• Game Design Documents on Racial Formation and Migration

    Author(s):
    Alexandrina Agloro
    Editor(s):
    Amanda Phillips
    Date:
    2020
    Subject(s):
    Race
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Gaming, DPih Course Material or learning objects, Digital pedagogy
    Permanent URL:
    http://dx.doi.org/10.17613/07q1-5z91
    Abstract:
    Curatorial note from Digital Pedagogy in the Humanities: This assignment encourages students to explore questions of race and migration by creating a game design document. Design documents are speculative in nature, allowing students to, as Alexandrina Agloro states on the syllabus, “give careful thought to mechanics, aesthetic, rhetoric, and the game’s relationship” to questions of power in society rather than exhaustive efforts on polishing a complete product. Producing a design document requires no technological expertise, which makes it a great fit for a humanities classroom context. As with the other activities listed in this section, encouraging students to think in terms of game design will help them to articulate the systematicity of racial formation and migration. In order to do so, they must examine relevant causes and effects and put them into relation with one another.
    Notes:
    This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
    Metadata:
    Status:
    Published
    Last Updated:
    2 years ago
    License:
    Attribution-NonCommercial
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