Software design and development of Chronoscope World – an interactive maps app that provides access to more than 1,000 old maps.
I’m a project manager and learning experience designer pursuing a PhD in literature. I’m particularly interested in digital pedagogy and technology integration in the humanities in higher ed. Professionally, I’ve worked with learners in K-12 environments, as well as college and graduate students, to make concepts like data, networked devices, and digital surveillance accessible and actionable. My literary criticism focuses on contemporary literature, the urban environment, and embodiment as a means of theorizing human-computer interaction, “play,” and experiential learning.
I work at IBM Research in Cambridge MA USA, where I do social science research – usually with IBM-internal data. Current projects focus on employee engagement; ethics of AI agents and robots. Wellesley College (Wellesley MA USA) has kindly granted me the title of Visitor, to support my collaborations with the HCI Lab at Wellesley. I am also passionately interested in social justice, and I try to work as an ally with various progressive groups. I try to inform my research with an interest in how groups know together, and especially with whom we co-construct our knowledge. I recently moderated a panel on social justice at the CSCW 2017 conference. In the past, I have tried to enrich methods for workplace democracy in the design of software and hardware technology. From a Humanities perspective, I am interested in learning from texts — especially social texts — an in how people collaborate through their social texts. I use mixed methods to address these questions, including grounded theory method and quantitative text analytic methods.
Melanie Walsh is a Postdoctoral Associate in Information Science at Cornell University, where she works with David Mimno’s group. She received her PhD in English & American Literature from Washington University in St. Louis. Her research interests include digital humanities, cultural analytics, social media, and American literature & culture—preferably all of the above combined. In spring 2020, she designed and taught an undergraduate course that prepares students in the humanities to analyze cultural materials—such as books, movies, historical records, and social media posts—with digital and computational tools. The course included an introduction to the programming language Python. She is preparing to release an online textbook designed for the course in summer 2020.
GMIBS Project is an open source design studio on climate change and computers.
Padmini Ray Murray (PhD, University of Edinburgh) is the founder of Design Beku.: a collective that emerged from a desire to explore how technology and design can be decolonial, local, and ethical. Padmini established the first degree level digital humanities programme in India at the Srishti Institute of Art, Design and Technology where she was course director from 2016-2018. She was the recipient of the Arts and Humanities Research Council Unbox Fellowship (2012-13) and the co-investigator with Claire Squires on The Book Unbound, also funded by the Arts and Humanities Research Council. She is currently co-investigator on Gendering the Smart City with Professor Ayona Dutta, and the digital lead on Two Centuries of Indian Print, a project in collaboration with the British Library and Jadavpur University. She served as a trustee for Wikimedia UK from 2013-2014, and led a research project on platform governance and design for the Ekstep Foundation in 2018. As a creative practitioner, Padmini creates new media work which reflects her research and interests, such as Darshan Diversion (with KV Ketan and Joel Johnson), a feminist videogame about the Sabarimala temple controversy (2016); Halt The Hate (with Pratyush Raman) an interactive database of crimes against minorities for Amnesty India (2017) and is currently working on Visualising Cybersecurity – a Hewlett funded project that aims to alter how cybersecurity is depicted and discussed in the media (with the Centre for Internet and Society and Paulanthony George), and A is for AI: A Dictionary of AI (with Pratyush Raman, 2020). Padmini’s most recent published work focuses on how corporate online space, commit and perpetuate epistemological violence against the marginalised, through collusions of infrastructure and the interface.
UNESCO Chair of Cultural Heritage and Visualisation, and Professor at Media, Creative Arts and Social Inquiry, in the Humanities Faculty of Curtin University, Perth, Western Australia. The purpose of the Chair is to promote an integrated system of research, training, information and documentation on virtual heritage sites and facilitate collaboration between high-level, internationally-recognized researchers and teaching staff of Curtin University and other institutions throughout the world. My recent books are Critical Gaming: Interactive History and Virtual Heritage for Routledge’s Digital Research in the Arts and Humanities Series, Playing with the Past (Springer, 2011), editor of Game Mods: Design, Theory and Criticism (ETC Press, 2012) and co-editor of Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017).
I’m the Humanities Research Lead for Zooniverse. I received my Ph.D. in Musicology from Royal Holloway, University of London, with a thesis on the paleography of British song notation in the 12th and 13th centuries. Though I trained as a musicologist, I’m also a specialist in paleography and manuscript studies, and now I help researchers build crowdsourcing projects on Zooniverse. I’m currently researching best practices in crowdsourced text transcription, but I’m also interested in machine learning, particularly Handwritten Text Recognition. Advocate for open access, accessibility, & education for all. She/her.
Digital media poetics, twentieth and twenty-first century American literature, critical security studies, digital game design, transnational American Studies, diaspora, graphic narratives
Medieval Literature, Book History, Game Studies, Digital Humanities, Interaction Design