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Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel
Author(s):
Jonas Richter
(see profile)
Date:
2020
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
Subject(s):
Gaming
,
Analog game studies
,
History of games and play
Item Type:
Blog Post
Tag(s):
gambling
,
randomizers
,
onomasiology
The Game of Seven: Glückshaus and Related Dice Games
Author(s):
Jonas Richter
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Analog game studies
,
Early modern culture
,
Games
,
Game studies
,
History of games and play
Item Type:
Article
Tag(s):
board games
,
dice
,
gambling
Fluff Ain't Rules: absence, presence and haunting in RPG design
Author(s):
Jon Garrad
(see profile)
Date:
2019
Group(s):
Game Studies
,
Gothicists
Subject(s):
Analog game studies
,
Game design
Item Type:
Conference paper
Tag(s):
Hauntology
,
RPGs
Bleeding Genre Dry: archetypes, stereotypes, and White Wolf's Vampire games
Author(s):
Jon Garrad
(see profile)
Date:
2018
Group(s):
Gothicists
Subject(s):
Gothic
,
Game studies
,
Analog game studies
,
Vampire fiction
Item Type:
Conference paper
Tag(s):
Roleplaying
,
Vampire: the Masquerade
,
Vampire: the Requiem
,
Archetypes
,
Stereotypes
Creature, Monster, Nameless, Created: Frankenstein transformed in role playing games
Author(s):
Jon Garrad
(see profile)
Date:
2018
Group(s):
Gothicists
Subject(s):
Gothic literature
,
Game studies
,
History of games and play
,
Adaptation
,
Analog game studies
Item Type:
Conference paper
Tag(s):
White Wolf
,
Ravenloft
,
Dungeons and Dragons
,
Frankenstein
Defining Role-Playing Games as Language-Games
Author(s):
Jonne Arjoranta
(see profile)
Date:
2011
Subject(s):
Analog game studies
,
Game studies
Item Type:
Article
Tag(s):
language-games
,
role-playing games
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