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  • Immediacy, Hypermediacy and the College Campus: Using Augmented Reality for Social Critique

    Author(s):
    Leah Shafer, Iskandar Zulkarnain (see profile)
    Date:
    2018
    Group(s):
    Cultural Studies, Digital Humanists, Feminist Humanities, Global DH, Global Gaming Cultures
    Subject(s):
    Feminist pedagogy, Feminist studies, Media studies, Digital media, 21st-century media studies, Social critique
    Item Type:
    Book chapter
    Tag(s):
    augmented reality

  • Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild

    Author(s):
    Amanda Cote, Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies, Gender Studies, Global Gaming Cultures
    Subject(s):
    Game studies, Representation, Gender and queer studies, Television studies, American culture
    Item Type:
    Article
    Tag(s):
    The Guild, Stereotypes, Cruel Optimism

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