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Deposit“And There Was a Large Number of People”: The Occom Circle Project at the Dartmouth College Library

The Dartmouth College Library’s Occom Circle Project produced a scholarly digital edition of the papers of Samson Occom (1723–1792), a Mohegan Indian and the most widely published Native American writer of the 18th century. This chapter describes the development of the Dartmouth College Library’s project management process. The Library at the time of this writing did not have a separate digital humanities department, program, or center, but it has a long tradition of producing digital projects. It is still in the early stages of developing staff dedicated to leading and supporting large-scale, ongoing digital humanities projects. The Occom Circle Project provides a case study in organizational change and an example of how subject specialists and department liaisons can work within their libraries’ existing cultures to develop new skills and connections to support and foster the digital humanities.

MemberRena Silverman

Rena Silverman is a journalist and author with over 100 articles published in The New York Times, The Washington Post, National Geographic, and NPR. She is the author of the book “Women of Vision: National Geographic Photographers on Assignment,” a finalist for Best Photography Book in the Seventy-Second Annual Pictures of the Year International (POYi) contest. Rena has lectured at Dartmouth College in Hanover and the School of Visual Arts in New York. When she’s not writing, she can be found playing her renaissance lute or photographing trees. 

DepositDigital Humanities Start Up Grant: Metadata Games — An Open Source Electronic Game for Archival Data Systems

Our team proposes a Level II startup project to create a working example of an open source internet-based computer game system for augmenting access to archival records via crowdsourcing. This game software system, Metadata Games, and the funding for the Start Up will allow us to design and build a prototype of Metadata Games for the Rauner Library at Dartmouth College. This pilot is seen as seed for a larger open source initiative that would fully allow for the deployment of the full Open Source Electronic Game for Archival Data Systems at other institutions. Anticipated outcomes of this startup grant will be a technically sound, scalable model for the creation of Metadata Games on an open source platform that would also support later visualization efforts compatible with archival and library standards. How can the strengths of current digital tools enhance the environment and the collection of the archive? Can the use of player choice enhance access to the archive?