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Navigating hybridity, mashup and messy collisions with and within Digital Humanities

Jagoda (2014) argues that “life in our historical moment is becoming permeated by games” (p. 190). Games are a part […]

Tanya Pobuda 23 May 2021 2 June 2021 artificial intelligence, board games, digital games, digital humanities, hybrid games, making, mixed reality, tasseomancy, text analyses, transdisciplinary scholarship
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