games, poetry, rhetoric, systems, commercial editing; I also run gamerswithjobs.com and participate in the International Game Developers Association.
…Slay the Dragon! Writing Great Video Games (with Keith Giglio)Game Testing: All in One (with Charles P. Schultz) …
Writer and teacher of writing and (video) games.
I am a post-doctoral researcher interested in games, play and philosophy. I design, analyse and write about games for fun and for a living.
Translation, contemporary literature, film, games
…“Embodied Cognition and Queer Minds in Video Games: Narrative Interfaces and Orientations”. Modern Language Association 2019, Chicago, IL, January 2019….
…ociety for the Study of Narrative (ISSN)
Cognitive Futures in the Arts and Humanities
Digital Games Research Association (DiGRA)
Popular Culture Association
American Culture Association
The Archive of Player Experience: Visualizing Variable Narrative in Games (ape.cmejeur.org)
MSU Game Studies Guild: An Interdisciplinary, Cross-Campus Game Studies C…
…and Leah Price, Oxford University Press, 2018 (forthcoming).
“The Hunt for Queer Spaces: Indie Games, Representation, and Limited Worlds”. Indie Games in the Digital Age, edited by Cynthia Wang…
Cody Mejeur is a PhD candidate in English at Michigan State University specializing in new media, narrative, queer studies, cognitive humanities, and digital humanities. Their work uses video games to theorize narrative as a living, emergent, and playful process that contributes to how we understand ourselves and our realities. They have published on methods for using games in pedagogy, gender and queerness in games, and the narrative construction of reality. They currently work with the LGBTQ Video Game Archive on preserving and visualizing LGBTQ representation in video games. They are a graduate lab lead in MSU’s Digital Humanities and Literary Cognition Lab and adjunct faculty at Ivy Tech Community College.
Digital humanities, archives, games, contemporary literature
Creative writing pedagogy, digital pedagogy, games studies and game-based learning. Co-editing a collection “Creative Writing in the Digital Age” due to be published by Bloomsbury in March 2015.
Text analytics, medieval literature, genre theory, coding, games
Rhetoric and Technology, alt-scholarship, comics, games, history of philosophy and rhetoric
Environmental media, environmental humanities, game studies, sound studies