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"Once more a kingly quest": Fan games and the classic adventure genre
- Author(s):
- Anastasia Salter (see profile)
- Date:
- 2009
- Group(s):
- TC Digital Humanities, TC Popular Culture
- Subject(s):
- Digital humanities, Mass media--Study and teaching
- Item Type:
- Article
- Tag(s):
- electronic literature, fandom, Video games, Media studies
- Permanent URL:
- http://dx.doi.org/10.17613/M68C9T
- Abstract:
- The classic adventure games—part of the earliest traditions of interactive narrative—have not disappeared, although they no longer occupy space on the shelves at the local computer store. Even as changing hardware and operating systems render these games of the 1980s and 1990s literally unplayable without emulating the computer systems of the past, fans are keeping these stories alive. Authorship of these games has changed hands: it is now under the control of the fans, the former and current players. Through the online sharing of fan-created game design tool sets and of the fan-created games themselves, these new coauthors create a haven to revisit these decades-old games using fresh eyes and fresh systems. The products of these folk art–reminiscent efforts also offer a venue to reconsider video game fandom in light of genres. They also allow us to understand these "personal games," productions of one or more people that are not intended for commercial sale, as carrying the heritage of the classic era forward into the next generation of gaming.
- Metadata:
- xml
- Published as:
- Journal article Show details
- Pub. DOI:
- 10.3983/twc.2009.0033
- Publisher:
- Transformative Works and Cultures
- Pub. Date:
- 2009-3-15
- Journal:
- Transformative Works and Cultures,TWC
- Volume:
- 2
- Issue:
- 1
- ISSN:
- 1941-2258
- Status:
- Published
- License:
- Attribution-NonCommercial-ShareAlike
- Share this:
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