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The Maker Turn in Classroom Games: An Articulation of Gamemaking in Education
Author(s):
S. Harlin/Hayley Steele
(see profile)
Date:
2023
Group(s):
Analog Game Studies
,
Cultural Studies
,
Educational Gamemaking
,
Education and Pedagogy
,
Game Studies
Subject(s):
Games
,
Education
,
Educational games--Design and construction
,
Teaching
,
Games--Design and construction
,
Education--Research
,
Experiential learning
,
Project method in teaching
,
Maker movement in education
,
Maker movement
Item Type:
Article
Tag(s):
maker pedagogy
,
game-based learning
,
educational games
,
Game Design
,
educational gamemaking
,
games
,
education
,
maker movement
,
project-based learning
,
experiential learning
Search term matches:
Subject
... Educational
games--Design
and construction ...
Tag
...
game
design
...
Full Text
... involved using
game
design
to teach topics from various disciplines, with students making, hacking ...
Games of 21 Combinations (presentation text)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Picture sheets (Broadsides)
Item Type:
Conference paper
Tag(s):
board games
,
tabletop games
,
dice
,
Historical game studies
,
Game studies
,
Analog game studies
,
History of games and play
,
Popular print
,
Game design
Search term matches:
Tag
...
game
design
...
Games of 21 Combinations
Author(s):
Jonas Richter
(see profile)
,
Adrian Seville
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Games--Study and teaching
,
Games
,
Play
,
History
,
Picture sheets (Broadsides)
Item Type:
Article
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
,
Game studies
,
Analog game studies
,
Popular print
,
Game design
Search term matches:
Tag
...
game
design
...
Interrogating Augmented Tech Mediation in Mobile Gaming App Pokémon GO!
Author(s):
Abi Lemak
(see profile)
,
Kiera Obbard
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Feminism
,
Computer games--Design
,
Intersectionality (Sociology)
Item Type:
Presentation
Tag(s):
Feminisms
,
Game design
,
Intersectionality
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
Full Text
... through them change. Our presentation seeks to address current pitfalls within AR mobile
game
design
, and offer ...
Check Your Privilege: The Digital Privilege Game
Author(s):
Barbara Bordalejo
(see profile)
,
Folgert Karsdorp
,
Daniel O'Donnell
(see profile)
,
Basten Stokhuyzen
,
Karina Van Dalen-Oskam
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Digital humanities
,
Multiculturalism--Study and teaching
,
Computer games--Design
,
Intersectionality (Sociology)
Item Type:
Presentation
Tag(s):
Diversity studies
,
Game design
,
Intersectionality
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
Full Text
... feature in the early stages of our digital
game
design
. While it would not be impossible to build a game ...
Gameful Employments & Student Studios: Implementing emerging models for videogame production
Author(s):
Shavon-Lee White
(see profile)
Date:
2019
Subject(s):
Computer games--Design
,
Product design
,
Career development
,
Software architecture
,
Academic achievement
,
Video games
Item Type:
White paper
Tag(s):
employment
,
Video Game
,
whitepaper
,
Game design
,
Professional development
,
Software design
,
Student success
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
Full Text
... expenses that central- ized studios have to work around. For students interested in
game
design
, getting ...
Theory and Practice of Interactive Storytelling Syllabus
Author(s):
Anastasia Salter
(see profile)
Date:
2019
Group(s):
Digital Humanities
,
Electronic Literature
,
GS Comics and Graphic Narratives
,
TC Digital Humanities
Subject(s):
Games--Study and teaching
,
Computer games--Design
,
Mass media--Study and teaching
Item Type:
Syllabus
Tag(s):
Game studies
,
Game design
,
Electronic literature
,
Media studies
,
Digital culture
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
Fluff Ain't Rules: absence, presence and haunting in RPG design
Author(s):
Jon Garrad
(see profile)
Date:
2019
Group(s):
Game Studies
,
Gothicists
Subject(s):
Games--Study and teaching
,
Computer games--Design
Item Type:
Conference paper
Tag(s):
Hauntology
,
RPGs
,
Analog game studies
,
Game design
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
Full Text
... Fluff Ain't Rules: absence, presence and haunting in
game
design
Jon Garrad | Manchester ...
Playing Around with Book History: Codex Conquest and Mark
Author(s):
Amy Chen
(see profile)
Date:
2019
Group(s):
2019 MLA Convention
,
TM The Teaching of Literature
Subject(s):
Teaching
,
Sixteenth century
,
Seventeenth century
,
Computer games--Design
,
Books and reading--Study and teaching
Item Type:
Presentation
Tag(s):
OER
,
Visual culture
,
Pedagogy
,
Early Modern
,
Game design
,
Book studies
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
Full Text
... in most higher education institutions [in both “subject matter/pedagogy and
game
design
...
The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life
Author(s):
J. R. de Carvalho
,
M. Z. Rela
,
Paula Simoes
(see profile)
Date:
2008
Subject(s):
Education
,
Experiential learning
,
Computer games--Design
,
Web-based instruction
,
Video games
Item Type:
Conference proceeding
Tag(s):
Active Learning
,
eLearning
,
entrepreneurship
,
second life
,
Digital pedagogy
,
Game design
,
Online education
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
The Horror of Bradensbrook: Gothic coordinates in World of Warcraft
Author(s):
Jon Garrad
(see profile)
Date:
2017
Subject(s):
Arts, Gothic
,
Video games
Item Type:
Conference paper
Tag(s):
Game Design
,
genre
,
Narrative space
,
Gothic
Search term matches:
Tag
...
game
design
...
Endless Nineties: the perennial aesthetic of 'grimdark' games
Author(s):
Jon Garrad
(see profile)
Date:
2017
Subject(s):
Computer games--Design
,
Arts, Gothic
,
Video games
Item Type:
Conference paper
Tag(s):
games
,
tabletop games
,
Game design
,
Gothic
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
Full Text
... this sort of thing constitutes a hidden language in
game
design
that nobody’s ...
“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2014
Group(s):
Game Studies
,
Game Theory
,
History
Subject(s):
Computer games--Design
,
Indonesians--Social life and customs
,
Malays (Asian people)--Social life and customs
,
Nationalism--Study and teaching
,
Video games
Item Type:
Article
Tag(s):
indonesia
,
Nationality
,
videogames
,
Video games
,
Game design
,
Indonesian/Malay culture
,
Nationalism studies
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
Full Text
... the use of America’s Army (United States Army) — a series of video
games
designed
and released by the U ...
The Reality Code: Interpreting Aggregate Larp Rules as Code that Runs on Humans
Author(s):
Samara Hayley Steele
(see profile)
Date:
2016
Group(s):
#TransformDH
,
Analog Game Studies
,
TC Marxism, Literature, and Society
,
TC Postcolonial Studies
,
TC Women’s and Gender Studies
Subject(s):
Digital humanities
,
Economics--Sociological aspects
,
Computer games--Design
,
Marxian school of sociology
Item Type:
Article
Tag(s):
digital humanities
,
Futurism
,
gender
,
lacan
,
race
,
Economic sociology
,
Game design
,
Gender studies
,
Marxist sociology
Search term matches:
Subject
... Computer
games--Design
...
Tag
...
game
design
...
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