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MemberSimone Bregni, Ph.D.

…– Co-Presenter/Panelist at the Roundtable Session “Can AAA Games be Used to Improve Education?”, SXSW EDU Conference, Austin, TX, March 4-7, 2019 on using the Assassin’s Creed series in video game-based learning with Ubisoft Quebec ‘s Maxime Durand and Brian Stottlemyer.

– Co-Organizer and Panelist at the Roundtable Session “(Video)games, Gamification, and Game-Based Second Language Acquisition: Present and Future Approaches in the Classroom” at the AAIS Conference at Wake Forest University, Winston Salem, NC, 14-16 March 2019. Roundtable organizers: Simone Bregni, Saint Louis University, Brandon Essary, Elon University, Camilla Zamboni, Wesleyan University….

I am an associate professor of Italian language, literature and culture with twenty-four years of teaching & leadership experience at the university level. My areas of specialization are Medieval & Renaissance Italian literature and foreign (F/L2) language acquisition. Currently, my focus is on the applications of technology and digital media to language acquisition, in particular video game-based learning (VGBL). In fall 2016, as a recipient of the Saint Louis University (SLU) Reinert Center for Innovative Teaching, I developed Intensive Italian for Gamers. The course was successfully taught in the SLU state-of-the-art Learning Studio in spring 2017. I have presented my research and results in workshops and presentations, at conferences and in publications (in print and forthcoming). I have an extensive and eclectic background in Classics (Greek and Latin, Philology, Literature), Ancient and Medieval History, Theology, Philosophy; but also in Cinema Studies, International Studies, Communications and Journalism. I definitely enjoyed the variety of my studies. I am a firm believer in multidisciplinary approaches to both learning and teaching.

MemberBrittni Ballard

(she/her) I’m a a critical, feminist teaching librarian who actively pursues open pedagogy as a student advocate. Game-based learning, specifically gamification and serious games, grounded in constructivism and self-determination theory guide my practice. I received her Master of Library and Information Science from University of Maryland (UMD), College Park and her Bachelor of Arts in Secondary English Education from Purdue University. My professional interests are intertwined with my oldest sibling identity, board and video games passion, and rural Midwesterner experiences. Specifically, I strive to promote curiosity by play, celebrate failures through design thinking, center students in participatory design, and foster inclusivity with cultural humility. Learn on, game long, and prosper!

MemberAlberto Baglietto

Confident trainer, with extensive expertise in corporate environments gained within the maritime industry and other educational contexts. Effective communicator and active blogger, particularly aware of cultural differences and capable of finding tailored approaches to suit different audiences. Credible and confident public speaker, oriented to problem solving and accomplished time manager. Innovative organizer, articulate communicator, confident with technology and always eager to discover more about Learning and Development matters. Certified linguistic expert at the local Chamber of Commerce.

MemberErik Malcolm Champion

UNESCO Chair of Cultural Heritage and Visualisation, and Professor at Media, Creative Arts and Social Inquiry, in the Humanities Faculty of Curtin University, Perth, Western Australia. The purpose of the Chair is to promote an integrated system of research, training, information and documentation on virtual heritage sites and facilitate collaboration between high-level, internationally-recognized researchers and teaching staff of Curtin University and other institutions throughout the world.   My recent books are Critical Gaming: Interactive History and Virtual Heritage for Routledge’s Digital Research in the Arts and Humanities Series, Playing with the Past (Springer, 2011), editor of Game Mods: Design, Theory and Criticism (ETC Press, 2012) and co-editor of  Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017).

MemberPadmini Ray Murray

Padmini Ray Murray (PhD, University of Edinburgh) is the founder of Design Beku.: a collective that emerged from a desire to explore how technology and design can be decolonial, local, and ethical. Padmini established the first degree level digital humanities programme in India at the Srishti Institute of Art, Design and Technology where she was course director from 2016-2018. She was the recipient of the Arts and Humanities Research Council Unbox Fellowship (2012-13) and the co-investigator with Claire Squires on The Book Unbound, also funded by the Arts and Humanities Research Council. She is currently co-investigator on Gendering the Smart City with Professor Ayona Dutta, and the digital lead on Two Centuries of Indian Print, a project in collaboration with the British Library and Jadavpur University. She served as a trustee for Wikimedia UK from 2013-2014, and led a research project on platform governance and design for the Ekstep Foundation in 2018. As a creative practitioner, Padmini creates new media work which reflects her research and interests, such as Darshan Diversion (with KV Ketan and Joel Johnson), a feminist videogame about the Sabarimala temple controversy (2016); Halt The Hate (with Pratyush Raman) an interactive database of crimes against minorities for Amnesty India (2017) and is currently working on Visualising Cybersecurity – a Hewlett funded project that aims to alter how cybersecurity is depicted and discussed in the media (with the Centre for Internet and Society and Paulanthony George), and A is for AI: A Dictionary of AI (with Pratyush Raman, 2020). Padmini’s most recent published work focuses on how corporate online space, commit and perpetuate epistemological violence against the marginalised, through collusions of infrastructure and the interface.

MemberIan Kerr

 Greetings, my name is Ian Kerr and I am a history major with third year standing, and I am currently in the process of earning my BA Honors degree. I’ve always been extremely interested in Ancient history and ancient societies such as Ancient Greece, Rome and Ancient Egypt to name a few. However, one of my main passions ever since I was a little kid was my fascination with the middle Ages, particularly the culture and the imagery associated with the era Knights, Kings, Queens, Bishops and so forth, and as such I’ve always wanted to learn more about the era in general. I chose this course because it seems like one of the best opportunities I will ever get to learn about this culture and actually interact with pieces of mediaeval history first hand, as well as being able to analyze and discuss them, so I am very excited to be taking this course. Some random things about me are that I have a Siamese cat named Benkei (named after the Japanese warrior monk folk hero, who according to legend held a bridge against 20-40 enemy soldiers in one of the most memorable epic last stands in history. Another random thing is that I really enjoy video games, particularly any strategy or fantasy games, such as World of Warcraft and StarCraft 2 or the total war strategy game series. Overall, I am really looking forward to taking this course throughout the year, meeting all of you, and of course learning some really neat stuff about the middle ages.