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CORE Search Results Start Search Over

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  • Web 2.0 Technologies for Research and Mobility

    Author(s):
    Steve McCarty (see profile)
    Date:
    2007
    Group(s):
    Digital Pedagogy
    Subject(s):
    Web-based instruction, Virtual reality, Educational technology, Podcasts
    Item Type:
    Conference proceeding
    Tag(s):
    Web 2.0, Virtual Worlds, mobile technologies, Language learning, Online video, Online education, Learning technologies, Digital learning resources
    Search term matches:
    Tag
    ... virtual worlds ...
    Full Text
    ... screen. A Mac was set up to project the 3D virtual world Second Life onto the other screen ...

  • A Metaverse Art Residency: 'Garrett Lynch Yoshikaze "Up-in-the-air" Second Life Residency'

    Author(s):
    Garrett Lynch (see profile)
    Date:
    2012
    Group(s):
    Contemporary Art, Networked Art
    Subject(s):
    Art, Modern, Twenty-first century, New media art
    Item Type:
    Article
    Tag(s):
    Networked Art, Networked Performance, New Media Art, Virtual Worlds, Contemporary art, New media arts
    Search term matches:
    Tag
    ... virtual worlds ...
    Full Text
    ... . Since 2008 the artist has undertaken practice within the ‘virtual’ world through an avatar ...

  • Remote Encounters: a report about networking practitioners

    Author(s):
    Garrett Lynch (see profile)
    Date:
    2014
    Group(s):
    Networked Art
    Subject(s):
    New media art, Performance art, Interdisciplinary research
    Item Type:
    Article
    Tag(s):
    Networked Art, Networking, New Media Art, Virtual Worlds, New media arts, Transdisciplinary research
    Search term matches:
    Tag
    ... virtual worlds ...
    Full Text
    ... -based performance, performance in virtual worlds, mixed-reality performance, sonic arts, performance with pervasive ...

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HUMANITIES COMMONS. BASED ON COMMONS IN A BOX.
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