-
"Ghost in the Shell (2): Innocence" — Nostalgia de la experiencia inmediata
- Author(s):
- José Angel GARCÍA LANDA (see profile)
- Date:
- 2021
- Group(s):
- Digital Humanists, Environmental Humanities, Film Studies, Literary theory, Narrative theory and Narratology
- Subject(s):
- Film criticism, Science fiction, Mass media--Study and teaching, Dystopias
- Item Type:
- Article
- Tag(s):
- anime, Oshii, Animated film, Media theory, Media studies, Dystopia
- Permanent URL:
- http://dx.doi.org/10.17613/xnt7-gv02
- Abstract:
- Spanish Abstract: De la conjunción de 'Neuromante' y de 'Blade Runner', con un toque de ́Matrix ́, surgen el manga y serie de películas de animación 'Ghost in the Shell'. El dilema de 'Ghost in the Shell (2): Innocence' versa sobre la identidad personal: si es replicable, si es imitable, si consiste en signos, ¿dónde está la esencia de la humanidad? Reconocemos y exploramos allí ciertas inquietudes postestructuralistas y postmodernistas. ________________________________________________________________ English Abstract: The manga and anime series 'Ghost in the Shell' stems from the conjunction of 'Neuromancer' and 'Blade Runner', with a touch of 'The Matrix'. The dilemma in 'Ghost in the Shell (2): Innocence' is about personal identity: if it is replicable, if it is imitable, if it consists in signs, ¿where lies the essence of humanity? This paper recognizes here and explores some post-structuralist and postmodernist anxieties. Note: Downloadable document is in Spanish.
- Notes:
- Paper first published 2011 in 'Vanity Fea'.
- Metadata:
- xml
- Published as:
- Online publication Show details
- Pub. URL:
- https://www.ibercampus.es/ghost-in-the-shell-2-innocence-40766.htm
- Publisher:
- Ibercampus
- Pub. Date:
- 2021
- Website:
- https://www.ibercampus.es
- Status:
- Published
- Last Updated:
- 2 years ago
- License:
- Attribution
- Share this: