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TUN’AR: The Preservation of Berber Jewelry through Augmented Reality Application
Author(s):
Mona Turki
Editor(s):
Journal Index of Exploratory Studies
(see profile)
Date:
2022
Item Type:
Article
Tag(s):
augmented reality
,
Patrimony
,
culture
,
Information and Communication Sciences and Technologies
,
UI / UX Design
Search term matches:
Title
... TUN’AR: The Preservation of Berber Jewelry through
Augmented
Reality
Application ...
Tag
...
augmented
reality
...
Full Text
... Jewelry through
Augmented
Reality
Application TUN?AR: The Preservation of Berber Jewelry ...
Participant information for MLA 2022 Roundtable “Recreations of Literature and Theatre in Virtual, Augmented, and Mixed Reality”
Date:
2021
Group(s):
CLCS Renaissance and Early Modern
,
DH2020
,
GS Drama and Performance
,
LLC Shakespeare
,
MS Screen Arts and Culture
Subject(s):
Virtual reality
,
Digital Art
,
Drama
,
Digital media
,
Literature
Item Type:
Other
Tag(s):
augmented reality
,
Virtual and Augmented Reality Creation
,
Digital arts
,
Dramatic literature
,
Literature and digital media
Search term matches:
Tag
...
augmented
reality
...
Does Augmented Reality Augment the Experience? A Qualitative Analysis of Enjoyment for Sports Spectators
Editor(s):
Jyotirmaya Patnaik
(see profile)
Date:
2019
Group(s):
Communication Studies
,
Cultural Studies
,
Digital Humanists
,
Electronic Literature
,
Information Ecosystems
Subject(s):
Sports journalism
,
Sports--Information services
,
Audiences
,
Research
,
Information technology--Moral and ethical aspects
Item Type:
Article
Tag(s):
Augmented reality
,
sports
,
audiences
,
information seeking
,
experiment
,
Sport informatics
,
Audience analysis
,
Audience and reception studies
,
Information ethics
Search term matches:
Title
... Does
Augmented
Reality
Augment the Experience? A Qualitative Analysis of Enjoyment for Sports ...
Tag
...
augmented
reality
...
Full Text
... /49686 Does
Augmented
Reality
Augment the Experience? A Qualitative Analysis of Enjoyment for Sports Spectators RYAN ...
Introducing an Automated Pipeline for a Browser-based, City-scale Mobile 4D VR Application Based on Historical Images
Author(s):
Mathias Hofmann
,
Ferdinand Maiwald
,
Sander Muenster
(see profile)
,
Walpola Perera
Date:
2020
Group(s):
DH2020
Subject(s):
Computer science
Item Type:
Abstract
Tag(s):
3Dcity Model
,
Browser Based Viewer
,
Pipeline
,
Systems and Analysis
,
Virtual and Augmented Reality Creation
Search term matches:
Tag
... virtual and
augmented
reality
creation ...
A Collaborative Color Laboratory: Using 3D Modelling, Texturization, and AR to Challenge White Supremacist Uses of Ancient Classical Sculptures
Author(s):
Delfina Sol Martinez Pandiani
(see profile)
Date:
2020
Group(s):
CSDH-SCHN 2020
Subject(s):
Digital humanities
,
Education
,
Museums--Study and teaching
,
Technology--Study and teaching
Item Type:
Conference paper
Tag(s):
3D reconstruction
,
augmented reality
,
Civic Education
,
interactive museum
,
White Supremacy
,
Museum studies
,
Technology studies
Search term matches:
Tag
...
augmented
reality
...
Full Text
... and an
Augmented
Reality
(AR) device. ColorColab—a collaborative lab on color—would allow users to look at ancient ...
Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique
Author(s):
Leah Shafer
,
Iskandar Zulkarnain
(see profile)
Date:
2018
Group(s):
Cultural Studies
,
Digital Humanists
,
Feminist Humanities
,
Global DH
,
Global Gaming Cultures
Subject(s):
Feminist theory
,
Teaching
,
Women's studies
,
Mass media--Study and teaching
,
Digital media
,
Twentieth century
Item Type:
Book chapter
Tag(s):
augmented reality
,
Feminist pedagogy
,
Feminist studies
,
Media studies
,
21st-century media studies
,
Social critique
Search term matches:
Title
... Immediacy, Hypermediacy and the College Campus: Using
Augmented
Reality
for Social Critique ...
Tag
...
augmented
reality
...
Full Text
...
reality
and locative gaming, then use an
augmented
reality
app to mark, annotate and intervene ...
Enjoy the silence: how library services relate to visual culture in the 21st Century
Author(s):
Gordon Edison McQueen
(see profile)
Date:
2018
Group(s):
CityLIS
,
Library & Information Science
Subject(s):
Library science
,
Information literacy
,
Video games
,
Machine learning
Item Type:
Essay
Tag(s):
library services
,
holography
,
augmented reality
,
Visual culture
,
21st-century digital culture
Search term matches:
Tag
...
augmented
reality
...
Full Text
... of interest: (1) holography, (2)
augmented
reality
, (3) machine learning and (4) video games. Unless ...
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