MemberPaul Reilly

Currently, Visiting Senior Research Fellow in the Archaeological Computing Research Group at the University of Southampton, where I focus on two main areas of research: ontological transformations of archaeology in the digital, especially due to the developing alignments between virtual and physical words; exploring the significance of craft skills in field archaeology, which involves extensive cross-disciplinary collaboration with fine artists.I am a pioneer of data visualisation and virtual heritage. My involvement in archaeological computing began in 1982 while working on my PhD in which I developed and applied proto-GIS technology to the analysis of the archaeological landscape of the Isle of Man. My fascination with the potential and pitfalls of digital technologies to model, explore, present, translate, transform and re-present archaeological data and interpretation has expanded ever since. Now my peer-reviewed research output investigates the implications of additive manufacturing and their affordances for contemporary archaeology (see ORCID account: am a past chairman and now life member of CAA (Computer Applications in Archaeology), Chairman of the CAA International Scientific Committee, a member of Virtual Heritage Network Ireland, CAA-Greece and the editorial board of Virtual Archaeology ( addition to my academic credentials I bring more than 23 years of wide international business experience in the IT and communications sector (with IBM) where I was worldwide leader for Knowledge brokering, professional and community development and complex solution deployment for the Telecommunications Industry business unit. I have also held leadership roles for strategy development, marketing, sales and research and development (where I was the industry leadership team interface to IBM Research Division). Previous to IBM I was a research fellow and free-lance field archaeologist working in UK, Germany, Austria, and Spain and pioneer of data visualisation techniques in archaeology.

MemberA.Bowdoin Van Riper

In my “day job” I work for the Martha’s Vineyard Museum as a researcher, reference librarian, journal editor, and public historian . . . helping to introduce visitors (both on-site and virtual) to the history and culture of a hundred-square-mile island off the southern coast of New England. In the wider academic world, I’m a historian who’s interested in the intersections of science and technology with society and culture, who originally worked on the history of geology and archaeology and is probably best known these days for writing about images of science and technology in popular culture, particularly film and television. Note: I omit the space between my first initial and middle name in my HC profile to keep the site from parsing the name incorrectly; if searching for me outside HC, use “A. Bowdoin Van Riper”  🙂

MemberErik Malcolm Champion

…ck and Virtual Environments. International Journal of Architectural Computing (IJAC), Multi Science Publishing, ISSN 1478-0771 (Print), Volume 9, Number 4 / December 2011, DOI 10.1260/1478-0771.9.4.377, Pages 377-396. Online date: Friday, February 03, 2012.
J11      Champion, E., Bishop, I., & Dave, B. (2011). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality, 1-19. DOI: 10.1007/s10055-011-0191-0
J12      Champion, E. (2009). “Roles and Worlds in the Hybrid Game of Oblivion,” International Journal of Role-Playing, 1(1), 37-52.
J13      Champion, E. (2008). “Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects,” International Journal of Heri…

UNESCO Chair of Cultural Heritage and Visualisation, and Professor at Media, Creative Arts and Social Inquiry, in the Humanities Faculty of Curtin University, Perth, Western Australia. The purpose of the Chair is to promote an integrated system of research, training, information and documentation on virtual heritage sites and facilitate collaboration between high-level, internationally-recognized researchers and teaching staff of Curtin University and other institutions throughout the world.   My recent books are Critical Gaming: Interactive History and Virtual Heritage for Routledge’s Digital Research in the Arts and Humanities Series, Playing with the Past (Springer, 2011), editor of Game Mods: Design, Theory and Criticism (ETC Press, 2012) and co-editor of  Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017).

MemberPatricia Murrieta-Flores

I’m the Director of the Digital Humanities Research Centre based at the Faculty of Humanities at the University of Chester. I’m also ERC Senior Researcher at the ‘Past in its Place Project’ (2014-2016) and Lecturer in Digital Humanities (from 2017). I’m part of the team of the HERA ‘Deepdead Project’ (2016-2019), a collaborator in the ‘Spatial Humanities Project’ at Lancaster University, and the European Cost Action ‘Reassembling the Republic of Letters’. My interest lies in the application of technologies for Humanities and her primary area of research is the Spatial Humanities and the investigation of different aspects of space, place and time using a range of technologies including GIS and Corpus Linguistic approaches. See some of my publications here: Patricia Murrieta-Flores in Academia.

MemberSean Burrus

Currently the Bothmer Fellow in Greek and Roman Art at the Metropolitan Museum, my research explores the role that material and visual culture played in the Jewish experience of the late ancient Roman world. I received my B.A. in Ancient Mediterranean Religions from the University of North Carolina Chapel Hill (2008), and went on to study at the Hebrew University of Jerusalem before receiving an M.A. (2012) and Ph.D. (2017) in the History of Judaism from Duke University. I am an experienced instructor in Hebrew Bible and Jewish history from the Israelite period to Late Antiquity with an emphasis on the Greco-Roman World. I also have expertise in material and visual culture, archaeology and anthropology. I have archaeological field experience from important Roman period sites in Israel, and am a member of the publication team for the Duke excavations at Sepphoris. My dissertation research involved several enjoyable summers on site documenting and photographing in Rome and Beth She’arim. Having concluding my current research on Jewish sarcophagus patrons, I have begun work on a monograph more broadly exploring additional media of Jewish visual culture in Late Antiquity as evidence of cultural interaction and change. I am also developing a digital project that seeks to virtually reconstruct and reopen the destroyed Jewish catacombs of Monteverde.

MemberRainer Schreg

…r the history of medieval cultural landscapes. There are several Roman villae rusticae and some early medieval settlement sites. Written sources indicate more than one dozen of deserted late medieval settlements in the region, but just some of them have been located so far. Large scale geophysical prospection by the Ludwig Boltzmann Institute for Archaeological prospection and virtual archaeology promise new insights.
Only at Stubersheim and Bräunisheim is a local nobility known from the written sources. In the village centres small castles were located. In Bräunisheim we know of them by written sources, in Stubersheim there is some archaeological record.
In the Late Middle Ages the village community comprised farmers and cottagers who had a stak…