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CORE Search Results Start Search Over

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  • Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2021
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Game studies, History and theory of historiography, Enlightenment, Modernity, Video games, Neoliberalism, Postcolonialism
    Item Type:
    Thesis
    Tag(s):
    Sid Meier's Civilization, Historical game studies, Conjecturalism

  • Locating Cultures in Video Games and Interactive Fiction

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2021
    Group(s):
    Cultural Studies, Global DH, Global Gaming Cultures, Postcolonial Studies
    Subject(s):
    Video games, Video game narratives, Cultural studies, Global south
    Item Type:
    Other
    Tag(s):
    keynote talk

  • Canon Anxiety?

    Author(s):
    Karen Cook (see profile)
    Date:
    2020
    Group(s):
    Education and Pedagogy, Game Studies
    Subject(s):
    Historiography, Ludomusicology, Musicology, Video games
    Item Type:
    Article

  • "In You All Things”: Biblical Influences on Story, Gameplay, and Aesthetics in Guerrilla Games’ Horizon Zero Dawn

    Author(s):
    Journal for Interdisciplinary Biblical Studies (view group) , Rebekah Dyer
    Date:
    2021
    Group(s):
    Biblical Studies, Journal for Interdisciplinary Biblical Studies, Sheffield Institute for Interdisciplinary Biblical Studies
    Subject(s):
    Reception of the Bible, Video games, Science fiction
    Item Type:
    Article
    Tag(s):
    horizon zero dawn, guerilla games, biblical plagues, environmental ethics

  • How do institutions approach the use and preservation of videogames in their collections?

    Author(s):
    Timothy Spring (see profile)
    Date:
    2020
    Group(s):
    CityLIS, Library & Information Science
    Subject(s):
    Academic libraries, Conservation, Copyright, Information behaviour, Library and information science, Museums, Video games
    Item Type:
    Dissertation

  • Videogame Playing and Aggression Behaviour: A Correlation Study among School Students

    Author(s):
    M. SARAVANAN T. BALASARAVANAN
    Editor(s):
    Jyotirmaya Patnaik (see profile)
    Date:
    2018
    Group(s):
    Communication Studies, Cultural Studies, Digital Humanists, Electronic Literature, Feminist Humanities
    Subject(s):
    Video games, Social media, Middle school students, Journalism, Digital media
    Item Type:
    Article
    Tag(s):
    : Videogame, aggression behaviour, purposive sampling, Chennai city, students

  • Posthumanism in Outer Wilds

    Author(s):
    Simon Bowie (see profile)
    Date:
    2021
    Subject(s):
    Posthumanism, Cultural studies, Transhumanism, Video games
    Item Type:
    Article
    Tag(s):
    environmental issues, Outer Wilds, Rosi Braidotti, subjectivities

  • Developing Open Access Educational Video Games for the Humanities: The Durga Puja Mystery, an Educational Video Game for South Asian Studies

    Author(s):
    Xenia Zeiler (see profile)
    Date:
    2021
    Group(s):
    Global Digital Humanities Symposium
    Subject(s):
    Open educational resources, Video games
    Item Type:
    Presentation
    Tag(s):
    Durga Puja, educational video game

  • Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

    Author(s):
    Matthew Barr (see profile) , Alicia Copeland-Stewart
    Date:
    2021
    Group(s):
    Game Studies
    Subject(s):
    Mental health, Video games
    Item Type:
    Article
    Tag(s):
    covid-19, Coronavírus

  • The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?

    Author(s):
    Matthew Barr (see profile)
    Date:
    2020
    Group(s):
    Game Studies
    Subject(s):
    Film studies, Adaptation, Video games
    Item Type:
    Article
    Tag(s):
    Star Wars

  • Narrative in a Digital Age (Winter 2021)

    Author(s):
    Jason Boyd (see profile)
    Date:
    2021
    Group(s):
    Computer Studies in Language and Literature, TC Digital Humanities
    Subject(s):
    Hypertext, Video games, Interactive storytelling, Video game narratives, Electronic literature, Software studies
    Item Type:
    Syllabus
    Tag(s):
    interactive fiction, text generators, code studies

