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Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique
Author(s):
Leah Shafer
,
Iskandar Zulkarnain
(see profile)
Date:
2018
Group(s):
Cultural Studies
,
Digital Humanists
,
Feminist Humanities
,
Global DH
,
Global Gaming Cultures
Subject(s):
Feminist pedagogy
,
Feminist studies
,
Media studies
,
Digital media
,
21st-century media studies
,
Social critique
Item Type:
Book chapter
Tag(s):
augmented reality
Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild
Author(s):
Amanda Cote
,
Cody Mejeur
(see profile)
Date:
2017
Group(s):
Game Studies
,
Gender Studies
,
Global Gaming Cultures
Subject(s):
Game studies
,
Representation
,
Gender and queer studies
,
Television studies
,
American culture
Item Type:
Article
Tag(s):
The Guild
,
Stereotypes
,
Cruel Optimism
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