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CORE Search Results Start Search Over

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  • Höllfahren: Ein Überblick (expanded, print version)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2023
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play
    Subject(s):
    Games, Card games, Leisure, Board games
    Item Type:
    Article
    Tag(s):
    card games

  • The Maker Turn in Classroom Games: An Articulation of Gamemaking in Education

    Author(s):
    S. Harlin/Hayley Steele (see profile)
    Date:
    2023
    Group(s):
    Analog Game Studies, Cultural Studies, Educational Gamemaking, Education and Pedagogy, Game Studies
    Subject(s):
    Games, Education, Educational games--Design and construction, Teaching, Games--Design and construction, Education--Research, Experiential learning, Project method in teaching, Maker movement in education, Maker movement
    Item Type:
    Article
    Tag(s):
    maker pedagogy, game-based learning, educational games, Game Design, educational gamemaking, games, education, maker movement, project-based learning, experiential learning

  • German Names for Merels

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play
    Subject(s):
    German language, Games, Onomasiology, Board games
    Item Type:
    Article

  • Games of 21 Combinations (presentation text)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Conference paper
    Tag(s):
    board games, tabletop games, dice, Historical game studies, Game studies, Analog game studies, History of games and play, Popular print, Game design

  • Games of 21 Combinations (presentation slides)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching
    Item Type:
    Conference paper
    Tag(s):
    game boards, dice, Historical game studies, tabletop games, Game studies, Analog game studies, Popular print

  • Games of 21 Combinations

    Author(s):
    Jonas Richter (see profile) , Adrian Seville
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Picture sheets (Broadsides)
    Item Type:
    Article
    Tag(s):
    game boards, dice, Historical game studies, tabletop games, Game studies, Analog game studies, Popular print, Game design

  • Typologizing the Dream / Le rêve du point de vue typologique. Ed. by Bernard Dieterle and Manfred Engel. Würzburg: Königshausen & Neumann 2022 (Cultural Dream Studies; 5) — Contents and Preface

    Editor(s):
    Bernard Dieterle, Manfred Engel (see profile)
    Date:
    2022
    Group(s):
    Cultural Studies, Film Studies, Game Studies, German Literature and Culture, Poetics and Poetry
    Subject(s):
    Dreams, Culture--Study and teaching, Cross-cultural studies
    Item Type:
    Book chapter
    Tag(s):
    nightmare, erotic dream, children's dreams, funny dreams, Cultural studies, Comparative cultural studies, Comparative studies, Literary criticism

  • Höllfahren: Ein Überblick (expanded)

    Author(s):
    Jonas Richter (see profile)
    Date:
    2022
    Group(s):
    Game Studies, History of Games and Play
    Subject(s):
    Games--Study and teaching, Culture, History, Sixteenth century, Seventeenth century, Games, Play
    Item Type:
    Article
    Tag(s):
    card games, board games, ludonyms, game boards, Analog game studies, Early modern cultural history, History of games and play

  • Höllfahren: Ein Überblick

    Author(s):
    Jonas Richter (see profile)
    Date:
    2021
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play, Renaissance / Early Modern Studies
    Subject(s):
    Games--Study and teaching, Games, Play, History, Culture, Sixteenth century, Seventeenth century, Germans--Social life and customs
    Item Type:
    Article
    Tag(s):
    game boards, card games, Game studies, Analog game studies, History of games and play, Early modern cultural history, German culture

  • Sobrevivendo a teste do tempo: interpretações da História em Sid Meier's Civilization / To stand the test of time: interpretations of History in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2021
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Games--Study and teaching, Historiography, History, Enlightenment, Civilization, Modern, Video games, Neoliberalism, Postcolonialism
    Item Type:
    Thesis
    Tag(s):
    Sid Meier's Civilization, Historical game studies, Conjecturalism, Game studies, History and theory of historiography, Modernity

  • Canon Anxiety?

