…– Co-Presenter/Panelist at the Roundtable Session “Can AAA Games be Used to Improve Education?”, SXSW EDU Conference, Austin, TX, March 4-7, 2019 on using the Assassin’s Creed series in video game-based learning with Ubisoft Quebec ‘s Maxime Durand and Brian Stottlemyer.
– Co-Organizer and Panelist at the Roundtable Session “(Video)games, Gamification, and Game-Based Second Language Acquisition: Present and Future Approaches in the Classroom” at the AAIS Conference at Wake Forest University, Winston Salem, NC, 14-16 March 2019. Roundtable organizers: Simone Bregni, Saint Louis University, Brandon Essary, Elon University, Camilla Zamboni, Wesleyan University….
I am an associate professor of Italian language, literature and culture with twenty-four years of teaching & leadership experience at the university level. My areas of specialization are Medieval & Renaissance Italian literature and foreign (F/L2) language acquisition. Currently, my focus is on the applications of technology and digital media to language acquisition, in particular video game-based learning (VGBL). In fall 2016, as a recipient of the Saint Louis University (SLU) Reinert Center for Innovative Teaching, I developed Intensive Italian for Gamers. The course was successfully taught in the SLU state-of-the-art Learning Studio in spring 2017. I have presented my research and results in workshops and presentations, at conferences and in publications (in print and forthcoming). I have an extensive and eclectic background in Classics (Greek and Latin, Philology, Literature), Ancient and Medieval History, Theology, Philosophy; but also in Cinema Studies, International Studies, Communications and Journalism. I definitely enjoyed the variety of my studies. I am a firm believer in multidisciplinary approaches to both learning and teaching.