AboutCody Mejeur is a PhD candidate in English at Michigan State University specializing in new media, narrative, queer studies, cognitive humanities, and digital humanities. His work uses video games to theorize narrative as a living, emergent, and playful process that contributes to how we understand ourselves and our realities. He has published on methods for using games in pedagogy, gender and queerness in games, and the narrative construction of reality. He currently works with the LGBTQ Video Game Archive on preserving and visualizing LGBTQ representation in video games. He is a graduate lab lead in MSU’s Digital Humanities and Literary Cognition Lab, and he is adjunct faculty at Ivy Tech Community College.
EducationPhD in English, Michigan State University, 2019
MA in English, University of Chicago, 2013
BA in English and History, Western Michigan University, 2012
“Gamers, Gender, and Cruel Optimism: The Limits of Social Identity Constructs in The Guild”. Co-authored with Amanda Cote. Feminist Media Studies (Fall 2017). DOI: 10.1080/14680777.2017.1376699
“Serious Play: Critical Game Studies in an English Setting”. The Atrium: A Journal of Academic Voices (Spring 2015).
“Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic”. Star Wars and the History of Transmedia Storytelling, edited by Dan Hassler-Forest and Sean Guynes, Amsterdam University Press, 2017. 199-212.
“Pokémon GO, Narrative, and the Construction of Augmented Reality”. Not Just Play: Essays on Motivations and Impacts of Pokemon GO, edited by Jamie Henthorn, Andrew Kulak, Kristopher Purzycki, and Stephanie Vie, McFarland Press, 2018 (in press).
“‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock”. Beyond the Sea: Critical Perspectives on Bioshock, edited by Felan Parker and Jessica Aldred, McGill-Queen’s University Press, 2018 (in press).
“Breaking Neuro Ground”. Co-authored with Natalie Phillips, Salvatore Antonnuci, Melissa Klamer, and Karah Smith. Further Reading, edited by Matthew Rubery and Leah Price, Oxford University Press, 2018 (forthcoming).
“The Hunt for Queer Spaces: Indie Games, Representation, and Limited Worlds”. Indie Games in the Digital Age, edited by Cynthia Wang and Michael J Clarke, Bloomsbury Press, 2019 (forthcoming).
“Queer Game Studies”. Postmodern Culture (Winter 2018-2019), Book Review (forthcoming).
Queer Intersections: Visualizing the LGBTQ Video Game Archive (queerintersections.cmejeur.org)
The Archive of Player Experience: Visualizing Variable Narrative in Games (ape.cmejeur.org)
MSU Game Studies Guild: An Interdisciplinary, Cross-Campus Game Studies Community (https://libguides.lib.msu.edu/gsg
Upcoming Talks and Conferences“Embodied Cognition and Queer Minds in Video Games: Narrative Interfaces and Orientations”. Modern Language Association 2019, Chicago, IL, January 2019.
MembershipsModern Language Association
Society for Cinema & Media Studies
International Society for the Study of Narrative (ISSN)
Cognitive Futures in the Arts and Humanities
Digital Games Research Association (DiGRA)
Popular Culture Association
American Culture Association
Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC)
College English Association
Sigma Tau Delta English Honors Society