    Author(s):
    Karen Cook (see profile)
    Date:
    2020
    Group(s):
    Education and Pedagogy, Game Studies
    Subject(s):
    Historiography, Video game music, Research, Musicology, Video games
    Item Type:
    Article
    Tag(s):
    Ludomusicology

  • Drawing Queer Intersections Through Video Game Archives

    Author(s):
    Xavier Ho, Cody Mejeur (see profile)
    Date:
    2021
    Group(s):
    Digital Humanists, Game Studies, Gender Studies, Global Digital Humanities Symposium
    Subject(s):
    Games--Study and teaching, Gay and lesbian studies, Queer theory, Digital humanities, Information visualization
    Item Type:
    Presentation
    Tag(s):
    Queer Games, visualization, LGBTQ Video Game Archive, Game studies, Queer studies, LGBTQ Studies, Data visualization, Representation

  • Now THIS is Podracing! Ludic and Narrative Friction in Star Wars Episode 1: Racer

    Author(s):
    Justin Wigard (see profile)
    Date:
    2021
    Group(s):
    Children's literature and digital humanities, Film Studies, Game Studies
    Subject(s):
    Games--Study and teaching, Popular culture, Popular culture--Study and teaching
    Item Type:
    Presentation
    Tag(s):
    Star Wars, episode 1, podracing, Video Game, Game studies, Popular culture studies, Film studies

  • Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

    Author(s):
    Matthew Barr (see profile) , Alicia Copeland-Stewart
    Date:
    2021
    Group(s):
    Game Studies
    Subject(s):
    Mental health, Video games
    Item Type:
    Article
    Tag(s):
    covid-19, Coronavírus

  • The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?

    Author(s):
    Matthew Barr (see profile)
    Date:
    2020
    Group(s):
    Game Studies
    Subject(s):
    Video games
    Item Type:
    Article
    Tag(s):
    Star Wars, Film studies, Adaptation

  • ENG 342, Spring 2020, Reflection Zine

    Author(s):
    Justin Wigard (see profile)
    Date:
    2020
    Group(s):
    Comics Scholarship/Comics Studies, Game Studies, MSU Comics Forum
    Subject(s):
    Teaching, Games--Study and teaching, Comic books, strips, etc.--Study and teaching, Zines
    Item Type:
    Other
    Tag(s):
    pedagogical tool, zine, reflection, digital art, Pedagogy, Game studies, Comics studies

  • ENG 342, Spring 2020, Syllabus Zine

    Author(s):
    Justin Wigard (see profile)
    Date:
    2020
    Group(s):
    Comics Scholarship/Comics Studies, Game Studies
    Subject(s):
    Teaching, Games--Study and teaching, Comic books, strips, etc.--Study and teaching, Zines
    Item Type:
    Syllabus
    Tag(s):
    pedagogical tool, syllabus, zine, digital art, Pedagogy, Game studies, Comics studies

  • Progredir ou perecer: modernidade, aceleração da história e etnocentrismo em Sid Meier's Civilization / Progress or perish: modernity, historical acceleration and ethnocentrism in Sid Meier's Civilization

    Author(s):
    Marco Fornaciari (see profile)
    Date:
    2019
    Group(s):
    Game Studies, Historiography, History
    Subject(s):
    Games--Study and teaching, History, Historiography, Civilization, Modern, History--Philosophy
    Item Type:
    Article
    Tag(s):
    Civilization, ethnocentrism, historical time, Video Game, Game studies, History and theory of historiography, Modernity, Philosophy of history

  • Video games can develop graduate skills in higher education students: A randomised trial

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Games--Study and teaching, Video games, Education, Higher
    Item Type:
    Article
    Tag(s):
    game-based learning, graduate skills, Game studies, Higher education

  • Student attitudes to games-based skills development: Learning from video games in higher education

    Author(s):
    Matthew Barr (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Education, Games--Study and teaching, Education, Higher, Video games
    Item Type:
    Article
    Tag(s):
    Game studies, Higher education

  • A Photographer on Mars

    Author(s):
    Nancy Roth (see profile)
    Date:
    2020
    Group(s):
    Game Studies, Science Studies and the History of Science
    Subject(s):
    Artificial intelligence, Creative ability, Games, Photography
    Item Type:
    Article
    Tag(s):
    apparatus, Flusser, NASA, Creativity

  • Drahndl, Glückszirkel, Tourniquet, Zeiger-Roulette: Glücksspiele mit Drehnadel

    Author(s):
    Jonas Richter (see profile)
    Date:
    2020
    Group(s):
    Game Studies, German Literature and Culture, History of Games and Play
    Subject(s):
    Games--Study and teaching, Games, Play, History, Onomasiology
    Item Type:
    Blog Post
    Tag(s):
    gambling, randomizers, onomasiology, Gaming, Analog game studies, History of games and play

