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TravellerSim: Growing Settlement Structures and Territories with Agent-Based Modeling
- Author(s):
- Shawn Graham (see profile)
- Date:
- 2006
- Group(s):
- Archaeology
- Subject(s):
- Archaeology, Classical antiquities, Bronze age, Iron age, Multiagent systems
- Item Type:
- Conference proceeding
- Conf. Title:
- Digital Discovery. Exploring New Frontiers in Human Heritage
- Conf. Org.:
- Computer Applications in Archaeology
- Conf. Loc.:
- Fargo, ND
- Conf. Date:
- April 2006
- Tag(s):
- Roman archaeology, Bronze and Iron Age, Agent-based modelling
- Permanent URL:
- http://dx.doi.org/10.17613/M6G29K
- Abstract:
- Agent-based modeling presents the opportunity to study phenomena such as the emergence of territories from the perspective of individuals. We present a tool for growing networks of socially-connected settlement structures from distribution map data, using an agent based model authored in the Netlogo programming language, version 3.1.2. The networks may then be analyzed using social-networks analyzes tools to identify individual sites important on various network-analytic grounds, and at another level, territories of similarly connected settlements. We present two case studies to assess the validity of the tool: Geometric Greece and Protohistoric Central Italy.
- Notes:
- A CC license is not specified by CAA, but they make the paper available here: http://proceedings.caaconference.org/paper/cd06_graham_steiner_caa2006/ under these conditions: see their terms.
- Metadata:
- xml
- Published as:
- Conference proceeding Show details
- Publisher:
- Archaeolingua
- Pub. Date:
- 2006
- Proceeding:
- Digital Discovery. Exploring New Frontiers in Human Heritage. CAA2006. Computer Applications and Quantitative Methods in Archaeology. Proceedings of the 34th Conference, Fargo, United States, April 2006
- Page Range:
- 45 - 59
- Status:
- Published
- Last Updated:
- 5 years ago
- License:
- All Rights Reserved
- Share this:
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TravellerSim: Growing Settlement Structures and Territories with Agent-Based Modeling