• Interactive Narrative

    Author(s):
    Anastasia Salter
    Editor(s):
    Virginia Kuhn
    Date:
    2020
    Subject(s):
    Electronic games, Storytelling
    Item Type:
    Syllabus
    Tag(s):
    DPiH, DPiH Multimodal, DPih Syllabus, Assignment, Tool, Remix, Scaffolded, Digital pedagogy, Gaming
    Permanent URL:
    http://dx.doi.org/10.17613/f2ym-vz18
    Abstract:
    Curatorial note from Digital Pedagogy in the Humanities: Anastasia Salter’s syllabus for a course on interactive narrative, published in Syllabus, approaches interactivity both creatively and critically, focusing on narrative structure as well as technological infrastructure. Each unit includes a mini-project created with a different tool—namely, Twine, Scratch, and Inform 7. These units culminate in the creation of a final project, a multimedia interactive narrative, which has clearly articulated goals and outcomes. The use of freeware and easy-to-learn tools makes this a viable approach for those who lack access to expensive production tools and who do not have advanced media skills. Although designed for upper-level classes in game design, the syllabus emphasizes the conceptual aspect of game mechanics and interactivity, making the syllabus customizable as it forms a bridge between analysis and production.
    Notes:
    This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
    Metadata:
    Status:
    Published
    Last Updated:
    3 years ago
    License:
    Attribution-NonCommercial
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