  • Video games can develop graduate skills in higher education students: A randomised trial

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Video games, Higher education
    Item Type:
    Article
    Tag(s):
    game-based learning, graduate skills

  • Student attitudes to games-based skills development: Learning from video games in higher education

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Higher education, Video games
    Item Type:
    Article

  • New Sincerity, the Weird, and the post-ironic turn in contemporary indie video games

    Author(s):
    Simon Bowie (see profile)
    Date:
    2020
    Subject(s):
    Cultural studies, Film studies, Video games
    Item Type:
    Dissertation
    Tag(s):
    David Lynch, indie games, irony, Mark Fisher, New Sincerity

  • Gamergate: Predicting the Present

    Author(s):
    Bettina Berendt, Robert Budac, Florence Chee, Geoffrey Rockwell (see profile) , Todd Suomela, Paolo Verdini
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Digital humanities, Video games, History of games and play
    Item Type:
    Conference paper
    Tag(s):
    Gamergate

  • 'El Juego de Ender': La realidad flojea

    Author(s):
    José Angel GARCÍA LANDA (see profile)
    Date:
    2020
    Group(s):
    American Literature, Digital Humanists, Literary theory, Narrative theory and Narratology
    Subject(s):
    American literature, Virtual reality, Science fiction, Video games
    Item Type:
    Article
    Tag(s):
    Videogames, Orson Scott Card, Frame-breaking

  • “Finally! My first shiny!”: Assessing Text Mining Tools and Methodologies for the Study of the Pokémon Sword and Shield Twitter Online Community

    Author(s):
    Maude Bonenfant, Patrick Deslauriers, Alexandra Dumont, Antoine Jobin, Jérémie Pelletier-Gagnon (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Communication, Social media, Text analytics, Video games
    Item Type:
    Conference paper
    Tag(s):
    multilingual, pokemon, tweet

  • “What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”

    Author(s):
    Mark Kaethler (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Queer studies, Shakespeare, Shakespeare performance, Video game narratives, Video games
    Item Type:
    Conference paper

  • An Approach to the Ethics of Archaeogaming

    Author(s):
    Shawn Graham (see profile)
    Date:
    2020
    Group(s):
    Archaeology
    Subject(s):
    Ethics, Video games
    Item Type:
    Book chapter

  • Gameful Employments & Student Studios: Implementing emerging models for videogame production

    Author(s):
    Shavon-Lee White (see profile)
    Date:
    2019
    Subject(s):
    Game design, Product design, Professional development, Software design, Student success, Video games
    Item Type:
    White paper
    Tag(s):
    employment, Video Game, whitepaper

  • Exploring contemporary archaeology with The Last of Us

    Author(s):
    Franki Webb (see profile)
    Date:
    2020
    Group(s):
    Archaeology
    Subject(s):
    Video game narratives, Archaeology, Video games
    Item Type:
    Essay
    Tag(s):
    the last of us

  • Timbre, Genre, and Polystylism in Sonic the Hedgehog 3

    Author(s):
    Megan Lavengood (see profile)
    Date:
    2019
    Group(s):
    American Musicological Society, Game Studies, Society for Music Theory (SMT), Society for Music Theory – Popular Music Interest Group (SMT PMIG)
    Subject(s):
    Video games, Music theory, Popular Music Studies, Musicology, Ludomusicology
    Item Type:
    Book chapter
    Tag(s):
    sega, synthesizers, sound chips, new wave, michael jackson

  • Good literature can come in digital forms – just look to the world of video games

    Author(s):
    James O'Sullivan (see profile)
    Date:
    2019
    Group(s):
    Electronic Literature, Game Studies
    Subject(s):
    Electronic literature, Video games
    Item Type:
    Magazine section
    Tag(s):
    Walking simulators

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Digital culture, Game studies, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers

  • Digging Through Dragon Age

    Author(s):
    Franki Webb (see profile)
    Date:
    2019
    Group(s):
    Archaeology
    Subject(s):
    Virtual archaeology, Video games, Gaming, Archaeology
    Item Type:
    Article
    Tag(s):
    videogames, dragonage, archaeogaming

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