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CORE Search Results Start Search Over

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  • Games of 21 Combinations (presentation text)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Game studies, Analog game studies, History of games and play, Popular print, Game design
    Item Type:
    Conference paper
    Tag(s):
    board games, tabletop games, dice, Historical game studies

  • Games of 21 Combinations (presentation slides)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Game studies, Analog game studies, Popular print
    Item Type:
    Conference paper
    Tag(s):
    game boards, dice, Historical game studies, tabletop games

  • Games of 21 Combinations

    Author(s):
    Jonas Richter (see profile) , Adrian Seville
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Game studies, Analog game studies, Popular print, Game design
    Item Type:
    Article
    Tag(s):
    game boards, dice, Historical game studies, tabletop games

  • Höllfahren: Ein Überblick

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play, Renaissance / Early Modern Studies
    Subject(s):
    Game studies, Analog game studies, History of games and play, Early modern cultural history, German culture
    Item Type:
    Article
    Tag(s):
    game boards, card games

  • Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2021
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Game studies, History and theory of historiography, Enlightenment, Modernity, Video games, Neoliberalism, Postcolonialism
    Item Type:
    Thesis
    Tag(s):
    Sid Meier's Civilization, Historical game studies, Conjecturalism

  • ENGL4160EA: Fall 2022: How Games Tell Stories

    Author(s):
    Emily Friedman (see profile)
    Date:
    2021
    Group(s):
    TC Popular Culture
    Subject(s):
    Popular culture, Narratology, Game studies, Analog game studies
    Item Type:
    Syllabus
    Tag(s):
    tabletop games, streaming

  • German Names for Merels (presentation slides)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Subject(s):
    Game studies, Analog game studies, History of games and play, Semantics
    Item Type:
    Presentation
    Tag(s):
    board games, onomasiology

  • Drawing Queer Intersections Through Video Game Archives

    Author(s):
    Xavier Ho, Cody Mejeur (see profile)
    Date:
    2021
    Group(s):
    Digital Humanists, Game Studies, Gender Studies, Global Digital Humanities Symposium
    Subject(s):
    Game studies, Queer studies, LGBTQ Studies, Digital humanities, Data visualization, Representation
    Item Type:
    Presentation
    Tag(s):
    Queer Games, visualization, LGBTQ Video Game Archive

  • Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer

    Author(s):
    Justin Wigard (see profile)
    Date:
    2021
    Group(s):
    Children's literature and digital humanities, Film Studies, Game Studies
    Subject(s):
    Game studies, Popular culture, Popular culture studies, Film studies
    Item Type:
    Presentation
    Tag(s):
    Star Wars, episode 1, podracing, Video Game

  • ENG 342, Spring 2020, Reflection Zine

    Author(s):
    Justin Wigard (see profile)
    Date:
    2020
    Group(s):
    Comics Scholarship/Comics Studies, Game Studies, MSU Comics Forum
    Subject(s):
    Pedagogy, Game studies, Comics studies, Zines
    Item Type:
    Other
    Tag(s):
    pedagogical tool, zine, reflection, digital art

  • ENG 342, Spring 2020, Syllabus Zine

    Author(s):
    Justin Wigard (see profile)
    Date:
    2020
    Group(s):
    Comics Scholarship/Comics Studies, Game Studies
    Subject(s):
    Pedagogy, Game studies, Comics studies, Zines
    Item Type:
    Syllabus
    Tag(s):
    pedagogical tool, syllabus, zine, digital art

  • Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2019
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Game studies, History, History and theory of historiography, Modernity, Philosophy of history
    Item Type:
    Article
    Tag(s):
    Civilization, ethnocentrism, historical time, Video Game

  • Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2020
    Group(s):
    Digital Humanities, Electronic Literature, TC Popular Culture
    Subject(s):
    Game studies, Labour, Gender
    Item Type:
    Conference proceeding

  • Video games can develop graduate skills in higher education students: A randomised trial

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Video games, Higher education
    Item Type:
    Article
    Tag(s):
    game-based learning, graduate skills

  • Student attitudes to games-based skills development: Learning from video games in higher education

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Higher education, Video games
    Item Type:
    Article

