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CORE Search Results Start Search Over

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  • Interrogating Augmented Tech Mediation in Mobile Gaming App Pokémon GO!

    Author(s):
    Abi Lemak (see profile) , Kiera Obbard
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Feminism, Computer games--Design, Intersectionality (Sociology)
    Item Type:
    Presentation
    Tag(s):
    Feminisms, Game design, Intersectionality

  • Check Your Privilege: The Digital Privilege Game

    Author(s):
    Barbara Bordalejo (see profile) , Folgert Karsdorp, Daniel O'Donnell (see profile) , Basten Stokhuyzen, Karina Van Dalen-Oskam
    Date:
    2020
    Group(s):
    CSDH-SCHN 2020
    Subject(s):
    Digital humanities, Multiculturalism--Study and teaching, Computer games--Design, Intersectionality (Sociology)
    Item Type:
    Presentation
    Tag(s):
    Diversity studies, Game design, Intersectionality

  • Gameful Employments & Student Studios: Implementing emerging models for videogame production

    Author(s):
    Shavon-Lee White (see profile)
    Date:
    2019
    Subject(s):
    Computer games--Design, Product design, Career development, Software architecture, Academic achievement, Video games
    Item Type:
    White paper
    Tag(s):
    employment, Video Game, whitepaper, Game design, Professional development, Software design, Student success

  • Theory and Practice of Interactive Storytelling Syllabus

    Author(s):
    Anastasia Salter (see profile)
    Date:
    2019
    Group(s):
    Digital Humanities, Electronic Literature, GS Comics and Graphic Narratives, TC Digital Humanities
    Subject(s):
    Games--Study and teaching, Computer games--Design, Mass media--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    Game studies, Game design, Electronic literature, Media studies, Digital culture

  • Fluff Ain't Rules: absence, presence and haunting in RPG design

    Author(s):
    Jon Garrad (see profile)
    Date:
    2019
    Group(s):
    Game Studies, Gothicists
    Subject(s):
    Games--Study and teaching, Computer games--Design
    Item Type:
    Conference paper
    Tag(s):
    Hauntology, RPGs, Analog game studies, Game design

  • Playing Around with Book History: Codex Conquest and Mark

    Author(s):
    Amy Chen (see profile)
    Date:
    2019
    Group(s):
    2019 MLA Convention, TM The Teaching of Literature
    Subject(s):
    Teaching, Sixteenth century, Seventeenth century, Computer games--Design, Books and reading--Study and teaching
    Item Type:
    Presentation
    Tag(s):
    OER, Visual culture, Pedagogy, Early Modern, Game design, Book studies

  • The Use of New Technologies in Education: Some Proposals on Designing an Entrepreneurship Course Using Second Life

    Author(s):
    J. R. de Carvalho, M. Z. Rela, Paula Simoes (see profile)
    Date:
    2008
    Subject(s):
    Education, Experiential learning, Computer games--Design, Web-based instruction, Video games
    Item Type:
    Conference proceeding
    Tag(s):
    Active Learning, eLearning, entrepreneurship, second life, Digital pedagogy, Game design, Online education

  • Endless Nineties: the perennial aesthetic of 'grimdark' games

    Author(s):
    Jon Garrad (see profile)
    Date:
    2017
    Subject(s):
    Computer games--Design, Arts, Gothic, Video games
    Item Type:
    Conference paper
    Tag(s):
    games, tabletop games, Game design, Gothic

  • “Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2014
    Group(s):
    Game Studies, Game Theory, History
    Subject(s):
    Computer games--Design, Indonesians--Social life and customs, Malays (Asian people)--Social life and customs, Nationalism--Study and teaching, Video games
    Item Type:
    Article
    Tag(s):
    indonesia, Nationality, videogames, Video games, Game design, Indonesian/Malay culture, Nationalism studies

  • The Reality Code: Interpreting Aggregate Larp Rules as Code that Runs on Humans

    Author(s):
    Samara Hayley Steele (see profile)
    Date:
    2016
    Group(s):
    #TransformDH, Analog Game Studies, TC Marxism, Literature, and Society, TC Postcolonial Studies, TC Women’s and Gender Studies
    Subject(s):
    Digital humanities, Economics--Sociological aspects, Computer games--Design, Marxian school of sociology
    Item Type:
    Article
    Tag(s):
    digital humanities, Futurism, gender, lacan, race, Economic sociology, Game design, Gender studies, Marxist sociology

Viewing item 1 to 10 (of 10 items)

  • Author
    • Abi Lemak 1X
    • Amy Chen 1X
    • Anastasia Salter 1X
    • Barbara Bordalejo 1X
    • Basten Stokhuyzen 1X
    • Daniel O'Donnell 1X
    • Folgert Karsdorp 1X
    • Iskandar Zulkarnain 1X
    • J. R. de Carvalho 1X
    • Jon Garrad 2X
    • Karina Van Dalen-Oskam 1X
    • Kiera Obbard 1X
    • M. Z. Rela 1X
    • Paula Simoes 1X
    • Samara Hayley Steele 1X
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  • Group
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    • GS Comics and Graphic Narratives 1X
    • Game Studies 2X
    • Game Theory 1X
    • Gothicists 1X
    • History 1X
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    • TC Marxism, Literature, and Society 1X
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  • Subject
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    • Seventeenth century 1X
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    • Indonesians--Social life and customs 1X
    • Academic achievement 1X
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    • Computer games--Design 10X
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