• Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

    Author(s):
    Matthew Barr (see profile) , Alicia Copeland-Stewart
    Date:
    2021
    Group(s):
    Game Studies
    Subject(s):
    Mental health, Video games
    Item Type:
    Article
    Tag(s):
    covid-19, Coronavírus
    Permanent URL:
    http://dx.doi.org/10.17613/6vwy-7478
    Abstract:
    The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic. To better understand how games are being used during the lockdown, we conducted an online survey (N = 781) that focused on gameplay habits and effects on players’ well-being. We find that time spent playing games has increased for 71% of respondents, while 58% of respondents reported that playing games has impacted their well-being, with the overwhelming majority of responses indicating a positive impact. We identify seven ways that games have affected players, such as providing cognitive stimulation and opportunities to socialise, and a variety of benefits related to mental health, including reduced anxiety and stress. Our findings highlight the sociocultural significance of video games and the potentially positive nature of games’ effects on well-being.
    Metadata:
    Published as:
    Journal article    
    Status:
    Published
    Last Updated:
    1 year ago
    License:
    Attribution
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