• "Your House or School in One Hundred Years"

    Author(s):
    Kari Kraus
    Editor(s):
    Lauren Coats, Gabrielle Dean
    Date:
    2020
    Subject(s):
    Electronic games
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Archive, DPih Course Material or learning objects, Practice, Open, Remix, Digital pedagogy, Composition, Gaming
    Permanent URL:
    http://dx.doi.org/10.17613/cwja-ef54
    Abstract:
    Curatorial note from Digital Pedagogy in the Humanities: Will the future care, or not, about the things the present holds dear? What objects will be preserved? This “long-term thinking” activity makes the stakes of these archival preservation questions immediately apparent and personal (Kraus, “DUST”). In this exercise, students imagine how a familiar “physical structure might] change, decay, age, and adapt” over the course of a century and represent its future state in a drawing, model, or description. The activity is part of [DUST, an online, educational alternate reality game in which teen participants imagine the future and build research and analytic skills. The exercise could be adapted to focus on various materials. For example, students could explore One Terabyte of Kilobyte Age, a blog that resurrects and remixes old GeoCities Web sites from the 1990s, and then imagine the fate of their own born-digital materials.
    Notes:
    This deposit is part of Digital Pedagogy in the Humanities. Digital Pedagogy in the Humanities is a peer-reviewed, open-access publication edited by Rebecca Frost Davis, Matthew K. Gold, Katherine D. Harris, and Jentery Sayers, and published by the Modern Language Association. https://digitalpedagogy.hcommons.org/.
    Metadata:
    Status:
    Published
    Last Updated:
    2 years ago
    License:
    Attribution-NonCommercial
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