  • Neuroqueer: Contextualizing Narrative through Embodied Experience

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2020
    Group(s):
    2020 MLA Convention, Game Studies, Gender Studies
    Subject(s):
    Digital humanities, Games--Study and teaching, Narration (Rhetoric), Digital media
    Item Type:
    Conference paper
    Tag(s):
    Neuroqueer, Video Game, Game studies, Narrative, New media, Queer studies

  • Timbre, Genre, and Polystylism in Sonic the Hedgehog 3

    Author(s):
    Megan Lavengood (see profile)
    Date:
    2019
    Group(s):
    American Musicological Society, Game Studies, Society for Music Theory (SMT), Society for Music Theory – Popular Music Interest Group (SMT PMIG)
    Subject(s):
    Video games, Music theory, Popular music, Musicology, Video game music, Research
    Item Type:
    Book chapter
    Tag(s):
    sega, synthesizers, sound chips, new wave, michael jackson, Popular Music Studies, Ludomusicology

  • Good literature can come in digital forms – just look to the world of video games

    Author(s):
    James O'Sullivan
    Date:
    2019
    Group(s):
    Electronic Literature, Game Studies
    Subject(s):
    Video games
    Item Type:
    Magazine section
    Tag(s):
    Walking simulators

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  • Author
    • Adrian Seville 1X
    • Alicia Copeland-Stewart 1X
    • Amanda Cote 1X
    • Bernard Dieterle 1X
    • Cody Mejeur 6X
    • Iskandar Zulkarnain 1X
    • James O'Sullivan 2X
    • Jon Garrad 1X
    • Jonas Richter 9X
    • Justin Wigard 3X
    • Karen Cook 1X
    • Manfred Engel 1X
    • Marco Fornaciari 2X
    • Matthew Barr 4X
    • Megan Lavengood 1X
    • Nancy Roth 1X
    • S. Harlin/Hayley Steele 1X
    • Xavier Ho 1X
    • more>>
  • Group
    • 2020 MLA Convention 1X
    • American Musicological Society 1X
    • Analog Game Studies 1X
    • Children's literature and digital humanities 1X
    • Comics Scholarship/Comics Studies 2X
    • Cultural Studies 2X
    • Digital Humanists 2X
    • Education and Pedagogy 2X
    • Educational Gamemaking 1X
    • Electronic Literature 2X
    • Film Studies 2X
    • Game Studies 33X
    • Game Theory 1X
    • Gender Studies 4X
    • German Literature and Culture 5X
    • Global Digital Humanities Symposium 1X
    • Global Gaming Cultures 1X
    • Gothicists 1X
    • Historiography 2X
    • History 3X
    • History of Games and Play 8X
    • MSU Comics Forum 1X
    • Poetics and Poetry 1X
    • Renaissance / Early Modern Studies 1X
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    • more>>
  • Subject
    • Malays (Asian people)--Social life and customs 1X
    • Mental health 1X
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    • Musicology 2X
    • Narration (Rhetoric) 3X
    • Nationalism--Study and teaching 1X
    • Onomasiology 2X
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    • Play 1X
    • Play 5X
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    • Seventeenth century 3X
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    • Teaching 1X
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    • Television--Study and teaching 1X
    • Video games 9X
    • Women's studies 1X
    • Dreams 1X
    • History 1X
    • Neoliberalism 1X
    • Queer theory 1X
    • Video game music 2X
    • Picture sheets (Broadsides) 2X
    • Zines 2X
    • Maker movement 1X
    • Maker movement in education 1X
    • Indonesians--Social life and customs 1X
    • Americans--Social life and customs 1X
    • Artificial intelligence 1X
    • Board games 2X
    • Card games 1X
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    • Comic books, strips, etc.--Study and teaching 2X
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    • Culture 3X
    • Culture--Study and teaching 2X
    • Digital media 1X
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    • Education 2X
    • Education--Research 1X
    • Education, Higher 2X
    • Educational games--Design and construction 1X
    • Enlightenment 1X
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    • Games 4X
    • Games 6X
    • Games--Design and construction 1X
    • Games--Study and teaching 21X
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    • Germans--Social life and customs 1X
    • Historiography 3X
    • History 7X
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