Peer-Reviewed Journal Articles
Boltz, L. O. (2017). “Like Hearing from Them in the Past”: The Cognitive-Affective Model of Historical Empathy in Videogame Play
. International Journal of Gaming and Computer-Mediated Simulations
Koehler, M., Arnold, B., Boltz, L. O., & Greenhalgh, S. (2017). A Taxonomy Approach to Studying How Gamers Review Games. Simulation & Gaming
Boltz, L. O., Henriksen, D., Mishra, P., & The Deep-Play Research Group (2015). Rethinking Technology & Creativity in the 21st Century: Empathy through Gaming – Perspective Taking in a Complex World
Boltz, L. O. (In press). “Nervousness and maybe even some regret”: Videogames and the cognitive-affective model of historical empathy
. In B. Dubbels (Ed), Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
. IGI Global.
Boltz, L. O., Henriksen, D., Mishra, P., & Deep-Play Research Group. (2015). Rethinking technology & creativity in the 21st century: Empathy through gaming-perspective taking in a complex world
. TechTrends, 59(6), 3-8. Reprinted in Henriksen, D. (2017). The 7 transdisciplinary cognitive skills for creative education.
New York, NY: Springer.
Heintz, A., Hagerman, M.S., Boltz, L. & Wolf, L.G. (2016). Teacher awarenesses and blended instruction practices: Interview research with K-12 teachers. In K. Hourigan & A. Marcus-Quinn (Eds), Handbook for Digital Learning in K-12 Schools
. London: Springer.
Mishra, P., Henriksen, D., Boltz, L. O., & Richardson, C. (2015). E-leadership & Teacher Development Using ICT. In Huang, Ronghuai, Kinshuk, Price, Jon K. (Eds.), ICT in Education in Global Context.
Berlin, Heidelberg: Springer Berlin Heidelberg.