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  • Narrative in a Digital Age (Winter 2021)

    Author(s):
    Jason Boyd (see profile)
    Date:
    2021
    Group(s):
    Computer Studies in Language and Literature, TC Digital Humanities
    Subject(s):
    Hypertext, Video games, Interactive storytelling, Video game narratives, Electronic literature, Software studies
    Item Type:
    Syllabus
    Tag(s):
    interactive fiction, text generators, code studies

  • “What’s Past Is Prologue: Rewriting and Interfacing Shakespeare in Life Is Strange: Before the Storm”

    Author(s):
    Mark Kaethler (see profile)
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Queer studies, Shakespeare, Shakespeare performance, Video game narratives, Video games
    Item Type:
    Conference paper

  • Exploring contemporary archaeology with The Last of Us

    Author(s):
    Franki Webb (see profile)
    Date:
    2020
    Group(s):
    Archaeology
    Subject(s):
    Video game narratives, Archaeology, Video games
    Item Type:
    Essay
    Tag(s):
    the last of us

  • Code

    Author(s):
    Mark Sample (see profile)
    Date:
    2016
    Group(s):
    Digital Humanities, Electronic Literature
    Subject(s):
    Video game narratives, Media archaeology, Digital humanities
    Item Type:
    Book chapter
    Tag(s):
    code, code studies

  • Sísifos modernos: narrativas no lineales aplicadas a las adaptaciones de videojuegos en la animación japonesa

    Author(s):
    Antonio Loriguillo-López (see profile)
    Date:
    2014
    Subject(s):
    Animation, Japanese cinema and visual culture, Narratology, Video game narratives, Video games
    Item Type:
    Article

  • What Makes Gêmu Different? A Look at the Distinctive Design Traits of Japanese Video Games and Their Place in the Japanese Media Mix

    Author(s):
    Antonio Loriguillo-López (see profile) , Víctor Navarro-Remesal
    Date:
    2015
    Subject(s):
    Japanese cinema and visual culture, Video game narratives, Video games
    Item Type:
    Article

  • "Vive, muere, repite": el blockbuster ante el desafío interactivo

    Author(s):
    Antonio Loriguillo-López (see profile) , Teresa Sorolla-Romero
    Date:
    2015
    Subject(s):
    Film studies, Interactive storytelling, Narratology, Video game narratives
    Item Type:
    Article

  • Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Video game narratives, Game studies, Narrative, World building, Cultural politics
    Item Type:
    Book chapter
    Tag(s):
    Star Wars, Frontier, Outsides

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    • Cody Mejeur 1X
    • Franki Webb 1X
    • Jason Boyd 1X
    • Mark Kaethler 1X
    • Mark Sample 1X
    • Teresa Sorolla-Romero 1X
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  • Group
    • Archaeology 1X
    • CSDH-SCHN 2020 1X
    • Computer Studies in Language and Literature 1X
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  • Subject
    • Animation 1X
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    • Digital humanities 1X
    • Electronic literature 1X
    • Film studies 1X
    • Game studies 1X
    • Hypertext 1X
    • Interactive storytelling 2X
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    • Shakespeare 1X
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    • Text 8X
HUMANITIES COMMONS. BASED ON COMMONS IN A BOX.
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