Register Log In

Open access, open source, open to all

Humanities Commons
  • News Feed
  • Members
  • Groups
  • Sites
  • CORE Repository
  • Help & Support
  • HC Organizations
    • ASEEES
    • AUPresses
    • MLA
    • MSU
    • SAH
  • About
    • HC Bylaws
    • Participating Organization Council
    • Advisory Groups
    • Why is the Platypus Our Mascot?
  • Roadmap
  • Team Blog
  • Log in
Register Login
  • News Feed
  • Members
  • Groups
  • Sites
  • CORE Repository
  • Help & Support
  • HC Organizations
    • ASEEES
    • AUPresses
    • MLA
    • MSU
    • SAH
  • About
    • HC Bylaws
    • Participating Organization Council
    • Advisory Groups
    • Why is the Platypus Our Mascot?
  • Roadmap
  • Team Blog

CORE Search Results Start Search Over

  • All Deposits 0
  • Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2020
    Group(s):
    Digital Humanities, Electronic Literature, TC Popular Culture
    Subject(s):
    Game studies, Labour, Gender
    Item Type:
    Conference proceeding

  • Video games can develop graduate skills in higher education students: A randomised trial

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Video games, Higher education
    Item Type:
    Article
    Tag(s):
    game-based learning, graduate skills

  • Student attitudes to games-based skills development: Learning from video games in higher education

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Higher education, Video games
    Item Type:
    Article

  • Neuroqueer: Contextualizing Narrative through Embodied Experience

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2020
    Group(s):
    2020 MLA Convention, Game Studies, Gender Studies
    Subject(s):
    Digital humanities, Game studies, Narrative, New media, Queer studies
    Item Type:
    Conference paper
    Tag(s):
    Neuroqueer, Video Game

  • Theory and Practice of Interactive Storytelling Syllabus

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Electronic Literature, GS Comics and Graphic Narratives, TC Digital Humanities
    Subject(s):
    Game studies, Game design, Electronic literature, Media studies, Digital culture
    Item Type:
    Syllabus

  • Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Queer and gender studies, Game studies, Narrative, Feminist studies, Digital humanities
    Item Type:
    Dissertation

  • The Game of Seven: Glückshaus and Related Dice Games

    Author(s):
    Jonas Richter (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Analog game studies, Early modern culture, Games, Game studies, History of games and play
    Item Type:
    Article
    Tag(s):
    board games, dice, gambling

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Digital culture, Game studies, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers

  • Lost in the App Store: The Political Economy of the Canadian Game App Economy

    Author(s):
    Daniel Joseph (see profile) , David Nieborg, Chris Young
    Date:
    2019
    Subject(s):
    Communication studies, Games, Game studies, Political economy
    Item Type:
    Article
    Tag(s):
    app studies, media concentration, platform studies

  • The Discourse of Digital Dispossession: Paid Modifications and Community Crisis on Steam

    Author(s):
    Daniel Joseph (see profile)
    Date:
    2018
    Subject(s):
    Communication studies, Cultural studies, Digital labor, Discourse analysis, Game studies, Marxism, Political economy
    Item Type:
    Article
    Tag(s):
    digital distribution, platform studies, Steam

  • The Digital Spatial Fix

    Author(s):
    Daniel Greene, Daniel Joseph (see profile)
    Date:
    2018
    Subject(s):
    Communications, Digital media, Game studies, Geography, Marxism, Political economy, Social media
    Item Type:
    Article
    Tag(s):
    high-frequency trading

  • Bleeding Genre Dry: archetypes, stereotypes, and White Wolf's Vampire games

    Author(s):
    Jon Garrad (see profile)
    Date:
    2018
    Group(s):
    Gothicists
    Subject(s):
    Gothic, Game studies, Analog game studies, Vampire fiction
    Item Type:
    Conference paper
    Tag(s):
    Roleplaying, Vampire: the Masquerade, Vampire: the Requiem, Archetypes, Stereotypes

  • “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock”

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2018
    Group(s):
    Game Studies, Gender Studies
    Subject(s):
    Queer studies, Game studies, Performativity, Identity, Cultural studies
    Item Type:
    Book chapter
    Tag(s):
    Carnivalesque, Masks, Orientation, First-person shooter

  • Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Video game narratives, Game studies, Narrative, World building, Cultural politics
    Item Type:
    Book chapter
    Tag(s):
    Star Wars, Frontier, Outsides

  • Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild

    Author(s):
    Amanda Cote, Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies, Gender Studies, Global Gaming Cultures
    Subject(s):
    Game studies, Representation, Gender and queer studies, Television studies, American culture
    Item Type:
    Article
    Tag(s):
    The Guild, Stereotypes, Cruel Optimism

  • Creature, Monster, Nameless, Created: Frankenstein transformed in role playing games

    Author(s):
    Jon Garrad (see profile)
    Date:
    2018
    Group(s):
    Gothicists
    Subject(s):
    Gothic literature, Game studies, History of games and play, Adaptation, Analog game studies
    Item Type:
    Conference paper
    Tag(s):
    White Wolf, Ravenloft, Dungeons and Dragons, Frankenstein

  • Game Definitions: A Wittgensteinian Approach

    Author(s):
    Jonne Arjoranta (see profile)
    Date:
    2014
    Subject(s):
    Game studies
    Item Type:
    Article
    Tag(s):
    game definition, hermeneutic circle, language-game, Wittgenstein

  • Defining Role-Playing Games as Language-Games

    Author(s):
    Jonne Arjoranta (see profile)
    Date:
    2011
    Subject(s):
    Analog game studies, Game studies
    Item Type:
    Article
    Tag(s):
    language-games, role-playing games

  • Evaluating Cultural Learning in Virtual Environments

    Author(s):
    Erik Malcolm Champion (see profile)
    Date:
    2006
    Subject(s):
    Archaeology, Game studies, Virtual heritage
    Item Type:
    Thesis
    Tag(s):
    Adobe Atmosphere, Mayan, Palenque

Viewing item 1 to 19 (of 19 items)

  • Author
    • Amanda Cote 1X
    • Anastasia Salter 3X
    • Anne Sullivan 2X
    • Chris Young 1X
    • Cody Mejeur 5X
    • Daniel Greene 1X
    • Daniel Joseph 3X
    • David Nieborg 1X
    • Erik Malcolm Champion 1X
    • Jon Garrad 2X
    • Jonas Richter 1X
    • Jonne Arjoranta 2X
    • Matthew Barr 2X
    • Mel Stanfill 2X
    • more>>
  • Group
    • 2020 MLA Convention 1X
    • Digital Humanities 3X
    • Electronic Literature 2X
    • GS Comics and Graphic Narratives 1X
    • Game Studies 8X
    • Gender Studies 3X
    • Global Gaming Cultures 1X
    • Gothicists 2X
    • TC Digital Humanities 1X
    • TC Popular Culture 2X
    • more>>
  • Subject
    • Adaptation 1X
    • American culture 1X
    • Analog game studies 4X
    • Archaeology 1X
    • Communication studies 2X
    • Communications 1X
    • Cultural politics 1X
    • Cultural studies 2X
    • Digital culture 2X
    • Digital humanities 2X
    • Digital labor 1X
    • Digital media 1X
    • Discourse analysis 1X
    • Early modern culture 1X
    • Education 2X
    • Electronic literature 1X
    • Feminist studies 1X
    • Game design 1X
    • Game studies 19X
    • Games 3X
    • Gender 1X
    • Gender and queer studies 1X
    • Geography 1X
    • Gothic 1X
    • Gothic literature 1X
    • Higher education 2X
    • History of games and play 2X
    • Identity 1X
    • Labour 1X
    • Marxism 2X
    • Media studies 1X
    • Narrative 3X
    • New media 1X
    • Performativity 1X
    • Political economy 3X
    • Queer and gender studies 1X
    • Queer studies 2X
    • Representation 1X
    • Social media 1X
    • Television studies 1X
    • Vampire fiction 1X
    • Video game narratives 1X
    • Video games 3X
    • Virtual heritage 1X
    • World building 1X
    • more>>
  • Item Type
    • Article 9X
    • Book chapter 2X
    • Conference paper 3X
    • Conference proceeding 2X
    • Dissertation 1X
    • Syllabus 1X
    • Thesis 1X
    • more>>
  • Date
    • 2020 2X
    • 2019 5X
    • 2018 5X
    • 2017 4X
    • 2014 1X
    • 2011 1X
    • 2006 1X
    • more>>
  • File Type
    • Image 1X
    • Text 14X
HUMANITIES COMMONS. BASED ON COMMONS IN A BOX.
TERMS OF SERVICE • PRIVACY POLICY • GUIDELINES FOR PARTICIPATION

@

Not recently active