• Interrogating Augmented Tech Mediation in Mobile Gaming App Pokémon GO!

    Author(s):
    Abi Lemak (see profile) , Kiera Obbard
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Feminism, Computer games--Design, Intersectionality (Sociology)
    Item Type:
    Presentation
    Meeting Title:
    CSDH-SCHN 2020
    Meeting Org.:
    Canadian Society for Digital Humanities
    Meeting Loc.:
    Online
    Meeting Date:
    June 2020
    Tag(s):
    Feminisms, Game design, Intersectionality
    Permanent URL:
    http://dx.doi.org/10.17613/rsjq-9927
    Abstract:
    Our presentation seeks to address current pitfalls within AR mobile game design, and offer up a set of guidelines for future game designs with the hopes of moving towards the production of games that account for an intersectional understanding of identity with regards to personal risk in particular spaces. To do so, we draw on post-humanist understandings of technological mediation, human geography, and the social ecology of public space. ☞ Please see live copy of slides here: https://bit.ly/2MfLfYg.
    Notes:
    Formerly known as “‘I’m a hero . . . in a game!’: Augmented Technological Mediation in Mobile Gaming Apps” -- given the time constraints of the presentation, we thought it best to cut out our analysis of Zombies, Run! and leave that for a future blog post.
    Metadata:
    Status:
    Published
    Last Updated:
    4 years ago
    License:
    Attribution-ShareAlike
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