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CORE Search Results Start Search Over

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  • Video games can develop graduate skills in higher education students: A randomised trial

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Video games, Higher education
    Item Type:
    Article
    Tag(s):
    game-based learning, graduate skills

  • Student attitudes to games-based skills development: Learning from video games in higher education

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Game studies, Higher education, Video games
    Item Type:
    Article

  • A Photographer on Mars

    Author(s):
    Nancy Roth (see profile)
    Date:
    2020
    Group(s):
    Game Studies, Science Studies and the History of Science
    Subject(s):
    Artificial intelligence, Creativity, Games, Photography
    Item Type:
    Article
    Tag(s):
    apparatus, Flusser, NASA

  • Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel

    Author(s):
    Jonas Richter (see profile)
    Date:
    2020
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play
    Subject(s):
    Gaming, Analog game studies, History of games and play
    Item Type:
    Blog Post
    Tag(s):
    gambling, randomizers, onomasiology

  • Neuroqueer: Contextualizing Narrative through Embodied Experience

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2020
    Group(s):
    2020 MLA Convention, Game Studies, Gender Studies
    Subject(s):
    Digital humanities, Game studies, Narrative, New media, Queer studies
    Item Type:
    Conference paper
    Tag(s):
    Neuroqueer, Video Game

  • Timbre, Genre, and Polystylism in Sonic the Hedgehog 3

    Author(s):
    Megan Lavengood (see profile)
    Date:
    2019
    Group(s):
    American Musicological Society, Game Studies, Society for Music Theory (SMT), Society for Music Theory – Popular Music Interest Group (SMT PMIG)
    Subject(s):
    Video games, Music theory, Popular Music Studies, Musicology, Ludomusicology
    Item Type:
    Book chapter
    Tag(s):
    sega, synthesizers, sound chips, new wave, michael jackson

  • Good literature can come in digital forms – just look to the world of video games

    Author(s):
    James O'Sullivan (see profile)
    Date:
    2019
    Group(s):
    Electronic Literature, Game Studies
    Subject(s):
    Electronic literature, Video games
    Item Type:
    Magazine section
    Tag(s):
    Walking simulators

  • Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Queer and gender studies, Game studies, Narrative, Feminist studies, Digital humanities
    Item Type:
    Dissertation

  • The Game of Seven: Glückshaus and Related Dice Games

    Author(s):
    Jonas Richter (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Analog game studies, Early modern culture, Games, Game studies, History of games and play
    Item Type:
    Article
    Tag(s):
    board games, dice, gambling

  • ELO2019 Programme & Books of Abstracts

    Editor(s):
    James O'Sullivan (see profile)
    Date:
    2019
    Group(s):
    Digital Humanists, Electronic Literature, Game Studies
    Subject(s):
    Digital humanities, Electronic literature
    Item Type:
    Conference proceeding

  • Fluff Ain't Rules: absence, presence and haunting in RPG design

    Author(s):
    Jon Garrad (see profile)
    Date:
    2019
    Group(s):
    Game Studies, Gothicists
    Subject(s):
    Analog game studies, Game design
    Item Type:
    Conference paper
    Tag(s):
    Hauntology, RPGs

  • “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock”

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2018
    Group(s):
    Game Studies, Gender Studies
    Subject(s):
    Queer studies, Game studies, Performativity, Identity, Cultural studies
    Item Type:
    Book chapter
    Tag(s):
    Carnivalesque, Masks, Orientation, First-person shooter

  • Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Video game narratives, Game studies, Narrative, World building, Cultural politics
    Item Type:
    Book chapter
    Tag(s):
    Star Wars, Frontier, Outsides

  • Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild

    Author(s):
    Amanda Cote, Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies, Gender Studies, Global Gaming Cultures
    Subject(s):
    Game studies, Representation, Gender and queer studies, Television studies, American culture
    Item Type:
    Article
    Tag(s):
    The Guild, Stereotypes, Cruel Optimism

  • “Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History

    Author(s):
    Iskandar Zulkarnain (see profile)
    Date:
    2014
    Group(s):
    Game Studies, Game Theory, History
    Subject(s):
    Game design, Indonesian/Malay culture, Nationalism studies, Video games
    Item Type:
    Article
    Tag(s):
    indonesia, Nationality, videogames, Video games

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