MemberNyssa L Harkness

I’m a PhD candidate in the department of Media, Music, Communication and Cultural Studies researching the productivity of non-normative bodies in videogames by integrating disability studies into videogame research, via textual analysis and sensory ethnography of Let’s Plays.   I completed my Master of Research in 2014. My thesis, entitled ‘Romancing the Corpse’, was an examination of the representations of zombies in young adult paranormal romance through the theories of biopolitics (particularly Giorgio Agamben’s Homo Sacer and State of Exception), genre studies (how the works were situated within the romance genre) and audience response.

MemberJosé Nicolás Jaramillo Liévano

I’m a historian and podcaster from Bogotá, Colombia. I was at the DH2018 at Mexico City and won one of ADHO bursaries for the poster Digital Lorenzetti. Since then, with my colleague Elvis Rojas we made a podcast called Random Access History where we talk about History and its relation to Technology, Videogames, Pop Culture and Digital Culture. We’re interested in participating in this online version of DH2020 with the purpose of reviwing some conferences for our podcast. Also, I’m with the Colombia Network of Digital Humanities (Red Colombiana de Humanidades Digitales) where I’m the bursar.

MemberStylianos (Stelios) Giamarelos

Dr Stylianos (Stelios) Giamarelos is an architect, historian and theorist of postmodern culture. Before undertaking a PhD in Architectural History & Theory at the Bartlett School of Architecture UCL, he studied Architecture, Philosophy, and History of Science and Technology in Athens. He is currently a Teaching Fellow and module coordinator in Architectural History, Theory & Interdisciplinary Studies at the Bartlett School of Architecture UCL. A founding editor of the Bartlett’s LOBBY magazine (2013-2016), he is also a General Editor for the EAHN’s Architectural Histories since 2017. In 2008, he co-curated ATHENS by SOUND, the National Participation of Greece in the 11th Biennale of Architecture in Venice. Among others, he has published in the Journal of Architecture, Journal of Architectural Education, Architectural Design, Footprint, OASE, FRAME, San Rocco, and Metalocus. In 2018, he was a Judge for the international Undergraduate Awards and a finalist runner-up for the biannual EAHN Publication Award. Research Areas include: postmodern and digital architectural cultures; transcultural authorships of regional architectures; oral histories in architecture; philosophy, science, technology and narrative (from comics and literature to videogames) in architectural histories, theories and practices.

MemberLiz Owens Boltz

… in the 21st Century: Empathy through Gaming – Perspective Taking in a Complex World. TechTrends, 59(6).

Book Chapters

Boltz, L. O. (In press). “Nervousness and maybe even some regret”: Videogames and the cognitive-affective model of historical empathy. In B. Dubbels (Ed), Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations. IGI Global.

Liz is a Ph.D. candidate in Educational Psychology & Educational Technology and Program Coordinator for the Master of Arts in Educational Technology at MSU.

MemberPadmini Ray Murray

Padmini Ray Murray (PhD, University of Edinburgh) is the founder of Design Beku.: a collective that emerged from a desire to explore how technology and design can be decolonial, local, and ethical. Padmini established the first degree level digital humanities programme in India at the Srishti Institute of Art, Design and Technology where she was course director from 2016-2018. She was the recipient of the Arts and Humanities Research Council Unbox Fellowship (2012-13) and the co-investigator with Claire Squires on The Book Unbound, also funded by the Arts and Humanities Research Council. She is currently co-investigator on Gendering the Smart City with Professor Ayona Dutta, and the digital lead on Two Centuries of Indian Print, a project in collaboration with the British Library and Jadavpur University. She served as a trustee for Wikimedia UK from 2013-2014, and led a research project on platform governance and design for the Ekstep Foundation in 2018. As a creative practitioner, Padmini creates new media work which reflects her research and interests, such as Darshan Diversion (with KV Ketan and Joel Johnson), a feminist videogame about the Sabarimala temple controversy (2016); Halt The Hate (with Pratyush Raman) an interactive database of crimes against minorities for Amnesty India (2017) and is currently working on Visualising Cybersecurity – a Hewlett funded project that aims to alter how cybersecurity is depicted and discussed in the media (with the Centre for Internet and Society and Paulanthony George), and A is for AI: A Dictionary of AI (with Pratyush Raman, 2020). Padmini’s most recent published work focuses on how corporate online space, commit and perpetuate epistemological violence against the marginalised, through collusions of infrastructure and the interface.

MemberBradley J. Fest

…e and “The Long Thing”: New Essays on the Novels, ed. Marshall Boswell (New York: Bloomsbury, 2014), 85–105.


“The Function of Videogame Criticism,” review of How to Talk about Videogames, by Ian Bogost, b2o Review, August 3, 2016,

“Poetics of Control,” review of The Interface Effect, by Alexander …

Bradley J. Fest is assistant professor of English at Hartwick College. He is the author of two volumes of poetry, The Rocking Chair (Blue Sketch, 2015) and The Shape of Things (Salò, 2017), and his poems have appeared in over thirty journals and anthologies, including recent work in Always Crashing, Dispatches from the Poetry Wars, Pamenar, The Second Chance Anthology (Variant Literature, 2020), Verse, and elsewhere. He has also written a number of essays on contemporary literature and culture, which have been published or are forthcoming in boundary 2, CounterText, Critique, Genre,Scale in Literature and Culture (Palgrave Macmillan, 2017),  and elsewhere. More information is available at

MemberS. Jonathon O'Donnell

…ons: Fundamentalist Navigations in Religion and Secularity.’ Zygon: Journal of Religion and Science 51(3) (2016): 640–660.
‘A Digital Devil’s Saga: Representations of the Demon in Recent Videogames.’ Online–Heidelberg Journal of Religions on the Internet7: Religion in Digital Games Reloaded (Special Issue) (2015): 139–159.

Book Sections

‘Patriot Act.’ In Conspira…

I am an IRC Postdoctoral Research Fellow at the Clinton Institute for American Studies, University College Dublin. My research draws on religious studies, political philosophy, and critical theory to interrogate the relationship between contemporary demonology and systems of social prejudice, including queer- and transphobia, antiblackness, Islamophobia, antisemitism, and settler colonialism. My first monograph, entitled Passing Orders: Demonology and Sovereignty in American Spiritual Warfare, will be published by Fordham University Press on November 3, 2020. The book brings political theology into dialogue with queer, critical race, and decolonial theory to interrogate discourses of “spiritual warfare” in America today. Exploring the interwoven demonologies of Jezebel, the Islamic Antichrist, and Leviathan, it demonstrates the way that systems of sovereign power sustain themselves through the conjuration and domination of demonised others, and how these demonised others unsettle and deconstruct those systems from within. I am currently working on two monograph projects, in addition to adjacent journal articles and essays. The first is an examination of the relationship between contemporary demonology, ethnonationalism, and the climate crisis, exploring how ideas of demons today work to justify interwoven notions of political, social, and environmental ecology. The second is an interrogation of the demon’s relationship to the secular, looking at the post-Romantic transition of the demon from theology to literature and the way this transition exemplifies the relationship between religion and secularity.