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Video games can develop graduate skills in higher education students: A randomised trial
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Game studies
,
Video games
,
Higher education
Item Type:
Article
Tag(s):
game-based learning
,
graduate skills
Student attitudes to games-based skills development: Learning from video games in higher education
Author(s):
Matthew Barr
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Education
,
Game studies
,
Higher education
,
Video games
Item Type:
Article
A Photographer on Mars
Author(s):
Nancy Roth
(see profile)
Date:
2020
Group(s):
Game Studies
,
Science Studies and the History of Science
Subject(s):
Artificial intelligence
,
Creativity
,
Games
,
Photography
Item Type:
Article
Tag(s):
apparatus
,
Flusser
,
NASA
Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel
Author(s):
Jonas Richter
(see profile)
Date:
2020
Group(s):
Game Studies
,
German Literature and Culture
,
History of Games and Play
Subject(s):
Gaming
,
Analog game studies
,
History of games and play
Item Type:
Blog Post
Tag(s):
gambling
,
randomizers
,
onomasiology
Neuroqueer: Contextualizing Narrative through Embodied Experience
Author(s):
Cody Mejeur
(see profile)
Date:
2020
Group(s):
2020 MLA Convention
,
Game Studies
,
Gender Studies
Subject(s):
Digital humanities
,
Game studies
,
Narrative
,
New media
,
Queer studies
Item Type:
Conference paper
Tag(s):
Neuroqueer
,
Video Game
Timbre, Genre, and Polystylism in Sonic the Hedgehog 3
Author(s):
Megan Lavengood
(see profile)
Date:
2019
Group(s):
American Musicological Society
,
Game Studies
,
Society for Music Theory (SMT)
,
Society for Music Theory – Popular Music Interest Group (SMT PMIG)
Subject(s):
Video games
,
Music theory
,
Popular Music Studies
,
Musicology
,
Ludomusicology
Item Type:
Book chapter
Tag(s):
sega
,
synthesizers
,
sound chips
,
new wave
,
michael jackson
Good literature can come in digital forms – just look to the world of video games
Author(s):
James O'Sullivan
(see profile)
Date:
2019
Group(s):
Electronic Literature
,
Game Studies
Subject(s):
Electronic literature
,
Video games
Item Type:
Magazine section
Tag(s):
Walking simulators
Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games
Author(s):
Cody Mejeur
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Queer and gender studies
,
Game studies
,
Narrative
,
Feminist studies
,
Digital humanities
Item Type:
Dissertation
The Game of Seven: Glückshaus and Related Dice Games
Author(s):
Jonas Richter
(see profile)
Date:
2019
Group(s):
Game Studies
Subject(s):
Analog game studies
,
Early modern culture
,
Games
,
Game studies
,
History of games and play
Item Type:
Article
Tag(s):
board games
,
dice
,
gambling
ELO2019 Programme & Books of Abstracts
Editor(s):
James O'Sullivan
(see profile)
Date:
2019
Group(s):
Digital Humanists
,
Electronic Literature
,
Game Studies
Subject(s):
Digital humanities
,
Electronic literature
Item Type:
Conference proceeding
Fluff Ain't Rules: absence, presence and haunting in RPG design
Author(s):
Jon Garrad
(see profile)
Date:
2019
Group(s):
Game Studies
,
Gothicists
Subject(s):
Analog game studies
,
Game design
Item Type:
Conference paper
Tag(s):
Hauntology
,
RPGs
“‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock”
Author(s):
Cody Mejeur
(see profile)
Date:
2018
Group(s):
Game Studies
,
Gender Studies
Subject(s):
Queer studies
,
Game studies
,
Performativity
,
Identity
,
Cultural studies
Item Type:
Book chapter
Tag(s):
Carnivalesque
,
Masks
,
Orientation
,
First-person shooter
Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic
Author(s):
Cody Mejeur
(see profile)
Date:
2017
Group(s):
Game Studies
Subject(s):
Video game narratives
,
Game studies
,
Narrative
,
World building
,
Cultural politics
Item Type:
Book chapter
Tag(s):
Star Wars
,
Frontier
,
Outsides
Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild
Author(s):
Amanda Cote
,
Cody Mejeur
(see profile)
Date:
2017
Group(s):
Game Studies
,
Gender Studies
,
Global Gaming Cultures
Subject(s):
Game studies
,
Representation
,
Gender and queer studies
,
Television studies
,
American culture
Item Type:
Article
Tag(s):
The Guild
,
Stereotypes
,
Cruel Optimism
“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History
Author(s):
Iskandar Zulkarnain
(see profile)
Date:
2014
Group(s):
Game Studies
,
Game Theory
,
History
Subject(s):
Game design
,
Indonesian/Malay culture
,
Nationalism studies
,
Video games
Item Type:
Article
Tag(s):
indonesia
,
Nationality
,
videogames
,
Video games
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