MA student in Literature & Digital Culture BA(Hons) English graduate
My research examines and exploits the comparative perspective post-World War II literary texts, in print or digital media, provide on digital cultures. I study literary encounters with digital cultures in a variety of media – print fiction, electronic literatures, digital games, graphic novels, and film. I’m particularly interested in how such experimental, cross-media literary and artistic practices, in experimenting with narrative and digital textualities and poetics, register and creatively and critically reflect on contemporary digital cultures, information and systems sciences, and computation-based technologies in the U.S. My research draws on feminist science studies and systems’ theoretical methods.
Electronic literature, digital culture, ergodics, critical code studies, creative writing, theory of narrative
French film, television, and postwar popular culture; 20th- and 21st-century French literature; digital cultures; disability studies; foreign language pedagogy
Director of the University of Minnesota Press and acquiring editor for projects in digital culture and social theory, including the series Electronic Mediations and Posthumanities. Interested in issues of scholarly communication, publishing, academic culture, and cultural history.
manuscript, print, and digital cultures; the cultural production and circulation of knowledge; palaeography and diplomatics; manuscript studies; book history; history of science; medieval and early modern collecting; history of archives and libraries.
18th-century literature and culture
history of medicine & technology
history of books & print culture
digital culture & new media studies
cyborgs & cyberpunk
Modernism, Postcolonial literature, Asian American Literature, Diaspora and migration, Digital culture. I’m currently on the executive committee for the MLA’s Division for Nonfiction Prose, Excluding Autobiography and Memoir. You can find me at: http://www.electrostani.com
I’m a historian and podcaster from Bogotá, Colombia. I was at the DH2018 at Mexico City and won one of ADHO bursaries for the poster Digital Lorenzetti. Since then, with my colleague Elvis Rojas we made a podcast called Random Access History where we talk about History and its relation to Technology, Videogames, Pop Culture and Digital Culture. We’re interested in participating in this online version of DH2020 with the purpose of reviwing some conferences for our podcast. Also, I’m with the Colombia Network of Digital Humanities (Red Colombiana de Humanidades Digitales) where I’m the bursar.
Apart from my studies in social and political sciences, I am also certified in cultural management and I have attended various seminars on the creative reuses of digital cultural heritage. By participating in a few research projects, I familiarised myself with using open accessed digital archives and repositories – and gradually, apart from their scientific and educational value, I discovered the creative possibilities offered by the rights to reuse, modify and remix their content. Since then, I take initiatives and actively participate in various events aiming at the engagement of the general public with the extension, enlargement and creative reuses of the digital commons.