• Virtual Indian Removal

    Author(s):
    Sara Humphreys (see profile)
    Date:
    2016
    Group(s):
    LLC Indigenous Literatures of the United States and Canada, TC Digital Humanities, TC Race and Ethnicity Studies
    Item Type:
    Conference paper
    Conf. Title:
    MLA 2016
    Conf. Org.:
    MLA
    Tag(s):
    mla16, national identity, postcolonial, Video games
    Permanent URL:
    http://dx.doi.org/10.17613/M6KW3H
    Abstract:
    The cultural work of the western and its generic forebears has been, in part, to support policies of colonial domination, such as Indian Removal and Land Allotment Acts, and this cultural work has been remediated in Red Dead Redemption, in which players are rewarded for performing acts of colonial domination. Because “actual Indigenous people are judged as more or less authentic, more or less real, to the extent that they live up or down to a fictitious representation” (Joanne DiNova Spiraling Webs of Relation 24), it is vital that we understand the genealogy of the genres that underpin Eurocentric thought and inscribe fantastical, pervasive, and durable narratives of Indigenous identity. By countering and refuting such representations, we can envision remedies for this ludo-colonization and even reclaim and “re”-vision how video games can operate to decolonize rather than continually reenact modes of colonization.
    Notes:
    Please note that the slides cannot be attached, although they are referenced in the file.
    Metadata:
    Status:
    Published
    License:
    All Rights Reserved

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