This group is for those interested in studying and exchanging resources pertaining to the studies of video games from a global perspective
Iskandar Zulkarnain deposited Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique in the group Global Gaming Cultures on Humanities Commons 1 year, 10 months ago
Part of Feminist Interventions in Participatory Media edited collection by Lauren Berliner and Ron Krabill.
Video game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f…[Read more]