MemberGreta Franzini

…(Proceedings) AIUCD 2013.

Book chapters

Franzini, G., Mahony, S., and Terras, M. (2016), ‘A Catalogue of Digital Editions’, In: Pierazzo, E. and Driscoll, M. J. (eds) Digital Scholarly Editing: Theories and Practices. Cambridge: Open Book Publishers. DOI:
Büchler, M., Burns, P.R., Müller, M., Franzini, E., Franzini, G. (2014) ‘Towards a Historical Text Re-use Detection’, In: Biemann, C. and Mehler, A. (eds) Text Mining, Theory and Applications of Natural Language Processing. Springer International Publishing Switzerland. DOI:

Edited volumes and issues

Franzini, G. (2017) ‘Göttingen Dialog in Digital Humanities 2015’, Digital Humanities Quarterly, 11(2).

Invited reviews

Franzini, G. (forthcoming 2018) A New Republic of Letters by Jerome McGann (Harvard University Press, 2014), reviewed in Variants, 14.
Franzini, G. (2017) Spectateurs, reviewed in I…

I’m a Classicist by training and currently conduct interdisciplinary research in the fields of Digital Scholarly Editing, Digital Classics and Natural Language Processing.

MemberSantiago Ortiz

I´m a historian interested in Digital Humanities and focused in nineteenth century history of Colombia. My research encompasses the study of coleccionism and documental archives formed by intelectual elites in South America from a data science perspective that includes Natural Language Processing, Network analysis, Machine Learning, Spatial analysis and geocoding and deep neuralnetworks to automatically transcribe images of personal letters between collectors and contributors.

MemberBen Miller

Ben Miller completed his PhD in Comparative Literature at Emory University (2009).  Prior to joining the faculty at Emory in 2018, Dr. Miller held positions at Georgia State University, the University of North Florida, the Massachusetts Institute of Technology, and the Georgia Institute of Technology.  Dr. Miller’s primary scholarly focus is in the digital humanities, natural language processing, collective memory and identity, and computational narratology.  His work has been funded by the National Science Foundation, the National Endowment for the Humanities, the Department of Defense, and others, and has appeared in Digital Scholarship in the Humanities, Lecture Notes in Computer Science, and Cityscape.

MemberLisa Baer-Tsarfati

I am a PhD candidate in history and Scottish studies at the University of Guelph. My research uses natural language processing and word embeddings (vector space modelling) to examine how language was used to exert control in early modern Scotland, placing particular emphasis upon gender and the construction and regulation of ambition. I am especially interested in computational methods of text analysis and the digital dissemination of historical research through mapping, visualizations, digital publication, and podcasting. My work explores the intersections between culture, power, society, discourse, gender, and change in the early modern world and has thus focused on themes of perception, identity and identity performance, gender, power, authority, and social control. It takes feminist and interdisciplinary approach to the study of history that draws upon sociological theory, literary analysis, and the digital humanities Further research interests include the creation of cultural identities in Scotland, the history of emotions, and literary, filmic, and gaming representations of the past.

MemberFoaad Khosmood

Foaad Khosmood (Persian: فواد خوشمود) is Forbes Professor of Computer Engineering and Associate Professor of Computer Science at California Polytechnic State University (Cal Poly). Foaad received a Ph.D. in Computer Science from the University of California Santa Cruz in 2011. His dissertation work was on “Computational Style Processing“. His research interests include natural language processing (NLP), artificial intelligence, interactive entertainment, game AI and game jams. Dr. Khosmood is the Senior Research Fellow at the Institute for Advanced Technology & Public Policy. He is also a board member, former CTO and past president of Global Game Jam, Inc. where he helps to organize the world’s largest game creation activity (120+ countries). He is general chair of FDG 2019. At Cal Poly, Professor Khosmood usually teaches AI, Interactive Entertainment, Computational Linguistics, Data Mining and Operating Systems. He serves as the faculty advisor for the Cal Poly Game Development (CPGD), SLO Hacks and Color Coded student clubs.

MemberMark George

Mark K. George is Professor of Bible and Ancient Systems of Thought at the Iliff School of Theology in Denver, Colorado. His scholarship primarily treats the Hebrew Bible/Old Testament and, within that corpus, the Pentateuch and narrative texts. The focus of his work is on ancient systems of thought operating within this literature, whether they be social systems and structures expressed through the practices and conceptions of space, or the creation of particular subjectivities and the ways in which individuals govern or conduct their lives. George is the author or editor of three books, including Israel’s Tabernacle as Social Space (SBL Press, 2009) and a number of articles and encyclopedia entries, including “Aniconism” in The Oxford Encyclopedia of the Bible and the Arts (Oxford, 2016). His current project is a book titled Deuteronomy’s Subject: Governmentality and the Creation of “Israel,” an analysis of the systems and techniques by which Deuteronomy creates Israel as a governable subject, one that is loyal and docile. He also is learning natural language processing (NLP), which is opening up new avenues of research as well as new perspectives from which to examine ancient systems of thought.

MemberMaria Antoniak

I’m a researcher and data scientist working in natural language processing. I’m interested in modeling how people express their subjective experiences through text, especially in the contexts of healthcare and the humanities, usually in the setting of online communities. I rely on unsupervised machine learning methods, and I re-explore the evaluation of these methods when applied to small, topic-focused datasets. My past work has examined how postpartum people frame their birth experiences, how people communicate their pain levels to physicians, and how the use of word embedding models require additional stability tests when used to measure biases. I’m currently a PhD candidate in Information Science at Cornell University, where I’m advised by David Mimno. I have a master’s degree in Computational Linguistics from the University of Washington and have worked as a data scientist and research intern at places like Microsoft Research, Facebook Core Data Science, and Pacific Northwest National Laboratory. Please check my personal website for more information!

MemberDr. Carlos Acosta-Ponce

My name is Carlos D. Acosta-Ponce and I was born in Mayagüez, Puerto Rico and raised in the nearby township of Hormigueros. I hold a Bachelor’s degree in English, as well as a Master’s degree in English Education from the University of Puerto Rico at Mayagüez. I also hold a Master’s Degree in English Language and Literature from the University of Tulsa in Oklahoma, where I am currently a doctoral candidate working on my dissertation titled Identity, Oppression, and Upheaval in the British Invasion: The Comics of Alan Moore, Neil Gaiman, Peter Milligan, and Jamie Delano. My research interests are comprehensive and are rooted in the intersections between literature, popular culture and media. My expertise is in Contemporary American Literature and Transatlantic Modernism with an emphasis in graphic literature, comic studies, and media studies. I am also interested in cultural studies, literary theory and criticism, film studies and theory, video game studies,gender studies, digital humanities, and pedagogy. I am currently in the process of writing my dissertation on depictions of minoritized social identity categories in British Invader comics from the late 1980s. My ultimate career objective is to obtain a tenure-track position at a leading research university. In my spare time I enjoy reading, cooking, video games, and music.