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CORE Search Results Start Search Over

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  • The Maker Turn in Classroom Games: An Articulation of Gamemaking in Education

    Author(s):
    S. Harlin/Hayley Steele (see profile)
    Date:
    2023
    Group(s):
    Analog Game Studies, Cultural Studies, Educational Gamemaking, Education and Pedagogy, Game Studies
    Subject(s):
    Games, Education, Educational games--Design and construction, Teaching, Games--Design and construction, Education--Research, Experiential learning, Project method in teaching, Maker movement in education, Maker movement
    Item Type:
    Article
    Tag(s):
    maker pedagogy, game-based learning, educational games, Game Design, educational gamemaking, games, education, maker movement, project-based learning, experiential learning
    Search term matches:
    Subject
    ... Educational games--Design and construction ...
    Tag
    ... game design ...
    Full Text
    ... involved using game design to teach topics from various disciplines, with students making, hacking ...

  • Games of 21 Combinations (presentation text)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Conference paper
    Tag(s):
    board games, tabletop games, dice, Historical game studies, Game studies, Analog game studies, History of games and play, Popular print, Game design
    Search term matches:
    Tag
    ... game design ...

  • Games of 21 Combinations

    Author(s):
    Jonas Richter (see profile) , Adrian Seville
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Article
    Tag(s):
    game boards, dice, Historical game studies, tabletop games, Game studies, Analog game studies, Popular print, Game design
    Search term matches:
    Tag
    ... game design ...

  • Interrogating Augmented Tech Mediation in Mobile Gaming App Pokémon GO!

    Author(s):
    Abi Lemak (see profile) , Kiera Obbard
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Feminism, Computer games--Design, Intersectionality (Sociology)
    Item Type:
    Presentation
    Tag(s):
    Feminisms, Game design, Intersectionality
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...
    Full Text
    ... through them change. Our presentation seeks to address current pitfalls within AR mobile game design, and offer ...

  • Check Your Privilege: The Digital Privilege Game

    Author(s):
    Barbara Bordalejo (see profile) , Folgert Karsdorp, Daniel O'Donnell (see profile) , Basten Stokhuyzen, Karina Van Dalen-Oskam
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Digital humanities, Multiculturalism--Study and teaching, Computer games--Design, Intersectionality (Sociology)
    Item Type:
    Presentation
    Tag(s):
    Diversity studies, Game design, Intersectionality
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...
    Full Text
    ... feature in the early stages of our digital game design. While it would not be impossible to build a game ...

  • Gameful Employments & Student Studios: Implementing emerging models for videogame production

    Author(s):
    Shavon-Lee White (see profile)
    Date:
    2019
    Subject(s):
    Computer games--Design, Product design, Career development, Software architecture, Academic achievement, Video games
    Item Type:
    White paper
    Tag(s):
    employment, Video Game, whitepaper, Game design, Professional development, Software design, Student success
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...
    Full Text
    ... expenses that central- ized studios have to work around. For students interested in game design, getting ...

  • Theory and Practice of Interactive Storytelling Syllabus

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Electronic Literature, GS Comics and Graphic Narratives, TC Digital Humanities
    Subject(s):
    Games--Study and teaching, Computer games--Design, Mass media--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    Game studies, Game design, Electronic literature, Media studies, Digital culture
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...

  • Fluff Ain't Rules: absence, presence and haunting in RPG design

    Author(s):
    Jon Garrad (see profile)
    Date:
    2019
    Group(s):
    Game Studies, Gothicists
    Subject(s):
    Games--Study and teaching, Computer games--Design
    Item Type:
    Conference paper
    Tag(s):
    Hauntology, RPGs, Analog game studies, Game design
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...
    Full Text
    ... Fluff Ain't Rules: absence, presence and haunting in game design Jon Garrad | Manchester ...

  • Playing Around with Book History: Codex Conquest and Mark

    Author(s):
    Amy Chen (see profile)
    Date:
    2019
    Group(s):
    2019 MLA Convention, TM The Teaching of Literature
    Subject(s):
    Teaching, Sixteenth century, Seventeenth century, Computer games--Design, Books and reading--Study and teaching
    Item Type:
    Presentation
    Tag(s):
    OER, Visual culture, Pedagogy, Early Modern, Game design, Book studies
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...
    Full Text
    ... in most higher education institutions [in both “subject matter/pedagogy and game design ...

  • The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life

    Author(s):
    J. R. de Carvalho, M. Z. Rela, Paula Simoes (see profile)
    Date:
    2008
    Subject(s):
    Education, Experiential learning, Computer games--Design, Web-based instruction, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    Active Learning, eLearning, entrepreneurship, second life, Digital pedagogy, Game design, Online education
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...

  • The Horror of Bradensbrook: Gothic coordinates in World of Warcraft

    Author(s):
    Jon Garrad (see profile)
    Date:
    2017
    Subject(s):
    Arts, Gothic, Video games
    Item Type:
    Conference paper
    Tag(s):
    Game Design, genre, Narrative space, Gothic
    Search term matches:
    Tag
    ... game design ...

