• "Once more a kingly quest": Fan games and the classic adventure genre

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2009
    Group(s):
    TC Digital Humanities, TC Popular Culture
    Subject(s):
    Digital humanities, Media studies
    Item Type:
    Article
    Tag(s):
    electronic literature, fandom, Video games
    Permanent URL:
    http://dx.doi.org/10.17613/M68C9T
    Abstract:
    The classic adventure games—part of the earliest traditions of interactive narrative—have not disappeared, although they no longer occupy space on the shelves at the local computer store. Even as changing hardware and operating systems render these games of the 1980s and 1990s literally unplayable without emulating the computer systems of the past, fans are keeping these stories alive. Authorship of these games has changed hands: it is now under the control of the fans, the former and current players. Through the online sharing of fan-created game design tool sets and of the fan-created games themselves, these new coauthors create a haven to revisit these decades-old games using fresh eyes and fresh systems. The products of these folk art–reminiscent efforts also offer a venue to reconsider video game fandom in light of genres. They also allow us to understand these "personal games," productions of one or more people that are not intended for commercial sale, as carrying the heritage of the classic era forward into the next generation of gaming.
    Metadata:
    Published as:
    Journal Article
    Pub. DOI:
    10.3983/twc.2009.0033
    Publisher:
    Transformative Works and Cultures
    Journal:
    Transformative Works and Cultures,TWC
    Volume:
    2
    Issue:
    1
    Status:
    Published
    License:
    Attribution-NonCommercial-ShareAlike

    Downloads

    Item Name: pdf “once-more-a-kingly-quest”_-fan-games-and-the-classic-adventure-genre-_-salter-_-transformative-works-and-cultures.pdf
      Download View in browser
    Activity: Downloads: 103