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Interrogating Augmented Tech Mediation in Mobile Gaming App Pokémon GO!
- Author(s):
- Abi Lemak (see profile) , Kiera Obbard
- Date:
- 2020
- Group(s):
- CSDH-SCHN 2020
- Subject(s):
- Feminism, Computer games--Design, Intersectionality (Sociology)
- Item Type:
- Presentation
- Meeting Title:
- CSDH-SCHN 2020
- Meeting Org.:
- Canadian Society for Digital Humanities
- Meeting Loc.:
- Online
- Meeting Date:
- June 2020
- Tag(s):
- Feminisms, Game design, Intersectionality
- Permanent URL:
- http://dx.doi.org/10.17613/rsjq-9927
- Abstract:
- Our presentation seeks to address current pitfalls within AR mobile game design, and offer up a set of guidelines for future game designs with the hopes of moving towards the production of games that account for an intersectional understanding of identity with regards to personal risk in particular spaces. To do so, we draw on post-humanist understandings of technological mediation, human geography, and the social ecology of public space. ☞ Please see live copy of slides here: https://bit.ly/2MfLfYg.
- Notes:
- Formerly known as “‘I’m a hero . . . in a game!’: Augmented Technological Mediation in Mobile Gaming Apps” -- given the time constraints of the presentation, we thought it best to cut out our analysis of Zombies, Run! and leave that for a future blog post.
- Metadata:
- xml
- Status:
- Published
- Last Updated:
- 4 years ago
- License:
- Attribution-ShareAlike
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