  • Endless Nineties: the perennial aesthetic of 'grimdark' games

    Author(s):
    Jon Garrad (see profile)
    Date:
    2017
    Subject(s):
    Computer games--Design, Arts, Gothic, Video games
    Item Type:
    Conference paper
    Tag(s):
    games, tabletop games, Game design, Gothic
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...
    Full Text
    ... ​ ​this​ ​sort​ ​of​ ​thing​ ​constitutes​ ​a​ ​hidden language​ ​in​ ​game​ ​design​ ​that​ ​nobody’s ...

  • “Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2014
    Group(s):
    Game Studies, Game Theory, History
    Subject(s):
    Computer games--Design, Indonesians--Social life and customs, Malays (Asian people)--Social life and customs, Nationalism--Study and teaching, Video games
    Item Type:
    Article
    Tag(s):
    indonesia, Nationality, videogames, Video games, Game design, Indonesian/Malay culture, Nationalism studies
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...
    Full Text
    ... the use of America’s Army (United States Army) — a series of video games designed and released by the U ...

  • The Reality Code: Interpreting Aggregate Larp Rules as Code that Runs on Humans

    Author(s):
    Samara Hayley Steele (see profile)
    Date:
    2016
    Group(s):
    #TransformDH, Analog Game Studies, TC Marxism, Literature, and Society, TC Postcolonial Studies, TC Women’s and Gender Studies
    Subject(s):
    Digital humanities, Economics--Sociological aspects, Computer games--Design, Marxian school of sociology
    Item Type:
    Article
    Tag(s):
    digital humanities, Futurism, gender, lacan, race, Economic sociology, Game design, Gender studies, Marxist sociology
    Search term matches:
    Subject
    ... Computer games--Design ...
    Tag
    ... game design ...

Viewing item 1 to 14 (of 14 items)

  • Author
    • Abi Lemak 1X
    • Adrian Seville 1X
    • Amy Chen 1X
    • Anastasia Salter 1X
    • Barbara Bordalejo 1X
    • Basten Stokhuyzen 1X
    • Daniel O'Donnell 1X
    • Folgert Karsdorp 1X
    • Iskandar Zulkarnain 1X
    • J. R. de Carvalho 1X
    • Jon Garrad 3X
    • Jonas Richter 2X
    • Karina Van Dalen-Oskam 1X
    • Kiera Obbard 1X
    • M. Z. Rela 1X
    • Paula Simoes 1X
    • S. Harlin/Hayley Steele 1X
    • Samara Hayley Steele 1X
    • Shavon-Lee White 1X
    • more>>
  • Group
    • #TransformDH 1X
    • 2019 MLA Convention 1X
    • Analog Game Studies 2X
    • CSDH-SCHN 2020 2X
    • Cultural Studies 1X
    • Digital Humanities 1X
    • Education and Pedagogy 1X
    • Educational Gamemaking 1X
    • Electronic Literature 1X
    • GS Comics and Graphic Narratives 1X
    • Game Studies 5X
    • Game Theory 1X
    • Gothicists 1X
    • History 1X
    • History of Games and Play 2X
    • TC Digital Humanities 1X
    • TC Marxism, Literature, and Society 1X
    • TC Postcolonial Studies 1X
    • TC Women’s and Gender Studies 1X
    • TM The Teaching of Literature 1X
    • more>>
  • Subject
    • Malays (Asian people)--Social life and customs 1X
    • Marxian school of sociology 1X
    • Mass media--Study and teaching 1X
    • Multiculturalism--Study and teaching 1X
    • Nationalism--Study and teaching 1X
    • Play 1X
    • Play 1X
    • Project method in teaching 1X
    • Seventeenth century 1X
    • Sixteenth century 1X
    • Teaching 1X
    • Teaching 1X
    • Video games 5X
    • Web-based instruction 1X
    • Software architecture 1X
    • History 1X
    • Picture sheets (Broadsides) 2X
    • Product design 1X
    • Maker movement 1X
    • Maker movement in education 1X
    • Intersectionality (Sociology) 2X
    • Indonesians--Social life and customs 1X
    • Academic achievement 1X
    • Arts, Gothic 2X
    • Books and reading--Study and teaching 1X
    • Career development 1X
    • Computer games--Design 10X
    • Economics--Sociological aspects 1X
    • Education 1X
    • Education 1X
    • Education--Research 1X
    • Educational games--Design and construction 1X
    • Experiential learning 1X
    • Experiential learning 1X
    • Feminism 1X
    • Games 2X
    • Games 1X
    • Games--Design and construction 1X
    • Games--Study and teaching 4X
    • History 1X
    • Digital humanities 2X
    • more>>
  • Item Type
    • Article 4X
    • Conference paper 4X
    • Conference proceeding 1X
    • Presentation 3X
    • Syllabus 1X
    • White paper 1X
    • more>>
  • Date
    • 2023 1X
    • 2022 2X
    • 2020 2X
    • 2019 4X
    • 2017 2X
    • 2016 1X
    • 2014 1X
    • 2008 1X
    • more>>
  • File Type
    • Mixed material 1X
    • Text 13X
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