• Introduction to Computational Media

    Author(s):
    Yanni Loukissas
    Editor(s):
    Lauren F. Klein
    Date:
    2020
    Subject(s):
    History
    Item Type:
    Syllabus
    Tag(s):
    DPiH, DPiH Code, DPih Syllabus, Practice, Learning objectives, Visualization, Data, Project, Digital pedagogy, Interdisciplinary
    Permanent URL:
    http://dx.doi.org/10.17613/ewvr-x769
    Abstract:
    Curatorial note from Digital Pedagogy in the Humanities: Yanni Loukissas’s syllabus documents the required introductory course in the Georgia Institute of Technology’s computational media major. The major is designed with a both/and pedagogy of code in mind; students take courses in both computer science and the humanities so as to develop a deep and nuanced understanding of the computer as a medium. The Introduction to Computational Media course represents the students’ first exposure to this synthesis and asks students to explore the history and theory of computation through a series of six focused projects. Each project employs a different programming language and has a different end product—including a data visualization, narrative bot, or procedural poem. Any one of these projects might be incorporated into another course as a capstone element, but the syllabus is most valuable as a whole, because it leads students toward a syncretic understanding of the computer as an expressive form.
    Notes:
    This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
    Metadata:
    Status:
    Published
    Last Updated:
    4 years ago
    License:
    Attribution-NonCommercial

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