoibos Verlag, Anzengrubergasse 16/4, A-1050 Vienna, pp. 1-11. ISBN 3-901232-78-8. Publication website: http://www.stadtarchaeologie.at/tagung/epublikation.htm
C36 Champion, E. (2005). “Twilight of the Zombies: The Rise Fall and Fragging of Virtual Worlds,” Vital Signs New Media Conference,
RMIT Melbourne, 7-8 September 2005. Published in 2006 online in Vital Signs: Creative Practice & New Media Now
, RMIT Publishing, RMIT, Melbourne, edited by Pauline Anastasiou, Rhonda Smithies, Karen Trist and Lyndal Jones. One online single HTML page. EISBN: 1921166118. Website: http://search.informit.com.au/documentSummary;dn=174180422534819;res=E-LIBRARY
C37 Champion, E. (2005). “Real Time Rendering Engines for Interactive Learning,” Apple University Consortium Academic & Developers Conference
, 7-9 September 2005, Wrest Point Casino, Hobart Tasmania. Funded speaker.
Full paper reviewed and accepted for Evolution: Proceedings of the Apple University Consortium Academic & Developers Conference
, edited by Ian McColl, Chapter 5, pp. 46 – 58. Website: http://auc.uow.edu.au/conf/conf05/pdf/auc_conf_2005_proceedings.pdf
C38 Champion, E. (2004). “Virtual Travel Environments and Cultural Learning.” Proceedings of Multimedia Art Asia Pacific International Conference MAAP 2004,
Nanyang Technological University, Singapore, September 27-28, 2004. Available on CD. Short-listed and published in Leonardo Electronic Almanac, Vol 13, No 6-7, June – July 2005, ISSN #1071-4391.
C39 Champion, E. (2003). “The Digital Society and its Enemies: A Critique of ‘On The Internet’,” Computers and Philosophy Conference
, Oct 2003, Canberra.
C40 Champion, E. (2003). “Floating on the Primal Sea: Utzon and Dissolution in Nordic Architecture,” First Utzon Symposium,
28-30 August 2003, Aalborg, Denmark.
C41 Champion, E. (2002). “Cultural Engagement in Virtual Heritage Environments with Inbuilt Interactive Evaluation Mechanisms,” in Feliz R. Gouveia, (Ed). Proceedings of the Fifth Annual International Workshop PRESENCE 2002,
October 2002, pp. 117-128, Porto, Portugal.
C42 Champion, E. (2001). “Travels Through the imagination: Future Visions of VR and Related Technologies,” YVR2001
, December 2001, KAIST. One of ten Virtual Reality researchers selected worldwide for fully funded
conference workshop at KAIST in South Korea.