An interdisciplinary group for game studies scholars to share work, discuss topics in the field, and post CFPs and other relevant documents.
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Jonas Richter deposited German Names for Merels in the group
Game Studies on Humanities Commons 5 months ago
Merels (also called Nine Men‘s Morris) comprises a family of traditional board games with ancient roots. Between medieval and modern times, merels saw an interesting onomasiological shift : Several European languages took up a new name for the game. This new name is sometimes claimed to have originated in German, but the details surrounding this n…[Read more]
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Dylan Altman replied to the topic Introductions in the discussion
Game Studies on Humanities Commons 5 months ago
Hi, Everyone:
I’m Dylan Altman. I’m a current English Instructor at California State University Northridge, Oxnard College, and LAVC. I am also the Associate Chair of the Council for Play and Game Studies. I used to own and operate Select Start Press, which was a small indpendent publishing company dedicated to publishing books about video…[Read more]
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Dylan Altman started the topic Council for Play and Game Studies(CPGS) Elections in the discussion
Game Studies on Humanities Commons 5 months ago
Hi, Everyone:
Please share!
The Council for Play and Game Studies(CPGS) currently has two officer positions (one Executive Council Position and one graduate student position) open for the 2022-23 year, and we’d love for you to join us! If you are interested in either, please email cpgs.cccc@gmail.com with your name, the position(s) you are…[Read more]
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Julia Kiernan started the topic CFP: Intersectional Approaches to Game Studies in the discussion
Game Studies on Humanities Commons 7 months, 3 weeks ago
Please see attached CFP; apologies for cross-posting.
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Jonas Richter deposited Games of 21 Combinations (presentation text) in the group
Game Studies on Humanities Commons 8 months, 3 weeks ago
Text for the conference talk on a group of games of chance with two dice and a game board/printed sheet with put & take instructions
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Jonas Richter deposited Games of 21 Combinations (presentation slides) in the group
Game Studies on Humanities Commons 8 months, 3 weeks ago
Slides for the presentation on a group of dice games with put & take mechanics
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Jonas Richter deposited Games of 21 Combinations in the group
Game Studies on Humanities Commons 8 months, 3 weeks ago
Games of 21 Combinations are a group of games of chance, based on the combinations rolled with two six-sided dice. Never as popular as the Game of the Owl or the Game of Seven, with which it shares certain features, Games of 21 Combinations show an great variety of designs from the 16th to 19th century.
This is the English version of the paper…[Read more] -
Manfred Engel deposited Typologizing the Dream / Le rêve du point de vue typologique. Ed. by Bernard Dieterle and Manfred Engel. Würzburg: Königshausen & Neumann 2022 (Cultural Dream Studies; 5) — Contents and Preface in the group
Game Studies on Humanities Commons 9 months, 1 week ago
There is nothing like a firmly established typology of dreams – simply because the taxonomies on which existing typologies are based vary widely: They can be oneirocritical, thematic, or based on dreaming characters or their responses, on narratological functions, etc. The essays in this volume will discuss a broad range of dream types, with a s…[Read more]
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Jonas Richter deposited Höllfahren: Ein Überblick (expanded) in the group
Game Studies on Humanities Commons 11 months ago
The little known German card game “Höllfahren” or “Hölle” has a forgotten history that stretches back into the 16th century, when it was called “Untreue”, “untreuer Nachbar”, “in die Hölle (fahren)” and similar names. Several images and textual references indicate the game’s popularity in the 17th century. Unusual for a card game, Höllfahren emp…[Read more]
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Jonas Richter deposited Höllfahren: Ein Überblick in the group
Game Studies on Humanities Commons 11 months, 1 week ago
overview on the history of the card game “Höllfahren” or “in die Höll”
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Marco Fornaciari deposited Sobrevivendo a teste do tempo: interpretações da História em Sid Meier’s Civilization / To stand the test of time: interpretations of History in Sid Meier’s Civilization in the group
Game Studies on Humanities Commons 1 year, 1 month ago
PT-BR:
Esta pesquisa se propõe a analisar as formas através das quais a franquia de videogames Sid Meier’s Civilization (1991-) lida com a História. Trabalhando com referenciais do campo dos game studies em perspectiva interdisciplinar, tentei construir uma compreensão da História encontrada nos jogos, concentrada, principalmente, em perman…[Read more] -
Karen Cook deposited Canon Anxiety? in the group
Game Studies on Humanities Commons 1 year, 6 months ago
Canons—of music, video games, or people—can provide a shared pool of resources for scholars, practitioners, and fans; but the formation of canons can also lead to an obscuring or devaluing of materials and people outside of a canon. The four authors in this colloquy interrogate issues of canons relating to video game music and sound from a var…[Read more]
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Cody Mejeur deposited Drawing Queer Intersections Through Video Game Archives in the group
Game Studies on Humanities Commons 1 year, 8 months ago
This presentation brings together and builds on previous studies of queer representation using the LGBTQ Video Game Archive and the Represent Me games database (Cole et al. 2017) in order to investigate unexplored trends and invisible queer intersections in video games. Specifically, we draw on Queer Intersections in Video Games (Mejeur 2018), a…[Read more]
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Justin Wigard deposited Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer in the group
Game Studies on Humanities Commons 1 year, 8 months ago
Abstract: In Star Wars Episode I: Racer (1999), players choose between several different podracers (including Anakin Skywalker and Sebulba), and compete in racing tournaments on several planets. While the game currently holds the Guinness record as the best-selling sci-fi racing game of all time and was re-released for Nintendo Switch in 2020,…[Read more]
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Matthew Barr deposited Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being in the group
Game Studies on Humanities Commons 1 year, 8 months ago
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic. To better understand how games are being used during the lockdown, we conducted an online survey (N = 781) that…[Read more]
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Matthew Barr deposited The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation? in the group
Game Studies on Humanities Commons 1 year, 8 months ago
The Star Wars films have probably spawned more video game adaptations than any other franchise. From the 1982 release of The Empire Strikes Back on the Atari 2600 to 2019’s Jedi: Fallen Order, around one hundred officially licensed Star Wars games have been published to date. Inevitably, the quality of these adaptations has varied, ranging from t…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Reflection Zine in the group
Game Studies on Humanities Commons 1 year, 10 months ago
This is a reflection zine from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print publications that…[Read more]
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Justin Wigard deposited ENG 342, Spring 2020, Syllabus Zine in the group
Game Studies on Humanities Commons 1 year, 10 months ago
This is the zine-version of my syllabus from a course I taught in Spring 2020, ENG 342: “Studies in Popular Culture,” which had a course topic of “Playful Literature and Literary Games.” My goal with this course was to teach students about the ways in which games and literature overlap, particularly through the frame of the zine — DIY print…[Read more]
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Marco Fornaciari deposited Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier’s Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier’s Civilization in the group
Game Studies on Humanities Commons 1 year, 11 months ago
O presente artigo propõe-se a analisar o primeiro jogo da franquia de videogames Sid Meier’s Civilization, concentrando-se em demonstrar a fundamentação de sua representação do tempo histórico em concepções sobre a “aceleração da história” que Reinhart Koselleck considera terem surgido apenas com a modernidade, mas que no jogo são universaliza…[Read more]
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Matthew Barr deposited Video games can develop graduate skills in higher education students: A randomised trial in the group
Game Studies on Humanities Commons 2 years, 2 months ago
This study measured the effects of playing commercial video games on the development of the desirable skills and competences sometimes referred to as ‘graduate attributes’. Undergraduate students in the Arts and Humanities were randomly assigned to either an intervention or a control group. Previously validated, self-report instruments to mea…[Read more]
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