Search

MemberJon Garrad

…malediction.games…

I study games, and I flipflop between using games as a lens on the Gothic and the Gothic as a lens on games (and other things). I sell, host and demo games through an award-winning indie bookshop in Wales. I make and help make games, sometimes with the San Jenaro Co-Op and sometimes as my solo brand Malediction Games. Malediction Games is a hex on the RPG industry, a curse levelled against those who would destroy us. It also sounds metal as hell. I detest autobiography (unless it’s talking about My Time With This Game) so I’m afraid that’s your lot.

MemberCody Mejeur

…“Embodied Cognition and Queer Minds in Video Games: Narrative Interfaces and Orientations”. Modern Language Association 2019, Chicago, IL, January 2019….
…ociety for the Study of Narrative (ISSN)

Cognitive Futures in the Arts and Humanities

Digital Games Research Association (DiGRA)

Popular Culture Association

American Culture Association


…erintersections.cmejeur.org)

The Archive of Player Experience: Visualizing Variable Narrative in Games (ape.cmejeur.org)

MSU Game Studies Guild: An Interdisciplinary, Cross-Campus Game Studies C…
…and Leah Price, Oxford University Press, 2018 (forthcoming).

“The Hunt for Queer Spaces: Indie Games, Representation, and Limited Worlds”. Indie Games in the Digital Age, edited by Cynthia Wang…

Cody Mejeur is Visiting Assistant Professor of Game Studies at the University at Buffalo, SUNY. They are a game scholar, developer, player, and activist whose work focuses on trans, queer, and feminist studies and social justice in video games and new media. They received their PhD in English from Michigan State University with specializations in game studies, digital humanities, and college teaching. Their work uses games to theorize narrative as an embodied and playful process that constructs how we understand ourselves, our realities, and our differences. They have published on games pedagogy, gender and queerness in games, and the narrative construction of reality in journals including Feminist Media Studies and Digital Humanities Quarterly and edited collections such as Beyond the Sea: Navigating Bioshock and The Pokémon Go Phenomenon. Their current projects include their first monograph, Queer Narrative, Queer Play: Player Experiences and Ludic Realities in Video Games, which focuses focuses on how narrative operates in games to structure inward experiences and outward realities, and further argues that storytelling can build more inclusive and socially just realities through play. They are also the project lead on Trans Folks Walking, a 3D walking simulator game that is an anthology of trans experiences developed in collaboration with local media and LGBTQ resource centers. They work with the LGBTQ Video Game Archive on preserving and visualizing LGBTQ representation in video games. They are also editor at One Shot: A Journal of Critical Games & Play and serve as Diversity Officer for the Digital Games Research Association.

MemberMatthew Barr

Dr Matthew Barr is Programme Director for the Graduate Apprenticeship in Software Engineering at the University of Glasgow, and co-founder of the Ada Scotland Festival (ada.scot). He is co-Director of the University’s Games & Gaming Lab, and serves as Vice Chair of British DiGRA and as a Trustee and Director of the Scottish Game Developers Association. Matt also sits on the BAFTA Scotland Committee and currently serves as the Games Jury Chair. His book, Graduate Skills and Game-Based Learning, was published by Palgrave in 2019.

MemberDaniel Joseph

Dr. Daniel Joseph is a Senior Lecturer of Digital Sociology at Manchester Metropolitan University, where he researches the political economy of games, apps, platforms, and digital labour. He has published articles in Social Media + SocietyGames and CultureThe Canadian Journal of Communication, and Triple C. He’s an organizer with Game Workers Unite and a freelance writer for magazines such as Vice GamesJacobinReal Life Mag, and Briarpatch.