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  • Drawing Queer Intersections Through Video Game Archives

    Author(s):
    Xavier Ho, Cody Mejeur (see profile)
    Date:
    2021
    Group(s):
    Digital Humanists, Game Studies, Gender Studies, Global Digital Humanities Symposium
    Subject(s):
    Games--Study and teaching, Gay and lesbian studies, Queer theory, Digital humanities, Information visualization
    Item Type:
    Presentation
    Tag(s):
    Queer Games, visualization, LGBTQ Video Game Archive, Game studies, Queer studies, LGBTQ Studies, Data visualization, Representation

  • Neuroqueer: Contextualizing Narrative through Embodied Experience

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2020
    Group(s):
    2020 MLA Convention, Game Studies, Gender Studies
    Subject(s):
    Digital humanities, Games--Study and teaching, Narration (Rhetoric), Digital media
    Item Type:
    Conference paper
    Tag(s):
    Neuroqueer, Video Game, Game studies, Narrative, New media, Queer studies

  • Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2019
    Group(s):
    Game Studies
    Subject(s):
    Games--Study and teaching, Narration (Rhetoric), Women's studies, Digital humanities
    Item Type:
    Dissertation
    Tag(s):
    Queer and gender studies, Game studies, Narrative, Feminist studies

  • “‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock”

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2018
    Group(s):
    Game Studies, Gender Studies
    Subject(s):
    Games--Study and teaching, Performative (Philosophy), Identity (Psychology), Culture--Study and teaching
    Item Type:
    Book chapter
    Tag(s):
    Carnivalesque, Masks, Orientation, First-person shooter, Queer studies, Game studies, Performativity, Identity, Cultural studies

  • Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and The Old Republic

    Author(s):
    Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies
    Subject(s):
    Games--Study and teaching, Narration (Rhetoric), Politics and culture
    Item Type:
    Book chapter
    Tag(s):
    Star Wars, Frontier, Outsides, Video game narratives, Game studies, Narrative, World building, Cultural politics

  • Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild

    Author(s):
    Amanda Cote, Cody Mejeur (see profile)
    Date:
    2017
    Group(s):
    Game Studies, Gender Studies, Global Gaming Cultures
    Subject(s):
    Games--Study and teaching, Television--Study and teaching, Americans--Social life and customs
    Item Type:
    Article
    Tag(s):
    The Guild, Stereotypes, Cruel Optimism, Game studies, Representation, Gender and queer studies, Television studies, American culture

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