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Introduction to Computational Media
- Author(s):
- Yanni Loukissas
- Editor(s):
- Lauren F. Klein
- Date:
- 2020
- Subject(s):
- History
- Item Type:
- Syllabus
- Tag(s):
- DPiH, DPiH Code, DPih Syllabus, Practice, Learning objectives, Visualization, Data, Project, Digital pedagogy, Interdisciplinary
- Permanent URL:
- http://dx.doi.org/10.17613/ewvr-x769
- Abstract:
- Curatorial note from Digital Pedagogy in the Humanities: Yanni Loukissas’s syllabus documents the required introductory course in the Georgia Institute of Technology’s computational media major. The major is designed with a both/and pedagogy of code in mind; students take courses in both computer science and the humanities so as to develop a deep and nuanced understanding of the computer as a medium. The Introduction to Computational Media course represents the students’ first exposure to this synthesis and asks students to explore the history and theory of computation through a series of six focused projects. Each project employs a different programming language and has a different end product—including a data visualization, narrative bot, or procedural poem. Any one of these projects might be incorporated into another course as a capstone element, but the syllabus is most valuable as a whole, because it leads students toward a syncretic understanding of the computer as an expressive form.
- Notes:
- This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 3 years ago
- License:
- Attribution-NonCommercial
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