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Games of 21 Combinations (presentation text)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Game studies
,
Analog game studies
,
History of games and play
,
Popular print
,
Game design
Item Type:
Conference paper
Tag(s):
board games
,
tabletop games
,
dice
,
Historical game studies
Games of 21 Combinations (presentation slides)
Author(s):
Jonas Richter
(see profile)
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Game studies
,
Analog game studies
,
Popular print
Item Type:
Conference paper
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
Games of 21 Combinations
Author(s):
Jonas Richter
(see profile)
,
Adrian Seville
Date:
2022
Group(s):
Game Studies
,
History of Games and Play
Subject(s):
Game studies
,
Analog game studies
,
Popular print
,
Game design
Item Type:
Article
Tag(s):
game boards
,
dice
,
Historical game studies
,
tabletop games
Höllfahren: Ein Überblick
Author(s):
Jonas Richter
(see profile)
Date:
2021
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
,
Renaissance / Early Modern Studies
Subject(s):
Game studies
,
Analog game studies
,
History of games and play
,
Early modern cultural history
,
German culture
Item Type:
Article
Tag(s):
game boards
,
card games
Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2021
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Game studies
,
History and theory of historiography
,
Enlightenment
,
Modernity
,
Video games
,
Neoliberalism
,
Postcolonialism
Item Type:
Thesis
Tag(s):
Sid Meier's Civilization
,
Historical game studies
,
Conjecturalism
ENGL4160EA: Fall 2022: How Games Tell Stories
Author(s):
Emily Friedman
(see profile)
Date:
2021
Group(s):
TC Popular Culture
Subject(s):
Popular culture
,
Narratology
,
Game studies
,
Analog game studies
Item Type:
Syllabus
Tag(s):
tabletop games
,
streaming
German Names for Merels (presentation slides)
Author(s):
Jonas Richter
(see profile)
Date:
2021
Subject(s):
Game studies
,
Analog game studies
,
History of games and play
,
Semantics
Item Type:
Presentation
Tag(s):
board games
,
onomasiology
Drawing Queer Intersections Through Video Game Archives
Author(s):
Xavier Ho
,
Cody Mejeur
(see profile)
Date:
2021
Group(s):
Digital Humanists
,
Game Studies
,
Gender Studies
,
Global Digital Humanities Symposium
Subject(s):
Game studies
,
Queer studies
,
LGBTQ Studies
,
Digital humanities
,
Data visualization
,
Representation
Item Type:
Presentation
Tag(s):
Queer Games
,
visualization
,
LGBTQ Video Game Archive
Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer
Author(s):
Justin Wigard
(see profile)
Date:
2021
Group(s):
Children's literature and digital humanities
,
Film Studies
,
Game Studies
Subject(s):
Game studies
,
Popular culture
,
Popular culture studies
,
Film studies
Item Type:
Presentation
Tag(s):
Star Wars
,
episode 1
,
podracing
,
Video Game
ENG 342, Spring 2020, Reflection Zine
Author(s):
Justin Wigard
(see profile)
Date:
2020
Group(s):
Comics Scholarship/Comics Studies
,
Game Studies
,
MSU Comics Forum
Subject(s):
Pedagogy
,
Game studies
,
Comics studies
,
Zines
Item Type:
Other
Tag(s):
pedagogical tool
,
zine
,
reflection
,
digital art
ENG 342, Spring 2020, Syllabus Zine
Author(s):
Justin Wigard
(see profile)
Date:
2020
Group(s):
Comics Scholarship/Comics Studies
,
Game Studies
Subject(s):
Pedagogy
,
Game studies
,
Comics studies
,
Zines
Item Type:
Syllabus
Tag(s):
pedagogical tool
,
syllabus
,
zine
,
digital art
Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization
Author(s):
Marco Fornaciari
(see profile)
Date:
2019
Group(s):
Game Studies
,
Historiography
,
History
Subject(s):
Game studies
,
History
,
History and theory of historiography
,
Modernity
,
Philosophy of history
Item Type:
Article
Tag(s):
Civilization
,
ethnocentrism
,
historical time
,
Video Game
Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2020
Group(s):
Digital Humanities
,
Electronic Literature
,
TC Popular Culture
Subject(s):
Game studies
,
Labour
,
Gender
Item Type:
Conference proceeding
Video games can develop graduate skills in higher education students: A randomised trial
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Game studies
,
Video games
,
Higher education
Item Type:
Article
Tag(s):
game-based learning
,
graduate skills
Student attitudes to games-based skills development: Learning from video games in higher education
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Game studies
,
Higher education
,
Video games
Item Type:
Article
Neuroqueer: Contextualizing Narrative through Embodied Experience
Author(s):
Cody Mejeur
(see profile)
Date:
2020
Group(s):
2020 MLA Convention
,
Game Studies
,
Gender Studies
Subject(s):
Digital humanities
,
Game studies
,
Narrative
,
New media
,
Queer studies
Item Type:
Conference paper
Tag(s):
Neuroqueer
,
Video Game
Theory and Practice of Interactive Storytelling Syllabus
Author(s):
Anastasia Salter
(see profile)
Date:
2019
Group(s):
Digital Humanities
,
Electronic Literature
,
GS Comics and Graphic Narratives
,
TC Digital Humanities
Subject(s):
Game studies
,
Game design
,
Electronic literature
,
Media studies
,
Digital culture
Item Type:
Syllabus
Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games
Author(s):
Cody Mejeur
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Queer and gender studies
,
Game studies
,
Narrative
,
Feminist studies
,
Digital humanities
Item Type:
Dissertation
The Game of Seven: Glückshaus and Related Dice Games
Author(s):
Jonas Richter
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Analog game studies
,
Early modern culture
,
Games
,
Game studies
,
History of games and play
Item Type:
Article
Tag(s):
board games
,
dice
,
gambling
But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games
Author(s):
Anastasia Salter
(see profile)
,
Mel Stanfill
,
Anne Sullivan
Date:
2019
Group(s):
Digital Humanities
,
TC Popular Culture
Subject(s):
Digital culture
,
Game studies
,
Games
,
Video games
Item Type:
Conference proceeding
Tag(s):
pokemon
,
casual games
,
labor
,
gamers
Lost in the App Store: The Political Economy of the Canadian Game App Economy
Author(s):
Daniel Joseph
(see profile)
,
David Nieborg
,
Chris Young
Date:
2019
Subject(s):
Communication studies
,
Games
,
Game studies
,
Political economy
Item Type:
Article
Tag(s):
app studies
,
media concentration
,
platform studies
The Discourse of Digital Dispossession: Paid Modifications and Community Crisis on Steam
Author(s):
Daniel Joseph
(see profile)
Date:
2018
Subject(s):
Communication studies
,
Cultural studies
,
Digital labor
,
Discourse analysis
,
Game studies
,
Marxism
,
Political economy
Item Type:
Article
Tag(s):
digital distribution
,
platform studies
,
Steam
The Digital Spatial Fix
Author(s):
Daniel Greene
,
Daniel Joseph
(see profile)
Date:
2018
Subject(s):
Communications
,
Digital media
,
Game studies
,
Geography
,
Marxism
,
Political economy
,
Social media
Item Type:
Article
Tag(s):
high-frequency trading
Bleeding Genre Dry: archetypes, stereotypes, and White Wolf's Vampire games
Author(s):
Jon Garrad
(see profile)
Date:
2018
Group(s):
Gothicists
Subject(s):
Gothic
,
Game studies
,
Analog game studies
,
Vampire fiction
Item Type:
Conference paper
Tag(s):
Roleplaying
,
Vampire: the Masquerade
,
Vampire: the Requiem
,
Archetypes
,
Stereotypes
“‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock”
Author(s):
Cody Mejeur
(see profile)
Date:
2018
Group(s):
Game Studies
,
Gender Studies
Subject(s):
Queer studies
,
Game studies
,
Performativity
,
Identity
,
Cultural studies
Item Type:
Book chapter
Tag(s):
Carnivalesque
,
Masks
,
Orientation
,
First-person shooter
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