• EVOLUTIONARY MATHEMATICS AND ARTS FOR SUDOKU PROFICIENCY INVESTIGATION

    Author(s):
    Hung-ping Tsao
    Editor(s):
    Hung-ping Tsao, Lawrence K Wang (see profile)
    Date:
    2019
    Group(s):
    Digital Books
    Subject(s):
    Mathematics, Mathematical sociology, Philosophy of mathematics, Liberal arts
    Item Type:
    Book chapter
    Tag(s):
    stem, Steam
    Permanent URL:
    http://dx.doi.org/10.17613/gykx-6159
    Abstract:
    Tsao, Hung-ping (2019). Evolutionary mathematics and arts for sudoku proficiency investigation. In: "Evolutionary Progress in Science, Technology, Engineering, Arts, and Mathematics (STEAM)", Wang, Lawrence K. and Tsao, Hung-ping (editors). Volume 1, Number 5, May 2019; 123 pages. Lenox Institute Press, PO Box 405, Newtonville, NY, 12128-0405, USA. No. STEAM-VOL1-NUM5-MAY2019; ISBN 978-0-9890870-3-2. ---------------ABSTRACT: In contract to Number 4 of Volume 1 (Sudoku 1.0) in which readers are divided into begginers and veterans, no distinction would be made here in Sudoku 2.0 based on the belief that all minds are created equal in the world of Sudoku. The unique features of this chapter are as follows: 1) Educational and situational moves are introduced for proficiency elevation. 2) Most puzzles are with 17 initial values that require 64 steps to complete. 3) Plenty of hard puzzles are provived in the end for readers to practice.
    Notes:
    KEYWORDS: Sudoku, Puzzle, Row move, Column move, Block move, Box move, Grid move, Educationtal move, Situational move, Unique solution, Initial value, Gordon Royale list. STEM. STEAM.
    Metadata:
    Published as:
    Book chapter    
    Status:
    Published
    Last Updated:
    11 months ago
    License:
    All Rights Reserved
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