Environmental media, environmental humanities, game studies, sound studies
Medieval Literature, Book History, Game Studies, Digital Humanities, Interaction Design
early modern drama; theater history; performance studies; gender studies and feminist theory; sound studies; game studies.
digital humanities, postcolonial literature and theory, and trauma studies, narrative theory, game studies
A PhD Candidate at the University of Western Ontario working on death and gender in game studies.
Contemporary global fiction, new media literature and theory, narrative theory, game studies
Narrative theory, game studies, ethics, digital humanities, literacy theory, philosophy of mind, journalism, film studies, media studies, narrative design
Creative writing pedagogy, digital pedagogy, games studies and game-based learning. Co-editing a collection “Creative Writing in the Digital Age” due to be published by Bloomsbury in March 2015.
Early modern English drama, Shakespeare, masques, Early modern English literature, Irish literature, Irish drama, theories of space, popular culture studies, video game studies, monster studies
James Aaron Green is an early-career researcher working in nineteenth-century studies, specializing in the intersections of popular fiction and science, and with additional interests in game studies. He has publications forthcoming in both these areas in the Journal of Victorian Culture, Gothic Studies, and Victorian Network. He has been a Research Assistant for the COVE and BRANCH, operated by NAVSA, and Book Reviews Editor for the journal Literature & History (SAGE).