• “Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2014
    Group(s):
    Game Studies, Game Theory, History
    Subject(s):
    Game design, Indonesian/Malay culture, Nationalism studies, Video games
    Item Type:
    Article
    Tag(s):
    indonesia, Nationality, videogames, Video games
    Permanent URL:
    http://dx.doi.org/10.17613/M6VQ38
    Abstract:
    Abstract: Nusantara Online is an Indonesian-made massively multiplayer online role-playing game that imaginatively reconstructs the history of the archipelago. As an “allegorithm” for the Indonesian nation, the game suggests a distinct model of digital nationalism, here dubbed “playable” nationalism. This concept captures the formulation of “Nusantara” as the idealized yet playful version of the Indonesian archipelago, a version emphasizing the principles of digital collaboration. The promotion of this model of “digital nationalism” as an egalitarian model of Indonesian popular nationalism has certain limitations.
    Metadata:
    Published as:
    Journal Article
    Pub. DOI:
    10.1355/sj29-1b
    Journal:
    Journal of Social Issues in Southeast Asia
    Volume:
    29
    Status:
    Published
    Last Updated:
    2 months ago
    License:
    All Rights Reserved

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