An interdisciplinary group for game studies scholars to share work, discuss topics in the field, and post CFPs and other relevant documents.
Hi Cristian! I’m really interested in your project, and particularly how you see it fitting into/relating to other game studies projects that look at form and structures in games. The ludology camp of game studies in particular has long focused on game structures, forms, and ontologies (almost to the exclusion of anything else), and the two…[Read more]
I used to write a blog (in Spanish) on the study of video games while completing both my undergradute and graduate programs. I thought of undertaking a PhD during the 2nd half of 2017 and the 1st half of this year, but couldn’t find a professor who accepted to supervise my project. So, decided to develop this project independently,…[Read more]
My name is Kris Purzycki, a PhD candidate at the University of Wisconsin – Milwaukee. My overarching research focus is media studies but that branches out into publication production and editing, broadcasting, computer games and philosophy, and multimodal writing.
Though my background is English, my dissertation pulls from…[Read more]
Book chapter exploring the queering of identity in Bioshock, including analysis of masks and carnivalesque culture in the game. The chapter argues that Bioshock presents an opportunity to queer identity and cultural systems, but forecloses on that possibility and instead reinscribes violence. Finally, the chapter uses its close analysis of the…[Read more]
Cody Mejeur deposited Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic in the group Game Studies on Humanities Commons 1 week, 5 days ago
As introduced in the iconic line that precedes the first film’s opening crawl, Star Wars’s galaxy far, far away is the foundation for the franchise’s worldbuilding efforts. It is the backdrop and context for the story told by any Star Wars film, novel, game, or other text,1 and as such it functions as a narrative world or storyworld. David Herma…[Read more]
Video game culture has a long, ongoing history of problems with representation and inclusivity, as a wide variety of forces have constructed video games and gaming as masculine. Against this
background, the popular gamer-oriented web series The Guild (2007–2013) appears to offer a unique counterperspective, presenting a gender-diverse cast and f…[Read more]
Found this group thanks to Cody’s post on the DiGRA Students Group. Great initiative! I personally like to keep my academic engagements off social media as much as possible.
My name is Ea and I’m a PhD student at the University of Bergen in Norway. I’m a part of the Media Aesthetics Research Group and the Institute for Information…[Read more]
“Geographies of Digital Games”
Organisers: Nick Rush-Cooper (Newcastle University, UK) and Emma Fraser (Manchester University, UK) Association of American Geographers Annual Meeting
April 3-7 2019, Washington DC
https://annualmeeting.aag.org/AAGAnnualMeeting Computer, video, mobile and digital games are fundamentally geographical: They are sit…[Read more]
I’ve just been adding my publications to the CORE repository here, and tagged the Game Studies group on the deposits so it’s easy to find them. One great benefit of depositing work into CORE is that it gets a DOI, if that publication doesn’t have one already. If you deposit any game studies work, please tag it to the group so members can…[Read more]
Hi Damian, it’s great to have you here! There are a few places for discussion I’m aware of, but they aren’t all particularly active–I think it’s unfortunate reality of folks being grad students and faculty with extremely busy schedules. But there’s the Game Studies Open Forum on Facebook, the GamesNetwork listserv (I believe run out of Finland,…[Read more]
I’m Damian, just started an MA in Game Studies and Engineering at Alpen Adria Universität in Klagenfurt, Austria.
Originally (a long time ago) from New Zealand, i’ve spent the last 15 years in between music, and art, and software development both in and out of games.
I’m probably mostly going to lurk here but I am interested in findin…[Read more]
So exciting to meet everyone! Péter, it’s awesome to see another cognitive humanities/literary studies person doing games work too! Please keep sharing the group in your networks. Hopefully we can build an active community here to support one another, and I’ll keep adding resources as I’m able–please do the same!
Cheerio, I’m Péter Kristóf Makai, a postdoc at Linnaeus University’s Centre for Intermedial and Multimodal Studies. I wrote my BA and MA on the Monkey Island series and Disney theme parks’ creation of narrative structure and intermedial references to themed entertainment. I wrote my PhD on cognitive literary studies of novels featuring people on t…[Read more]
I’m Carlos Ramírez, a PhD candidate at the University of Seville, Spain. I’m in the Audiovisual Communication program, doing a research on cultural representation in video games, particularly on representations made by regions at the periphery of the mainstream industry. I’d love to meet new fellow researchers and, who knows, maybe some…[Read more]
I’m Jared Hansen, a first-year PhD student at the University of Oregon. My MA thesis was on the effects of the damsel-in-distress stereotype on players of a classic Zelda game. I did a 2×2 experiment where I manipulated the genders of the hero and the victim. While I met the requirements for graduation, I’m still in the process of doing a…[Read more]
I’m Sarah Stang, a PhD candidate at York University in Toronto, Ontario. I’m in the Communication & Culture program working under the supervision of Jennifer Jenson. My research focus is on issues of representation in games, especially around gender. My dissertation work is looking at how monsters in games function as symbolic…[Read more]
Let’s use this thread for introductions–and if you’re just joining the group, please introduce yourself!
I’m Cody Mejeur, a PhD candidate at Michigan State University in the Department of English. I work with narrative in games, specifically the narrative construction of ludic realities in the lived, embodied experience of play. My…[Read more]