  • Neuroqueer: Contextualizing Narrative through Embodied Experience

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2020
    Group(s):
    2020 MLA Convention, Game Studies, Gender Studies
    Subject(s):
    Digital humanities, Game studies, Narrative, New media, Queer studies
    Item Type:
    Conference paper
    Tag(s):
    Neuroqueer, Video Game

  • Theory and Practice of Interactive Storytelling Syllabus

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Electronic Literature, GS Comics and Graphic Narratives, TC Digital Humanities
    Subject(s):
    Game studies, Game design, Electronic literature, Media studies, Digital culture
    Item Type:
    Syllabus

  • Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Queer and gender studies, Game studies, Narrative, Feminist studies, Digital humanities
    Item Type:
    Dissertation

  • The Game of Seven: Glückshaus and Related Dice Games

    Author(s):
    Jonas Richter (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Analog game studies, Early modern culture, Games, Game studies, History of games and play
    Item Type:
    Article
    Tag(s):
    board games, dice, gambling

  • But Does Pikachu Love You? Reproductive Labor in Casual and Hardcore Games

    Author(s):
    Anastasia Salter (see profile) , Mel Stanfill, Anne Sullivan
    Date:
    2019
    Group(s):
    Digital Humanities, TC Popular Culture
    Subject(s):
    Digital culture, Game studies, Games, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    pokemon, casual games, labor, gamers

  • Lost in the App Store: The Political Economy of the Canadian Game App Economy

    Author(s):
    Daniel Joseph (see profile) , David Nieborg, Chris Young
    Date:
    2019
    Subject(s):
    Communication studies, Games, Game studies, Political economy
    Item Type:
    Article
    Tag(s):
    app studies, media concentration, platform studies

  • The Discourse of Digital Dispossession: Paid Modifications and Community Crisis on Steam

    Author(s):
    Daniel Joseph (see profile)
    Date:
    2018
    Subject(s):
    Communication studies, Cultural studies, Digital labor, Discourse analysis, Game studies, Marxism, Political economy
    Item Type:
    Article
    Tag(s):
    digital distribution, platform studies, Steam

  • The Digital Spatial Fix

    Author(s):
    Daniel Greene, Daniel Joseph (see profile)
    Date:
    2018
    Subject(s):
    Communications, Digital media, Game studies, Geography, Marxism, Political economy, Social media
    Item Type:
    Article
    Tag(s):
    high-frequency trading

  • Bleeding Genre Dry: archetypes, stereotypes, and White Wolf's Vampire games

    Author(s):
    Jon Garrad (see profile)
    Date:
    2018
    Group(s):
    Gothicists
    Subject(s):
    Gothic, Game studies, Analog game studies, Vampire fiction
    Item Type:
    Conference paper
    Tag(s):
    Roleplaying, Vampire: the Masquerade, Vampire: the Requiem, Archetypes, Stereotypes

  • “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock”

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2018
    Group(s):
    Game Studies, Gender Studies
    Subject(s):
    Queer studies, Game studies, Performativity, Identity, Cultural studies
    Item Type:
    Book chapter
    Tag(s):
    Carnivalesque, Masks, Orientation, First-person shooter

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  • Author
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    • Anastasia Salter 3X
    • Anne Sullivan 2X
    • Chris Young 1X
    • Cody Mejeur 6X
    • Daniel Greene 1X
    • Daniel Joseph 3X
    • David Nieborg 1X
    • Emily Friedman 1X
    • Erik Malcolm Champion 1X
    • Jon Garrad 2X
    • Jonas Richter 6X
    • Jonne Arjoranta 2X
    • Justin Wigard 3X
    • Marco Fornaciari 2X
    • Matthew Barr 2X
    • Mel Stanfill 2X
    • Xavier Ho 1X
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  • Group
    • 2020 MLA Convention 1X
    • Children's literature and digital humanities 1X
    • Comics Scholarship/Comics Studies 2X
    • Digital Humanists 1X
    • Digital Humanities 3X
    • Electronic Literature 2X
    • Film Studies 1X
    • GS Comics and Graphic Narratives 1X
    • Game Studies 18X
    • Gender Studies 4X
    • German Literature and Culture 1X
    • Global Digital Humanities Symposium 1X
    • Global Gaming Cultures 1X
    • Gothicists 2X
    • Historiography 2X
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    • History of Games and Play 4X
    • MSU Comics Forum 1X
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  • Subject
    • Adaptation 1X
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